Remove all MSVC __int64 (#742)

This commit is contained in:
void_17
2026-03-07 03:31:30 +07:00
committed by GitHub
parent 175fc3824e
commit 988e3042e0
277 changed files with 3672 additions and 3684 deletions

View File

@@ -4167,7 +4167,7 @@ bool TileRenderer::tesselateCrossInWorld( Tile* tt, int x, int y, int z )
if (tt == Tile::tallgrass)
{
__int64 seed = (x * 3129871) ^ (z * 116129781l) ^ (y);
int64_t seed = (x * 3129871) ^ (z * 116129781l) ^ (y);
seed = seed * seed * 42317861 + seed * 11;
xt += ((((seed >> 16) & 0xf) / 15.0f) - 0.5f) * 0.5f;
@@ -4406,7 +4406,7 @@ bool TileRenderer::tesselateLilypadInWorld(Tile *tt, int x, int y, int z)
float u1 = tex->getU1(true);
float v1 = tex->getV1(true);
__int64 seed = (x * 3129871) ^ (z * 116129781l) ^ (y);
int64_t seed = (x * 3129871) ^ (z * 116129781l) ^ (y);
seed = seed * seed * 42317861 + seed * 11;
int dir = (int) ((seed >> 16) & 0x3);
@@ -5261,7 +5261,7 @@ bool TileRenderer::tesselateBlockInWorldWithAmbienceOcclusionTexLighting( Tile*
{
if ( getTexture(tt)->getFlags() == Icon::IS_GRASS_TOP ) tintSides = false;
}
else if (hasFixedTexture())
else if (hasFixedTexture())
{
tintSides = false;
}
@@ -5528,7 +5528,7 @@ bool TileRenderer::tesselateBlockInWorldWithAmbienceOcclusionTexLighting( Tile*
float ll00z = tt->getShadeBrightness(level, pX, pY, pZ - 1);
{
if(smoothShapeLighting) // MGH - unifying tesselateBlockInWorldWithAmbienceOcclusionTexLighting and tesselateBlockInWorldWithAmbienceOcclusionTexLighting2
if(smoothShapeLighting) // MGH - unifying tesselateBlockInWorldWithAmbienceOcclusionTexLighting and tesselateBlockInWorldWithAmbienceOcclusionTexLighting2
{
float _ll1 = (llx0z + llxYz + ll00z + ll0Yz) / 4.0f;
float _ll2 = (ll00z + ll0Yz + llX0z + llXYz) / 4.0f;
@@ -5683,7 +5683,7 @@ bool TileRenderer::tesselateBlockInWorldWithAmbienceOcclusionTexLighting( Tile*
float ll00Z = tt->getShadeBrightness(level, pX, pY, pZ + 1);
{
if(smoothShapeLighting) // MGH - unifying tesselateBlockInWorldWithAmbienceOcclusionTexLighting and tesselateBlockInWorldWithAmbienceOcclusionTexLighting2
if(smoothShapeLighting) // MGH - unifying tesselateBlockInWorldWithAmbienceOcclusionTexLighting and tesselateBlockInWorldWithAmbienceOcclusionTexLighting2
{
float _ll1 = (llx0Z + llxYZ + ll00Z + ll0YZ) / 4.0f;
float _ll4 = (ll00Z + ll0YZ + llX0Z + llXYZ) / 4.0f;
@@ -5834,7 +5834,7 @@ bool TileRenderer::tesselateBlockInWorldWithAmbienceOcclusionTexLighting( Tile*
float llx00 = tt->getShadeBrightness(level, pX - 1, pY, pZ);
{
if(smoothShapeLighting) // MGH - unifying tesselateBlockInWorldWithAmbienceOcclusionTexLighting and tesselateBlockInWorldWithAmbienceOcclusionTexLighting2
if(smoothShapeLighting) // MGH - unifying tesselateBlockInWorldWithAmbienceOcclusionTexLighting and tesselateBlockInWorldWithAmbienceOcclusionTexLighting2
{
float _ll4 = (llxy0 + llxyZ + llx00 + llx0Z) / 4.0f;
float _ll1 = (llx00 + llx0Z + llxY0 + llxYZ) / 4.0f;
@@ -5985,7 +5985,7 @@ bool TileRenderer::tesselateBlockInWorldWithAmbienceOcclusionTexLighting( Tile*
float llX00 = tt->getShadeBrightness(level, pX + 1, pY, pZ);
{
if(smoothShapeLighting) // MGH - unifying tesselateBlockInWorldWithAmbienceOcclusionTexLighting and tesselateBlockInWorldWithAmbienceOcclusionTexLighting2
if(smoothShapeLighting) // MGH - unifying tesselateBlockInWorldWithAmbienceOcclusionTexLighting and tesselateBlockInWorldWithAmbienceOcclusionTexLighting2
{
float _ll1 = (llXy0 + llXyZ + llX00 + llX0Z) / 4.0f;
float _ll2 = (llXyz + llXy0 + llX0z + llX00) / 4.0f;
@@ -7959,7 +7959,7 @@ void TileRenderer::renderTile( Tile* tile, int data, float brightness, float fAl
data = Facing::UP;
}
tile->updateDefaultShape();
tile->updateDefaultShape();
setShape(tile);
glRotatef(90, 0, 1, 0);