Remove all MSVC __int64 (#742)
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@@ -46,7 +46,7 @@ private:
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const bool generateStructures;
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public:
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CustomLevelSource(Level *level, __int64 seed, bool generateStructures);
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CustomLevelSource(Level *level, int64_t seed, bool generateStructures);
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~CustomLevelSource();
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public:
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@@ -77,6 +77,6 @@ public:
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public:
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virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z);
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virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z);
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virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z);
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virtual void recreateLogicStructuresForChunk(int chunkX, int chunkZ);
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};
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