Fixed baby zombie hitbox size (#765)
* Added scaling to zombie i added scaling to zombie based on if its a baby or not just setting the size does not work you have to set it in the tick (look at the tick for slimes which is a scalable monster) * add output dir to gitignore the build output folder is now added to the git ignore --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -93,6 +93,7 @@ bool Zombie::isBaby()
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void Zombie::setBaby(bool baby)
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{
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getEntityData()->set(DATA_BABY_ID, (byte) (baby ? 1 : 0));
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updateSize(baby);
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if (level != NULL && !level->isClientSide)
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{
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@@ -209,6 +210,11 @@ void Zombie::tick()
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}
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Monster::tick();
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if (level->isClientSide)
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{
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updateSize(isBaby());
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}
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}
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bool Zombie::doHurtTarget(shared_ptr<Entity> target)
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@@ -226,6 +232,12 @@ bool Zombie::doHurtTarget(shared_ptr<Entity> target)
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return result;
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}
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void Zombie::updateSize(bool isBaby)
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{
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float scale = isBaby ? 0.5f : 1.0f;
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setSize(0.6f, 1.8f * scale);
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}
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int Zombie::getAmbientSound()
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{
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return eSoundType_MOB_ZOMBIE_AMBIENT;
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