Remove all MSVC __int64 (#742)

This commit is contained in:
void_17
2026-03-07 03:31:30 +07:00
committed by GitHub
parent 175fc3824e
commit 988e3042e0
277 changed files with 3672 additions and 3684 deletions

View File

@@ -85,10 +85,10 @@
#define DISABLE_LEVELTICK_THREAD
Minecraft *Minecraft::m_instance = NULL;
__int64 Minecraft::frameTimes[512];
__int64 Minecraft::tickTimes[512];
int64_t Minecraft::frameTimes[512];
int64_t Minecraft::tickTimes[512];
int Minecraft::frameTimePos = 0;
__int64 Minecraft::warezTime = 0;
int64_t Minecraft::warezTime = 0;
File Minecraft::workDir = File(L"");
#ifdef __PSVITA__
@@ -635,7 +635,7 @@ void Minecraft::run()
return;
}
__int64 lastTime = System::currentTimeMillis();
int64_t lastTime = System::currentTimeMillis();
int frames = 0;
while (running)
@@ -660,7 +660,7 @@ void Minecraft::run()
timer->advanceTime();
}
__int64 beforeTickTime = System::nanoTime();
int64_t beforeTickTime = System::nanoTime();
for (int i = 0; i < timer->ticks; i++)
{
ticks++;
@@ -672,7 +672,7 @@ void Minecraft::run()
// setScreen(new LevelConflictScreen());
// }
}
__int64 tickDuraction = System::nanoTime() - beforeTickTime;
int64_t tickDuraction = System::nanoTime() - beforeTickTime;
checkGlError(L"Pre render");
TileRenderer::fancy = options->fancyGraphics;
@@ -1240,7 +1240,7 @@ void Minecraft::applyFrameMouseLook()
void Minecraft::run_middle()
{
static __int64 lastTime = 0;
static int64_t lastTime = 0;
static bool bFirstTimeIntoGame = true;
static bool bAutosaveTimerSet=false;
static unsigned int uiAutosaveTimer=0;
@@ -1804,7 +1804,7 @@ void Minecraft::run_middle()
timer->advanceTime();
}
//__int64 beforeTickTime = System::nanoTime();
//int64_t beforeTickTime = System::nanoTime();
for (int i = 0; i < timer->ticks; i++)
{
bool bLastTimerTick = ( i == ( timer->ticks - 1 ) );
@@ -1890,7 +1890,7 @@ void Minecraft::run_middle()
// CompressedTileStorage::tick(); // 4J added
// SparseDataStorage::tick(); // 4J added
}
//__int64 tickDuraction = System::nanoTime() - beforeTickTime;
//int64_t tickDuraction = System::nanoTime() - beforeTickTime;
MemSect(31);
checkGlError(L"Pre render");
MemSect(0);
@@ -2095,14 +2095,14 @@ void Minecraft::emergencySave()
setLevel(NULL);
}
void Minecraft::renderFpsMeter(__int64 tickTime)
void Minecraft::renderFpsMeter(int64_t tickTime)
{
int nsPer60Fps = 1000000000l / 60;
if (lastTimer == -1)
{
lastTimer = System::nanoTime();
}
__int64 now = System::nanoTime();
int64_t now = System::nanoTime();
Minecraft::tickTimes[(Minecraft::frameTimePos) & (Minecraft::frameTimes_length - 1)] = tickTime;
Minecraft::frameTimes[(Minecraft::frameTimePos++) & (Minecraft::frameTimes_length - 1)] = now - lastTimer;
lastTimer = now;
@@ -2134,7 +2134,7 @@ void Minecraft::renderFpsMeter(__int64 tickTime)
t->vertex((float)(Minecraft::frameTimes_length), (float)( height - hh1 * 2), (float)( 0));
t->end();
__int64 totalTime = 0;
int64_t totalTime = 0;
for (int i = 0; i < Minecraft::frameTimes_length; i++)
{
totalTime += Minecraft::frameTimes[i];
@@ -2164,8 +2164,8 @@ void Minecraft::renderFpsMeter(__int64 tickTime)
t->color(0xff000000 + cc * 256);
}
__int64 time = Minecraft::frameTimes[i] / 200000;
__int64 time2 = Minecraft::tickTimes[i] / 200000;
int64_t time = Minecraft::frameTimes[i] / 200000;
int64_t time2 = Minecraft::tickTimes[i] / 200000;
t->vertex((float)(i + 0.5f), (float)( height - time + 0.5f), (float)( 0));
t->vertex((float)(i + 0.5f), (float)( height + 0.5f), (float)( 0));
@@ -3759,7 +3759,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
player->drop();
}
__uint64 ullButtonsPressed=player->ullButtonsPressed;
uint64_t ullButtonsPressed=player->ullButtonsPressed;
bool selected = false;
#ifdef __PSVITA__
@@ -4314,7 +4314,7 @@ void Minecraft::setLevel(MultiPlayerLevel *level, int message /*=-1*/, shared_pt
}
#endif
#ifdef _WINDOWS64
// On Windows, the implementation has been changed to use a per-client pseudo XUID based on `uid.dat`.
// On Windows, the implementation has been changed to use a per-client pseudo XUID based on `uid.dat`.
// To maintain player data compatibility with existing worlds, the world host (the first player) will use the previous embedded pseudo XUID.
INetworkPlayer *localNetworkPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(iPrimaryPlayer);
if(localNetworkPlayer != NULL && localNetworkPlayer->IsHost())
@@ -4815,7 +4815,7 @@ void Minecraft::delayTextureReload()
reloadTextures = true;
}
__int64 Minecraft::currentTimeMillis()
int64_t Minecraft::currentTimeMillis()
{
return System::currentTimeMillis();//(Sys.getTime() * 1000) / Sys.getTimerResolution();
}