Remove all MSVC __int64 (#742)
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@@ -45,7 +45,7 @@ public:
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int zChangeMin, zChangeMax;
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int ticksToNextRegionUpdate; // 4J added
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bool prioritised; // 4J added
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__int64 firstInhabitedTime;
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int64_t firstInhabitedTime;
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public:
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PlayerChunk(int x, int z, PlayerChunkMap *pcm);
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@@ -73,7 +73,7 @@ public:
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vector<shared_ptr<ServerPlayer> > players;
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void flagEntitiesToBeRemoved(unsigned int *flags, bool *removedFound); // 4J added
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private:
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unordered_map<__int64,PlayerChunk *,LongKeyHash,LongKeyEq> chunks; // 4J - was LongHashMap
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unordered_map<int64_t,PlayerChunk *,LongKeyHash,LongKeyEq> chunks; // 4J - was LongHashMap
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vector<PlayerChunk *> changedChunks;
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vector<PlayerChunk *> knownChunks;
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vector<PlayerChunkAddRequest> addRequests; // 4J added
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@@ -82,7 +82,7 @@ private:
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ServerLevel *level;
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int radius;
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int dimension;
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__int64 lastInhabitedUpdate;
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int64_t lastInhabitedUpdate;
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public:
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PlayerChunkMap(ServerLevel *level, int dimension, int radius);
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