Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
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@@ -20,7 +20,7 @@ void BoatRenderer::render(shared_ptr<Entity> _boat, double x, double y, double z
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glPushMatrix();
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glTranslatef((float) x, (float) y, (float) z);
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glTranslatef(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
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glRotatef(180-rot, 0, 1, 0);
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float hurt = boat->getHurtTime() - a;
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