Remove all MSVC __int64 (#742)

This commit is contained in:
void_17
2026-03-07 03:31:30 +07:00
committed by GitHub
parent 175fc3824e
commit 988e3042e0
277 changed files with 3672 additions and 3684 deletions

View File

@@ -9,7 +9,7 @@
#include "net.minecraft.world.level.storage.h"
#include "TheEndLevelRandomLevelSource.h"
TheEndLevelRandomLevelSource::TheEndLevelRandomLevelSource(Level *level, __int64 seed)
TheEndLevelRandomLevelSource::TheEndLevelRandomLevelSource(Level *level, int64_t seed)
{
m_XZSize = END_LEVEL_MIN_WIDTH;
@@ -370,10 +370,10 @@ void TheEndLevelRandomLevelSource::postProcess(ChunkSource *parent, int xt, int
// 4J - added. The original java didn't do any setting of the random seed here, and passes the level random to the biome decorator.
// We'll be running our postProcess in parallel with getChunk etc. so we need to use a separate random - have used the same initialisation code as
// used in RandomLevelSource::postProcess to make sure this random value is consistent for each world generation.
// used in RandomLevelSource::postProcess to make sure this random value is consistent for each world generation.
pprandom->setSeed(level->getSeed());
__int64 xScale = pprandom->nextLong() / 2 * 2 + 1;
__int64 zScale = pprandom->nextLong() / 2 * 2 + 1;
int64_t xScale = pprandom->nextLong() / 2 * 2 + 1;
int64_t zScale = pprandom->nextLong() / 2 * 2 + 1;
pprandom->setSeed(((xt * xScale) + (zt * zScale)) ^ level->getSeed());
Biome *biome = level->getBiome(xo + 16, zo + 16);