Remove all MSVC __int64 (#742)

This commit is contained in:
void_17
2026-03-07 03:31:30 +07:00
committed by GitHub
parent 175fc3824e
commit 988e3042e0
277 changed files with 3672 additions and 3684 deletions

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@@ -68,15 +68,15 @@
//4J Added
MinecraftServer *MinecraftServer::server = NULL;
bool MinecraftServer::setTimeAtEndOfTick = false;
__int64 MinecraftServer::setTime = 0;
int64_t MinecraftServer::setTime = 0;
bool MinecraftServer::setTimeOfDayAtEndOfTick = false;
__int64 MinecraftServer::setTimeOfDay = 0;
int64_t MinecraftServer::setTimeOfDay = 0;
bool MinecraftServer::m_bPrimaryPlayerSignedOut=false;
bool MinecraftServer::s_bServerHalted=false;
bool MinecraftServer::s_bSaveOnExitAnswered=false;
#ifdef _ACK_CHUNK_SEND_THROTTLING
bool MinecraftServer::s_hasSentEnoughPackets = false;
__int64 MinecraftServer::s_tickStartTime = 0;
int64_t MinecraftServer::s_tickStartTime = 0;
vector<INetworkPlayer *> MinecraftServer::s_sentTo;
#else
int MinecraftServer::s_slowQueuePlayerIndex = 0;
@@ -581,7 +581,7 @@ MinecraftServer::~MinecraftServer()
DeleteCriticalSection(&m_consoleInputCS);
}
bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DWORD initSettings, bool findSeed)
bool MinecraftServer::initServer(int64_t seed, NetworkGameInitData *initData, DWORD initSettings, bool findSeed)
{
// 4J - removed
#if 0
@@ -692,7 +692,7 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
// TODO: Stop loading, add error message.
}
__int64 levelNanoTime = System::nanoTime();
int64_t levelNanoTime = System::nanoTime();
wstring levelName = (initData && !initData->levelName.empty()) ? initData->levelName : GetDedicatedServerString(settings, L"level-name", L"world");
wstring levelTypeString;
@@ -736,10 +736,10 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
#if 0
wstring levelSeedString = settings->getString(L"level-seed", L"");
__int64 levelSeed = (new Random())->nextLong();
int64_t levelSeed = (new Random())->nextLong();
if (levelSeedString.length() > 0)
{
long newSeed = _fromString<__int64>(levelSeedString);
long newSeed = _fromString<int64_t>(levelSeedString);
if (newSeed != 0) {
levelSeed = newSeed;
}
@@ -866,7 +866,7 @@ void MinecraftServer::postProcessTerminate(ProgressRenderer *mcprogress)
DeleteCriticalSection(&m_postProcessCS);
}
bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring& name, __int64 levelSeed, LevelType *pLevelType, NetworkGameInitData *initData)
bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring& name, int64_t levelSeed, LevelType *pLevelType, NetworkGameInitData *initData)
{
// 4J - TODO - do with new save stuff
// if (storageSource->requiresConversion(name))
@@ -1016,7 +1016,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
m_postUpdateThread->SetPriority(THREAD_PRIORITY_ABOVE_NORMAL);
m_postUpdateThread->Run();
__int64 startTime = System::currentTimeMillis();
int64_t startTime = System::currentTimeMillis();
// 4J Stu - Added this to temporarily make starting games on vita faster
#ifdef __PSVITA__
@@ -1046,7 +1046,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
csf->closeHandle(fe);
}
__int64 lastTime = System::currentTimeMillis();
int64_t lastTime = System::currentTimeMillis();
#ifdef _LARGE_WORLDS
if(app.GetGameNewWorldSize() > levels[0]->getLevelData()->getXZSizeOld())
{
@@ -1074,7 +1074,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
}
#if 0
__int64 lastStorageTickTime = System::currentTimeMillis();
int64_t lastStorageTickTime = System::currentTimeMillis();
// Test code to enable full creation of levels at start up
int halfsidelen = ( i == 0 ) ? 27 : 9;
@@ -1097,7 +1097,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
}
}
#else
__int64 lastStorageTickTime = System::currentTimeMillis();
int64_t lastStorageTickTime = System::currentTimeMillis();
Pos *spawnPos = level->getSharedSpawnPos();
int twoRPlusOne = r*2 + 1;
@@ -1114,7 +1114,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
return false;
}
// printf(">>>%d %d %d\n",i,x,z);
// __int64 now = System::currentTimeMillis();
// int64_t now = System::currentTimeMillis();
// if (now < lastTime) lastTime = now;
// if (now > lastTime + 1000)
{
@@ -1679,7 +1679,7 @@ bool MinecraftServer::getForceGameType()
return forceGameType;
}
__int64 MinecraftServer::getCurrentTimeMillis()
int64_t MinecraftServer::getCurrentTimeMillis()
{
return System::currentTimeMillis();
}
@@ -1695,7 +1695,7 @@ void MinecraftServer::setPlayerIdleTimeout(int playerIdleTimeout)
}
extern int c0a, c0b, c1a, c1b, c1c, c2a, c2b;
void MinecraftServer::run(__int64 seed, void *lpParameter)
void MinecraftServer::run(int64_t seed, void *lpParameter)
{
NetworkGameInitData *initData = NULL;
DWORD initSettings = 0;
@@ -1728,18 +1728,18 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
}
}
__int64 lastTime = getCurrentTimeMillis();
__int64 unprocessedTime = 0;
int64_t lastTime = getCurrentTimeMillis();
int64_t unprocessedTime = 0;
while (running && !s_bServerHalted)
{
__int64 now = getCurrentTimeMillis();
int64_t now = getCurrentTimeMillis();
// 4J Stu - When we pause the server, we don't want to count that as time passed
// 4J Stu - TU-1 hotifx - Remove this line. We want to make sure that we tick connections at the proper rate when paused
//Fix for #13191 - The host of a game can get a message informing them that the connection to the server has been lost
//if(m_isServerPaused) lastTime = now;
__int64 passedTime = now - lastTime;
int64_t passedTime = now - lastTime;
if (passedTime > MS_PER_TICK * 40)
{
// logger.warning("Can't keep up! Did the system time change, or is the server overloaded?");
@@ -1765,19 +1765,19 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
else
{
// int tickcount = 0;
// __int64 beforeall = System::currentTimeMillis();
// int64_t beforeall = System::currentTimeMillis();
while (unprocessedTime > MS_PER_TICK)
{
unprocessedTime -= MS_PER_TICK;
chunkPacketManagement_PreTick();
// __int64 before = System::currentTimeMillis();
// int64_t before = System::currentTimeMillis();
tick();
// __int64 after = System::currentTimeMillis();
// int64_t after = System::currentTimeMillis();
// PIXReportCounter(L"Server time",(float)(after-before));
chunkPacketManagement_PostTick();
}
// __int64 afterall = System::currentTimeMillis();
// int64_t afterall = System::currentTimeMillis();
// PIXReportCounter(L"Server time all",(float)(afterall-beforeall));
// PIXReportCounter(L"Server ticks",(float)tickcount);
}
@@ -2119,15 +2119,15 @@ void MinecraftServer::tick()
players->broadcastAll( shared_ptr<SetTimePacket>( new SetTimePacket(level->getGameTime(), level->getDayTime(), level->getGameRules()->getBoolean(GameRules::RULE_DAYLIGHT) ) ), level->dimension->id);
}
// #ifndef __PS3__
static __int64 stc = 0;
__int64 st0 = System::currentTimeMillis();
static int64_t stc = 0;
int64_t st0 = System::currentTimeMillis();
PIXBeginNamedEvent(0,"Level tick %d",i);
((Level *)level)->tick();
__int64 st1 = System::currentTimeMillis();
int64_t st1 = System::currentTimeMillis();
PIXEndNamedEvent();
PIXBeginNamedEvent(0,"Update lights %d",i);
__int64 st2 = System::currentTimeMillis();
int64_t st2 = System::currentTimeMillis();
PIXEndNamedEvent();
PIXBeginNamedEvent(0,"Entity tick %d",i);
// 4J added to stop ticking entities in levels when players are not in those levels.
@@ -2155,7 +2155,7 @@ void MinecraftServer::tick()
level->getTracker()->tick();
PIXEndNamedEvent();
__int64 st3 = System::currentTimeMillis();
int64_t st3 = System::currentTimeMillis();
// printf(">>>>>>>>>>>>>>>>>>>>>> Tick %d %d %d : %d\n", st1 - st0, st2 - st1, st3 - st2, st0 - stc );
stc = st0;
// #endif// __PS3__
@@ -2206,7 +2206,7 @@ void MinecraftServer::handleConsoleInputs()
}
}
void MinecraftServer::main(__int64 seed, void *lpParameter)
void MinecraftServer::main(int64_t seed, void *lpParameter)
{
#if __PS3__
ShutdownManager::HasStarted(ShutdownManager::eServerThread );
@@ -2286,7 +2286,7 @@ bool MinecraftServer::chunkPacketManagement_CanSendTo(INetworkPlayer *player)
void MinecraftServer::chunkPacketManagement_DidSendTo(INetworkPlayer *player)
{
__int64 currentTime = System::currentTimeMillis();
int64_t currentTime = System::currentTimeMillis();
if( ( currentTime - s_tickStartTime ) >= MAX_TICK_TIME_FOR_PACKET_SENDS )
{