Fixed stained glass and glass pane not rendering the water and held item transparency for stained glass and pane (#748)
* fixed stained glass and glass pane not rendering the water * Fixed held item transparency for stained glass and pane
This commit is contained in:
@@ -745,7 +745,12 @@ void GameRenderer::renderItemInHand(float a, int eye)
|
||||
{
|
||||
turnOnLightLayer(a);
|
||||
PIXBeginNamedEvent(0,"Item in hand render");
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glDepthMask(false);
|
||||
itemInHandRenderer->render(a);
|
||||
glDepthMask(true);
|
||||
glDisable(GL_BLEND);
|
||||
PIXEndNamedEvent();
|
||||
turnOffLightLayer(a);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user