Remove all MSVC __int64 (#742)
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@@ -41,7 +41,7 @@ private:
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int lastSentExp;
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int invulnerableTime;
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int viewDistance;
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__int64 lastActionTime;
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int64_t lastActionTime;
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int lastBrupSendTickCount; // 4J Added
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public:
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@@ -169,5 +169,5 @@ public:
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protected:
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// 4J Added to record telemetry of player deaths, this should store the last source of damage
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ETelemetryChallenges m_lastDamageSource;
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ETelemetryChallenges m_lastDamageSource;
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};
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