Change F3 rendering and add git version information (#836)

* Change F3 rendering and add git version information

* Change position, block, chunk and facing

* Limit position decimal places

* Move LCE unique to the bottom and add more java features

* Fix chunk information disappearing after y256

* Add chunk count information

* Move build number script to prebuild.ps1

* We dont need to specify vector and wstring are from std

* Restore build number to fix multiplayer

* Use short symbolic-ref

* Restore original BuildVer.h

---------

Co-authored-by: Loki <lokio.casebstv@gmail.com>
Co-authored-by: Loki Rautio <lokirautio@gmail.com>
This commit is contained in:
rtm516
2026-03-07 19:55:44 +00:00
committed by GitHub
parent e5ad785803
commit 9cac3e0394
8 changed files with 207 additions and 133 deletions

View File

@@ -1596,6 +1596,12 @@ if not exist "$(TargetDir)\savedata" mkdir "$(TargetDir)\savedata"</Command>
<PostBuildEvent>
<Message>Run post-build script</Message>
</PostBuildEvent>
<PreBuildEvent>
<Command>powershell -ExecutionPolicy Bypass -File "$(ProjectDir)prebuild.ps1"</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>Run pre-build script</Message>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64EC'">
<ClCompile>
@@ -1825,6 +1831,12 @@ xcopy /q /y /i /s /e $(ProjectDir)DurangoMedia\CU $(LayoutDir)Image\Loose\CU</C
<DeploymentType>CopyToHardDrive</DeploymentType>
<DeploymentFiles>$(RemoteRoot)=$(ImagePath);$(RemoteRoot)\res=Xbox\res;$(RemoteRoot)=Xbox\AvatarAwards;$(RemoteRoot)\Tutorial=Xbox\Tutorial\Tutorial;$(RemoteRoot)=Xbox\584111F70AAAAAAA;$(RemoteRoot)=Xbox\kinect\speech;$(RemoteRoot)=Xbox\XZP\TMSFiles.xzp</DeploymentFiles>
</Deploy>
<PreBuildEvent>
<Command>powershell -ExecutionPolicy Bypass -File "$(ProjectDir)prebuild.ps1"</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>Run pre-build script</Message>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64EC'">
<ClCompile>