Add CMake build system and source files for Minecraft Client
- Created Compile.md with detailed instructions for building the project using Visual Studio and CMake. - Added ClientSources.cmake to define the source files for the Minecraft Client. - Implemented CopyAssets.cmake to handle asset copying during the build process. - Introduced WorldSources.cmake to list the source files for Minecraft world functionalities.
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82
CMakeLists.txt
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82
CMakeLists.txt
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cmake_minimum_required(VERSION 3.24)
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project(MinecraftConsoles LANGUAGES C CXX)
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if(NOT WIN32)
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message(FATAL_ERROR "This CMake build currently supports Windows only.")
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endif()
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if(NOT CMAKE_SIZEOF_VOID_P EQUAL 8)
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message(FATAL_ERROR "Use a 64-bit generator/toolchain (x64).")
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endif()
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set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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include("${CMAKE_CURRENT_SOURCE_DIR}/cmake/WorldSources.cmake")
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include("${CMAKE_CURRENT_SOURCE_DIR}/cmake/ClientSources.cmake")
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list(TRANSFORM MINECRAFT_WORLD_SOURCES PREPEND "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/")
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list(TRANSFORM MINECRAFT_CLIENT_SOURCES PREPEND "${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/")
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add_library(MinecraftWorld STATIC ${MINECRAFT_WORLD_SOURCES})
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target_include_directories(MinecraftWorld PRIVATE
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/x64headers"
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)
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target_compile_definitions(MinecraftWorld PRIVATE
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$<$<CONFIG:Debug>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_DEBUG;_LIB;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64>
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$<$<NOT:$<CONFIG:Debug>>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_LIB;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64>
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)
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if(MSVC)
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target_compile_options(MinecraftWorld PRIVATE /W3 /MP /EHsc)
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endif()
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add_executable(MinecraftClient WIN32 ${MINECRAFT_CLIENT_SOURCES})
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target_include_directories(MinecraftClient PRIVATE
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/include"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Xbox/Sentient/Include"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.World/x64headers"
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)
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target_compile_definitions(MinecraftClient PRIVATE
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$<$<CONFIG:Debug>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_DEBUG;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64>
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$<$<NOT:$<CONFIG:Debug>>:_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64>
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)
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if(MSVC)
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target_compile_options(MinecraftClient PRIVATE /W3 /MP /EHsc)
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endif()
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set_target_properties(MinecraftClient PROPERTIES
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VS_DEBUGGER_WORKING_DIRECTORY "$<TARGET_FILE_DIR:MinecraftClient>"
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)
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target_link_libraries(MinecraftClient PRIVATE
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MinecraftWorld
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d3d11
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XInput9_1_0
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Iggy/lib/iggy_w64.lib"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/Miles/lib/mss64.lib"
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$<$<CONFIG:Debug>:
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Input_d.lib"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Storage_d.lib"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Profile_d.lib"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Render_PC_d.lib"
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>
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$<$<NOT:$<CONFIG:Debug>>:
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Input_r.lib"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Storage_r.lib"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Profile_r.lib"
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"${CMAKE_CURRENT_SOURCE_DIR}/Minecraft.Client/Windows64/4JLibs/libs/4J_Render_PC.lib"
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>
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)
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add_custom_command(TARGET MinecraftClient POST_BUILD
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COMMAND "${CMAKE_COMMAND}"
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-DPROJECT_SOURCE_DIR="${CMAKE_CURRENT_SOURCE_DIR}"
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-DOUTPUT_DIR="$<TARGET_FILE_DIR:MinecraftClient>"
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-DCONFIGURATION=$<CONFIG>
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-P "${CMAKE_CURRENT_SOURCE_DIR}/cmake/CopyAssets.cmake"
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VERBATIM
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)
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set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT MinecraftClient)
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