Remove all MSVC __int64 (#742)
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@@ -178,7 +178,7 @@ void Level::initCacheComplete(lightCache_t *cache, int xc, int yc, int zc)
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}
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// Set a brightness value, going through the cache if enabled for this thread
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void inline Level::setBrightnessCached(lightCache_t *cache, __uint64 *cacheUse, LightLayer::variety layer, int x, int y, int z, int brightness)
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void inline Level::setBrightnessCached(lightCache_t *cache, uint64_t *cacheUse, LightLayer::variety layer, int x, int y, int z, int brightness)
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{
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if( cache == NULL )
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{
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@@ -195,8 +195,8 @@ void inline Level::setBrightnessCached(lightCache_t *cache, __uint64 *cacheUse,
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( ( z & 0x3f0 ) >> 4 );
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#ifdef _LARGE_WORLDS
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// Add in the higher bits for x and z
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posbits |= ( ( ((__uint64)x) & 0x3FFFC00L) << 38) |
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( ( ((__uint64)z) & 0x3FFFC00L) << 22);
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posbits |= ( ( ((uint64_t)x) & 0x3FFFC00L) << 38) |
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( ( ((uint64_t)z) & 0x3FFFC00L) << 22);
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#endif
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lightCache_t cacheValue = cache[idx];
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@@ -254,8 +254,8 @@ inline int Level::getBrightnessCached(lightCache_t *cache, LightLayer::variety l
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( ( z & 0x3f0 ) >> 4 );
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#ifdef _LARGE_WORLDS
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// Add in the higher bits for x and z
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posbits |= ( ( ((__uint64)x) & 0x3FFFC00L) << 38) |
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( ( ((__uint64)z) & 0x3FFFC00L) << 22);
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posbits |= ( ( ((uint64_t)x) & 0x3FFFC00L) << 38) |
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( ( ((uint64_t)z) & 0x3FFFC00L) << 22);
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#endif
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lightCache_t cacheValue = cache[idx];
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@@ -321,8 +321,8 @@ inline int Level::getEmissionCached(lightCache_t *cache, int ct, int x, int y, i
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( ( z & 0x3f0 ) >> 4 );
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#ifdef _LARGE_WORLDS
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// Add in the higher bits for x and z
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posbits |= ( ( ((__uint64)x) & 0x3FFFC00) << 38) |
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( ( ((__uint64)z) & 0x3FFFC00) << 22);
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posbits |= ( ( ((uint64_t)x) & 0x3FFFC00) << 38) |
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( ( ((uint64_t)z) & 0x3FFFC00) << 22);
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#endif
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lightCache_t cacheValue = cache[idx];
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@@ -397,8 +397,8 @@ inline int Level::getBlockingCached(lightCache_t *cache, LightLayer::variety lay
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( ( z & 0x3f0 ) >> 4 );
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#ifdef _LARGE_WORLDS
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// Add in the higher bits for x and z
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posbits |= ( ( ((__uint64)x) & 0x3FFFC00L) << 38) |
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( ( ((__uint64)z) & 0x3FFFC00L) << 22);
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posbits |= ( ( ((uint64_t)x) & 0x3FFFC00L) << 38) |
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( ( ((uint64_t)z) & 0x3FFFC00L) << 22);
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#endif
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lightCache_t cacheValue = cache[idx];
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@@ -460,7 +460,7 @@ inline int Level::getBlockingCached(lightCache_t *cache, LightLayer::variety lay
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// this hasn't been updated (for client threads) for each individual lighting update as would have been the case with the non-cached lighting. There's two reasons for this
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// (1) it's more efficient, since we aren't doing so many individual calls to the level listener to let the renderer know what has been updated
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// (2) it lets the lighting actually complete before we get any visual representation of the update, otherwise we end up seeing some strange partial updates
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void Level::flushCache(lightCache_t *cache, __uint64 cacheUse, LightLayer::variety layer)
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void Level::flushCache(lightCache_t *cache, uint64_t cacheUse, LightLayer::variety layer)
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{
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// cacheUse has a single bit for each x, y and z to say whether anything with that x, y or z has been written to
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if( cacheUse == 0 ) return;
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@@ -3438,7 +3438,7 @@ int Level::getExpectedLight(lightCache_t *cache, int x, int y, int z, LightLayer
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void Level::checkLight(LightLayer::variety layer, int xc, int yc, int zc, bool force, bool rootOnlyEmissive)
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{
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lightCache_t *cache = (lightCache_t *)TlsGetValue(tlsIdxLightCache);
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__uint64 cacheUse = 0;
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uint64_t cacheUse = 0;
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if( force )
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{
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@@ -4281,13 +4281,13 @@ void Level::checkSession()
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}
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void Level::setGameTime(__int64 time)
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void Level::setGameTime(int64_t time)
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{
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// 4J : WESTY : Added to track game time played by players for other awards.
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if (time != 0) // Ignore setting time to 0, done at level start and during tutorial.
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{
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// Determine step in time and ensure it is reasonable ( we only have an int to store the player stat).
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__int64 timeDiff = time - levelData->getGameTime();
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int64_t timeDiff = time - levelData->getGameTime();
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if (timeDiff < 0)
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{
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@@ -4313,22 +4313,22 @@ void Level::setGameTime(__int64 time)
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levelData->setGameTime(time);
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}
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__int64 Level::getSeed()
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int64_t Level::getSeed()
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{
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return levelData->getSeed();
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}
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__int64 Level::getGameTime()
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int64_t Level::getGameTime()
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{
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return levelData->getGameTime();
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}
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__int64 Level::getDayTime()
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int64_t Level::getDayTime()
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{
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return levelData->getDayTime();
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}
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void Level::setDayTime(__int64 newTime)
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void Level::setDayTime(int64_t newTime)
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{
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levelData->setDayTime(newTime);
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}
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@@ -4524,7 +4524,7 @@ Tickable *Level::makeSoundUpdater(shared_ptr<Minecart> minecart)
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Random *Level::getRandomFor(int x, int z, int blend)
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{
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__int64 seed = (x * 341873128712l + z * 132897987541l) + getLevelData()->getSeed() + blend;
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int64_t seed = (x * 341873128712l + z * 132897987541l) + getLevelData()->getSeed() + blend;
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random->setSeed(seed);
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return random;
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}
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