Fixed stained glass and glass pane not rendering the water and held item transparency for stained glass and pane (#748)
* fixed stained glass and glass pane not rendering the water * Fixed held item transparency for stained glass and pane
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@@ -767,6 +767,9 @@ int LevelRenderer::renderChunks(int from, int to, int layer, double alpha)
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glPushMatrix();
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glTranslatef((float)-xOff, (float)-yOff, (float)-zOff);
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if (layer == 1)
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glDepthMask(false);
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#ifdef __PSVITA__
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// AP - also set the camera position so we can work out if a chunk is fogged or not
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RenderManager.SetCameraPosition((float)-xOff, (float)-yOff, (float)-zOff);
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@@ -844,6 +847,10 @@ int LevelRenderer::renderChunks(int from, int to, int layer, double alpha)
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#endif // __PS3__
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glPopMatrix();
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if (layer == 1)
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glDepthMask(true);
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mc->gameRenderer->turnOffLightLayer(alpha); // 4J - brought forward from 1.8.2
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#else
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