Adjust gamma calculation based on slider value (#893)
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@@ -945,9 +945,9 @@ float GameRenderer::ComputeGammaFromSlider(float slider0to100)
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slider = min(slider, 100.0f);
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slider = min(slider, 100.0f);
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if (slider > 50.0f)
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if (slider > 50.0f)
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return 1.0f + (slider - 50.0f) / 50.0f * 0.5f; // 1.0 -> 1.5
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return 1.0f + (slider - 50.0f) / 50.0f * 1.2f; // 1.0 -> 1.5
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else
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else
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return 1.0f - (50.0f - slider) / 50.0f * 0.5f; // 1.0 -> 0.5
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return 1.0f - (50.0f - slider) / 50.0f * 0.4f; // 1.0 -> 0.5
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}
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}
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void GameRenderer::CachePlayerGammas()
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void GameRenderer::CachePlayerGammas()
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