Remove all MSVC __int64 (#742)

This commit is contained in:
void_17
2026-03-07 03:31:30 +07:00
committed by GitHub
parent 175fc3824e
commit 988e3042e0
277 changed files with 3672 additions and 3684 deletions

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@@ -245,27 +245,27 @@ public:
void setBrightnessNoUpdateOnClient(LightLayer::variety layer, int x, int y, int z, int brightness); // 4J added
#ifdef _LARGE_WORLDS
typedef __uint64 lightCache_t;
typedef uint64_t lightCache_t;
#else
typedef unsigned int lightCache_t;
#endif
inline void setBrightnessCached(lightCache_t *cache, __uint64 *cacheUse, LightLayer::variety layer, int x, int y, int z, int brightness);
inline void setBrightnessCached(lightCache_t *cache, uint64_t *cacheUse, LightLayer::variety layer, int x, int y, int z, int brightness);
inline int getBrightnessCached(lightCache_t *cache, LightLayer::variety layer, int x, int y, int z);
inline int getEmissionCached(lightCache_t *cache, int ct, int x, int y, int z);
inline int getBlockingCached(lightCache_t *cache, LightLayer::variety layer, int *ct, int x, int y, int z);
void initCachePartial(lightCache_t *cache, int xc, int yc, int zc);
void initCacheComplete(lightCache_t *cache, int xc, int yc, int zc);
void flushCache(lightCache_t *cache, __uint64 cacheUse, LightLayer::variety layer);
void flushCache(lightCache_t *cache, uint64_t cacheUse, LightLayer::variety layer);
bool cachewritten;
static const int LIGHTING_SHIFT = 24;
static const int BLOCKING_SHIFT = 20;
static const int EMISSION_SHIFT = 16;
#ifdef _LARGE_WORLDS
static const __int64 LIGHTING_WRITEBACK = 0x80000000LL;
static const __int64 EMISSION_VALID = 0x40000000LL;
static const __int64 BLOCKING_VALID = 0x20000000LL;
static const __int64 LIGHTING_VALID = 0x10000000LL;
static const int64_t LIGHTING_WRITEBACK = 0x80000000LL;
static const int64_t EMISSION_VALID = 0x40000000LL;
static const int64_t BLOCKING_VALID = 0x20000000LL;
static const int64_t LIGHTING_VALID = 0x10000000LL;
static const lightCache_t POSITION_MASK = 0xffffffff0000ffffLL;
#else
static const int LIGHTING_WRITEBACK = 0x80000000;
@@ -465,11 +465,11 @@ public:
void setBlocksAndData(int x, int y, int z, int xs, int ys, int zs, byteArray data, bool includeLighting = true);
virtual void disconnect(bool sendDisconnect = true);
void checkSession();
void setGameTime(__int64 time);
__int64 getSeed();
__int64 getGameTime();
__int64 getDayTime();
void setDayTime(__int64 newTime);
void setGameTime(int64_t time);
int64_t getSeed();
int64_t getGameTime();
int64_t getDayTime();
void setDayTime(int64_t newTime);
Pos *getSharedSpawnPos();
void setSpawnPos(int x, int y, int z);
void setSpawnPos(Pos *spawnPos);