Remove all MSVC __int64 (#742)
This commit is contained in:
@@ -68,15 +68,15 @@
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//4J Added
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MinecraftServer *MinecraftServer::server = NULL;
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bool MinecraftServer::setTimeAtEndOfTick = false;
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__int64 MinecraftServer::setTime = 0;
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int64_t MinecraftServer::setTime = 0;
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bool MinecraftServer::setTimeOfDayAtEndOfTick = false;
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__int64 MinecraftServer::setTimeOfDay = 0;
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int64_t MinecraftServer::setTimeOfDay = 0;
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bool MinecraftServer::m_bPrimaryPlayerSignedOut=false;
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bool MinecraftServer::s_bServerHalted=false;
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bool MinecraftServer::s_bSaveOnExitAnswered=false;
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#ifdef _ACK_CHUNK_SEND_THROTTLING
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bool MinecraftServer::s_hasSentEnoughPackets = false;
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__int64 MinecraftServer::s_tickStartTime = 0;
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int64_t MinecraftServer::s_tickStartTime = 0;
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vector<INetworkPlayer *> MinecraftServer::s_sentTo;
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#else
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int MinecraftServer::s_slowQueuePlayerIndex = 0;
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@@ -581,7 +581,7 @@ MinecraftServer::~MinecraftServer()
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DeleteCriticalSection(&m_consoleInputCS);
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}
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bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DWORD initSettings, bool findSeed)
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bool MinecraftServer::initServer(int64_t seed, NetworkGameInitData *initData, DWORD initSettings, bool findSeed)
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{
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// 4J - removed
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#if 0
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@@ -692,7 +692,7 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
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// TODO: Stop loading, add error message.
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}
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__int64 levelNanoTime = System::nanoTime();
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int64_t levelNanoTime = System::nanoTime();
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wstring levelName = (initData && !initData->levelName.empty()) ? initData->levelName : GetDedicatedServerString(settings, L"level-name", L"world");
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wstring levelTypeString;
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@@ -736,10 +736,10 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
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#if 0
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wstring levelSeedString = settings->getString(L"level-seed", L"");
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__int64 levelSeed = (new Random())->nextLong();
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int64_t levelSeed = (new Random())->nextLong();
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if (levelSeedString.length() > 0)
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{
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long newSeed = _fromString<__int64>(levelSeedString);
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long newSeed = _fromString<int64_t>(levelSeedString);
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if (newSeed != 0) {
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levelSeed = newSeed;
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}
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@@ -866,7 +866,7 @@ void MinecraftServer::postProcessTerminate(ProgressRenderer *mcprogress)
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DeleteCriticalSection(&m_postProcessCS);
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}
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bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring& name, __int64 levelSeed, LevelType *pLevelType, NetworkGameInitData *initData)
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bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring& name, int64_t levelSeed, LevelType *pLevelType, NetworkGameInitData *initData)
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{
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// 4J - TODO - do with new save stuff
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// if (storageSource->requiresConversion(name))
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@@ -1016,7 +1016,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
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m_postUpdateThread->SetPriority(THREAD_PRIORITY_ABOVE_NORMAL);
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m_postUpdateThread->Run();
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__int64 startTime = System::currentTimeMillis();
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int64_t startTime = System::currentTimeMillis();
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// 4J Stu - Added this to temporarily make starting games on vita faster
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#ifdef __PSVITA__
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@@ -1046,7 +1046,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
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csf->closeHandle(fe);
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}
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__int64 lastTime = System::currentTimeMillis();
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int64_t lastTime = System::currentTimeMillis();
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#ifdef _LARGE_WORLDS
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if(app.GetGameNewWorldSize() > levels[0]->getLevelData()->getXZSizeOld())
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{
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@@ -1074,7 +1074,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
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}
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#if 0
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__int64 lastStorageTickTime = System::currentTimeMillis();
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int64_t lastStorageTickTime = System::currentTimeMillis();
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// Test code to enable full creation of levels at start up
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int halfsidelen = ( i == 0 ) ? 27 : 9;
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@@ -1097,7 +1097,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
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}
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}
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#else
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__int64 lastStorageTickTime = System::currentTimeMillis();
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int64_t lastStorageTickTime = System::currentTimeMillis();
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Pos *spawnPos = level->getSharedSpawnPos();
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int twoRPlusOne = r*2 + 1;
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@@ -1114,7 +1114,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
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return false;
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}
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// printf(">>>%d %d %d\n",i,x,z);
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// __int64 now = System::currentTimeMillis();
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// int64_t now = System::currentTimeMillis();
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// if (now < lastTime) lastTime = now;
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// if (now > lastTime + 1000)
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{
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@@ -1679,7 +1679,7 @@ bool MinecraftServer::getForceGameType()
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return forceGameType;
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}
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__int64 MinecraftServer::getCurrentTimeMillis()
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int64_t MinecraftServer::getCurrentTimeMillis()
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{
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return System::currentTimeMillis();
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}
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@@ -1695,7 +1695,7 @@ void MinecraftServer::setPlayerIdleTimeout(int playerIdleTimeout)
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}
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extern int c0a, c0b, c1a, c1b, c1c, c2a, c2b;
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void MinecraftServer::run(__int64 seed, void *lpParameter)
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void MinecraftServer::run(int64_t seed, void *lpParameter)
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{
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NetworkGameInitData *initData = NULL;
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DWORD initSettings = 0;
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@@ -1728,18 +1728,18 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
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}
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}
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__int64 lastTime = getCurrentTimeMillis();
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__int64 unprocessedTime = 0;
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int64_t lastTime = getCurrentTimeMillis();
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int64_t unprocessedTime = 0;
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while (running && !s_bServerHalted)
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{
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__int64 now = getCurrentTimeMillis();
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int64_t now = getCurrentTimeMillis();
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// 4J Stu - When we pause the server, we don't want to count that as time passed
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// 4J Stu - TU-1 hotifx - Remove this line. We want to make sure that we tick connections at the proper rate when paused
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//Fix for #13191 - The host of a game can get a message informing them that the connection to the server has been lost
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//if(m_isServerPaused) lastTime = now;
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__int64 passedTime = now - lastTime;
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int64_t passedTime = now - lastTime;
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if (passedTime > MS_PER_TICK * 40)
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{
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// logger.warning("Can't keep up! Did the system time change, or is the server overloaded?");
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@@ -1765,19 +1765,19 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
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else
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{
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// int tickcount = 0;
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// __int64 beforeall = System::currentTimeMillis();
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// int64_t beforeall = System::currentTimeMillis();
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while (unprocessedTime > MS_PER_TICK)
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{
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unprocessedTime -= MS_PER_TICK;
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chunkPacketManagement_PreTick();
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// __int64 before = System::currentTimeMillis();
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// int64_t before = System::currentTimeMillis();
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tick();
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// __int64 after = System::currentTimeMillis();
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// int64_t after = System::currentTimeMillis();
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// PIXReportCounter(L"Server time",(float)(after-before));
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chunkPacketManagement_PostTick();
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}
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// __int64 afterall = System::currentTimeMillis();
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// int64_t afterall = System::currentTimeMillis();
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// PIXReportCounter(L"Server time all",(float)(afterall-beforeall));
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// PIXReportCounter(L"Server ticks",(float)tickcount);
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}
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@@ -2119,15 +2119,15 @@ void MinecraftServer::tick()
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players->broadcastAll( shared_ptr<SetTimePacket>( new SetTimePacket(level->getGameTime(), level->getDayTime(), level->getGameRules()->getBoolean(GameRules::RULE_DAYLIGHT) ) ), level->dimension->id);
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}
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// #ifndef __PS3__
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static __int64 stc = 0;
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__int64 st0 = System::currentTimeMillis();
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static int64_t stc = 0;
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int64_t st0 = System::currentTimeMillis();
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PIXBeginNamedEvent(0,"Level tick %d",i);
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((Level *)level)->tick();
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__int64 st1 = System::currentTimeMillis();
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int64_t st1 = System::currentTimeMillis();
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PIXEndNamedEvent();
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PIXBeginNamedEvent(0,"Update lights %d",i);
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__int64 st2 = System::currentTimeMillis();
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int64_t st2 = System::currentTimeMillis();
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PIXEndNamedEvent();
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PIXBeginNamedEvent(0,"Entity tick %d",i);
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// 4J added to stop ticking entities in levels when players are not in those levels.
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@@ -2155,7 +2155,7 @@ void MinecraftServer::tick()
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level->getTracker()->tick();
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PIXEndNamedEvent();
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__int64 st3 = System::currentTimeMillis();
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int64_t st3 = System::currentTimeMillis();
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// printf(">>>>>>>>>>>>>>>>>>>>>> Tick %d %d %d : %d\n", st1 - st0, st2 - st1, st3 - st2, st0 - stc );
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stc = st0;
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// #endif// __PS3__
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@@ -2206,7 +2206,7 @@ void MinecraftServer::handleConsoleInputs()
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}
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}
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void MinecraftServer::main(__int64 seed, void *lpParameter)
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void MinecraftServer::main(int64_t seed, void *lpParameter)
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{
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#if __PS3__
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ShutdownManager::HasStarted(ShutdownManager::eServerThread );
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@@ -2286,7 +2286,7 @@ bool MinecraftServer::chunkPacketManagement_CanSendTo(INetworkPlayer *player)
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void MinecraftServer::chunkPacketManagement_DidSendTo(INetworkPlayer *player)
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{
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__int64 currentTime = System::currentTimeMillis();
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int64_t currentTime = System::currentTimeMillis();
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if( ( currentTime - s_tickStartTime ) >= MAX_TICK_TIME_FOR_PACKET_SENDS )
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{
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