Fixed stained glass and glass pane not rendering the water and held item transparency for stained glass and pane (#748)
* fixed stained glass and glass pane not rendering the water * Fixed held item transparency for stained glass and pane
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@@ -5,7 +5,7 @@
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Icon *StainedGlassBlock::ICONS[StainedGlassBlock::ICONS_LENGTH];
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StainedGlassBlock::StainedGlassBlock(int id, Material *material) : HalfTransparentTile(id, L"glass", material, false)
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StainedGlassBlock::StainedGlassBlock(int id, Material *material) : HalfTransparentTile(id, L"glass", material, true)
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{
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}
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@@ -6,7 +6,7 @@
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Icon *StainedGlassPaneBlock::ICONS[StainedGlassPaneBlock::ICONS_COUNT];
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Icon *StainedGlassPaneBlock::EDGE_ICONS[StainedGlassPaneBlock::ICONS_COUNT];
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StainedGlassPaneBlock::StainedGlassPaneBlock(int id) : ThinFenceTile(id, L"glass", L"glass_pane_top", Material::glass, false)
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StainedGlassPaneBlock::StainedGlassPaneBlock(int id) : ThinFenceTile(id, L"glass", L"glass_pane_top", Material::glass, true)
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{
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}
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