Remove all MSVC __int64 (#742)
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@@ -102,7 +102,7 @@ void PlayerChunkMap::PlayerChunk::remove(shared_ptr<ServerPlayer> player)
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auto it = find(parent->knownChunks.begin(), parent->knownChunks.end(), this);
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if(it != parent->knownChunks.end()) parent->knownChunks.erase(it);
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}
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__int64 id = (pos.x + 0x7fffffffLL) | ((pos.z + 0x7fffffffLL) << 32);
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int64_t id = (pos.x + 0x7fffffffLL) | ((pos.z + 0x7fffffffLL) << 32);
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auto it = parent->chunks.find(id);
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if( it != parent->chunks.end() )
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{
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@@ -421,7 +421,7 @@ ServerLevel *PlayerChunkMap::getLevel()
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void PlayerChunkMap::tick()
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{
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__int64 time = level->getGameTime();
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int64_t time = level->getGameTime();
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if (time - lastInhabitedUpdate > Level::TICKS_PER_DAY / 3)
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{
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@@ -474,13 +474,13 @@ void PlayerChunkMap::tick()
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bool PlayerChunkMap::hasChunk(int x, int z)
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{
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__int64 id = (x + 0x7fffffffLL) | ((z + 0x7fffffffLL) << 32);
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int64_t id = (x + 0x7fffffffLL) | ((z + 0x7fffffffLL) << 32);
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return chunks.find(id) != chunks.end();
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}
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PlayerChunkMap::PlayerChunk *PlayerChunkMap::getChunk(int x, int z, bool create)
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{
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__int64 id = (x + 0x7fffffffLL) | ((z + 0x7fffffffLL) << 32);
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int64_t id = (x + 0x7fffffffLL) | ((z + 0x7fffffffLL) << 32);
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auto it = chunks.find(id);
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PlayerChunk *chunk = nullptr;
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@@ -502,7 +502,7 @@ PlayerChunkMap::PlayerChunk *PlayerChunkMap::getChunk(int x, int z, bool create)
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// queue a request for it to be created.
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void PlayerChunkMap::getChunkAndAddPlayer(int x, int z, shared_ptr<ServerPlayer> player)
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{
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__int64 id = (x + 0x7fffffffLL) | ((z + 0x7fffffffLL) << 32);
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int64_t id = (x + 0x7fffffffLL) | ((z + 0x7fffffffLL) << 32);
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auto it = chunks.find(id);
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if( it != chunks.end() )
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@@ -529,7 +529,7 @@ void PlayerChunkMap::getChunkAndRemovePlayer(int x, int z, shared_ptr<ServerPlay
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return;
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}
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}
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__int64 id = (x + 0x7fffffffLL) | ((z + 0x7fffffffLL) << 32);
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int64_t id = (x + 0x7fffffffLL) | ((z + 0x7fffffffLL) << 32);
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auto it = chunks.find(id);
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if( it != chunks.end() )
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