Remove all MSVC __int64 (#742)
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@@ -4,12 +4,12 @@
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#include "net.minecraft.world.level.biome.h"
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#include "LargeCaveFeature.h"
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void LargeCaveFeature::addRoom(__int64 seed, int xOffs, int zOffs, byteArray blocks, double xRoom, double yRoom, double zRoom)
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void LargeCaveFeature::addRoom(int64_t seed, int xOffs, int zOffs, byteArray blocks, double xRoom, double yRoom, double zRoom)
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{
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addTunnel(seed, xOffs, zOffs, blocks, xRoom, yRoom, zRoom, 1 + random->nextFloat() * 6, 0, 0, -1, -1, 0.5);
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}
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void LargeCaveFeature::addTunnel(__int64 seed, int xOffs, int zOffs, byteArray blocks, double xCave, double yCave, double zCave, float thickness, float yRot, float xRot, int step, int dist, double yScale)
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void LargeCaveFeature::addTunnel(int64_t seed, int xOffs, int zOffs, byteArray blocks, double xCave, double yCave, double zCave, float thickness, float yRot, float xRot, int step, int dist, double yScale)
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{
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double xMid = xOffs * 16 + 8;
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double zMid = zOffs * 16 + 8;
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@@ -123,7 +123,7 @@ void LargeCaveFeature::addTunnel(__int64 seed, int xOffs, int zOffs, byteArray b
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}
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if (detectedWater) continue;
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for (int xx = x0; xx < x1; xx++)
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for (int xx = x0; xx < x1; xx++)
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{
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double xd = ((xx + xOffs * 16 + 0.5) - xCave) / rad;
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for (int zz = z0; zz < z1; zz++)
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@@ -142,7 +142,7 @@ void LargeCaveFeature::addTunnel(__int64 seed, int xOffs, int zOffs, byteArray b
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if (block == Tile::grass_Id) hasGrass = true;
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if (block == Tile::stone_Id || block == Tile::dirt_Id || block == Tile::grass_Id)
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{
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if (yy < 10)
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if (yy < 10)
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{
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blocks[p] = (byte) Tile::lava_Id;
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}
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