Fixed baby zombie hitbox size (#765)
* Added scaling to zombie i added scaling to zombie based on if its a baby or not just setting the size does not work you have to set it in the tick (look at the tick for slimes which is a scalable monster) * add output dir to gitignore the build output folder is now added to the git ignore --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -60,6 +60,7 @@ public:
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virtual bool hurt(DamageSource *source, float dmg);
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virtual void tick();
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virtual bool doHurtTarget(shared_ptr<Entity> target);
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virtual void updateSize(bool isBaby);
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protected:
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virtual int getAmbientSound();
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