From a5e3cb04b3fa2dba86fbb3ff84e5354ad530c14c Mon Sep 17 00:00:00 2001 From: void_17 Date: Tue, 3 Mar 2026 08:45:26 +0700 Subject: [PATCH] Remove #203 core code before a cleaner implementation --- .../Windows64/Windows64_Minecraft.cpp | 88 +------------------ Minecraft.Client/glWrapper.cpp | 3 +- 2 files changed, 3 insertions(+), 88 deletions(-) diff --git a/Minecraft.Client/Windows64/Windows64_Minecraft.cpp b/Minecraft.Client/Windows64/Windows64_Minecraft.cpp index 52939930..48040c66 100644 --- a/Minecraft.Client/Windows64/Windows64_Minecraft.cpp +++ b/Minecraft.Client/Windows64/Windows64_Minecraft.cpp @@ -431,90 +431,6 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) return TRUE; } return DefWindowProc(hWnd, message, wParam, lParam); - case WM_SIZE: - { - if (wParam == SIZE_MINIMIZED) - return 0; - - UINT width = LOWORD(lParam); - UINT height = HIWORD(lParam); - - if (width == 0 || height == 0) - return 0; - - g_ScreenWidth = width; - g_ScreenHeight = height; - - if (g_pSwapChain) - { - g_pImmediateContext->OMSetRenderTargets(0, 0, 0); - g_pImmediateContext->ClearState(); - g_pImmediateContext->Flush(); - - if (g_pRenderTargetView) - { - g_pRenderTargetView->Release(); - g_pRenderTargetView = nullptr; - } - - if (g_pDepthStencilView) - { - g_pDepthStencilView->Release(); - g_pDepthStencilView = nullptr; - } - - if (g_pDepthStencilBuffer) - { - g_pDepthStencilBuffer->Release(); - g_pDepthStencilBuffer = nullptr; - } - - HRESULT hr = g_pSwapChain->ResizeBuffers( - 0, - width, - height, - DXGI_FORMAT_UNKNOWN, - 0 - ); - - if (FAILED(hr)) - { - app.DebugPrintf("ResizeBuffers Failed! HRESULT: 0x%X\n", hr); - return 0; - } - - ID3D11Texture2D* pBackBuffer = nullptr; - g_pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (void**)&pBackBuffer); - - g_pd3dDevice->CreateRenderTargetView(pBackBuffer, NULL, &g_pRenderTargetView); - pBackBuffer->Release(); - - D3D11_TEXTURE2D_DESC descDepth = {}; - descDepth.Width = width; - descDepth.Height = height; - descDepth.MipLevels = 1; - descDepth.ArraySize = 1; - descDepth.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; - descDepth.SampleDesc.Count = 1; - descDepth.BindFlags = D3D11_BIND_DEPTH_STENCIL; - - g_pd3dDevice->CreateTexture2D(&descDepth, NULL, &g_pDepthStencilBuffer); - g_pd3dDevice->CreateDepthStencilView(g_pDepthStencilBuffer, NULL, &g_pDepthStencilView); - - g_pImmediateContext->OMSetRenderTargets(1, &g_pRenderTargetView, g_pDepthStencilView); - - D3D11_VIEWPORT vp = {}; - vp.Width = (FLOAT)width; - vp.Height = (FLOAT)height; - vp.MinDepth = 0.0f; - vp.MaxDepth = 1.0f; - vp.TopLeftX = 0; - vp.TopLeftY = 0; - - g_pImmediateContext->RSSetViewports(1, &vp); - } - } - break; default: return DefWindowProc(hWnd, message, wParam, lParam); } @@ -1383,7 +1299,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance, { { ui.NavigateToScene(0, eUIScene_InGameInfoMenu); - + } } } @@ -1406,7 +1322,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance, { if (Minecraft* pMinecraft = Minecraft::GetInstance()) { - if (pMinecraft->options && app.DebugSettingsOn() && + if (pMinecraft->options && app.DebugSettingsOn() && app.GetGameStarted() && !ui.GetMenuDisplayed(0) && pMinecraft->screen == NULL) { ui.NavigateToScene(0, eUIScene_DebugOverlay, NULL, eUILayer_Debug); diff --git a/Minecraft.Client/glWrapper.cpp b/Minecraft.Client/glWrapper.cpp index 5e0fab2c..93b13d40 100644 --- a/Minecraft.Client/glWrapper.cpp +++ b/Minecraft.Client/glWrapper.cpp @@ -53,8 +53,7 @@ extern UINT g_ScreenHeight; void gluPerspective(float fovy, float aspect, float zNear, float zFar) { - float dynamicAspect = (float)g_ScreenWidth / (float)g_ScreenHeight; - RenderManager.MatrixPerspective(fovy, dynamicAspect, zNear, zFar); + RenderManager.MatrixPerspective(fovy,aspect,zNear,zFar); } void glOrtho(float left,float right,float bottom,float top,float zNear,float zFar)