Remove all MSVC __int64 (#742)
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@@ -85,10 +85,10 @@
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#define DISABLE_LEVELTICK_THREAD
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Minecraft *Minecraft::m_instance = NULL;
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__int64 Minecraft::frameTimes[512];
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__int64 Minecraft::tickTimes[512];
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int64_t Minecraft::frameTimes[512];
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int64_t Minecraft::tickTimes[512];
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int Minecraft::frameTimePos = 0;
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__int64 Minecraft::warezTime = 0;
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int64_t Minecraft::warezTime = 0;
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File Minecraft::workDir = File(L"");
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#ifdef __PSVITA__
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@@ -635,7 +635,7 @@ void Minecraft::run()
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return;
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}
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__int64 lastTime = System::currentTimeMillis();
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int64_t lastTime = System::currentTimeMillis();
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int frames = 0;
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while (running)
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@@ -660,7 +660,7 @@ void Minecraft::run()
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timer->advanceTime();
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}
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__int64 beforeTickTime = System::nanoTime();
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int64_t beforeTickTime = System::nanoTime();
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for (int i = 0; i < timer->ticks; i++)
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{
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ticks++;
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@@ -672,7 +672,7 @@ void Minecraft::run()
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// setScreen(new LevelConflictScreen());
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// }
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}
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__int64 tickDuraction = System::nanoTime() - beforeTickTime;
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int64_t tickDuraction = System::nanoTime() - beforeTickTime;
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checkGlError(L"Pre render");
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TileRenderer::fancy = options->fancyGraphics;
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@@ -1240,7 +1240,7 @@ void Minecraft::applyFrameMouseLook()
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void Minecraft::run_middle()
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{
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static __int64 lastTime = 0;
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static int64_t lastTime = 0;
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static bool bFirstTimeIntoGame = true;
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static bool bAutosaveTimerSet=false;
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static unsigned int uiAutosaveTimer=0;
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@@ -1804,7 +1804,7 @@ void Minecraft::run_middle()
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timer->advanceTime();
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}
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//__int64 beforeTickTime = System::nanoTime();
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//int64_t beforeTickTime = System::nanoTime();
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for (int i = 0; i < timer->ticks; i++)
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{
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bool bLastTimerTick = ( i == ( timer->ticks - 1 ) );
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@@ -1890,7 +1890,7 @@ void Minecraft::run_middle()
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// CompressedTileStorage::tick(); // 4J added
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// SparseDataStorage::tick(); // 4J added
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}
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//__int64 tickDuraction = System::nanoTime() - beforeTickTime;
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//int64_t tickDuraction = System::nanoTime() - beforeTickTime;
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MemSect(31);
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checkGlError(L"Pre render");
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MemSect(0);
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@@ -2095,14 +2095,14 @@ void Minecraft::emergencySave()
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setLevel(NULL);
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}
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void Minecraft::renderFpsMeter(__int64 tickTime)
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void Minecraft::renderFpsMeter(int64_t tickTime)
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{
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int nsPer60Fps = 1000000000l / 60;
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if (lastTimer == -1)
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{
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lastTimer = System::nanoTime();
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}
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__int64 now = System::nanoTime();
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int64_t now = System::nanoTime();
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Minecraft::tickTimes[(Minecraft::frameTimePos) & (Minecraft::frameTimes_length - 1)] = tickTime;
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Minecraft::frameTimes[(Minecraft::frameTimePos++) & (Minecraft::frameTimes_length - 1)] = now - lastTimer;
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lastTimer = now;
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@@ -2134,7 +2134,7 @@ void Minecraft::renderFpsMeter(__int64 tickTime)
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t->vertex((float)(Minecraft::frameTimes_length), (float)( height - hh1 * 2), (float)( 0));
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t->end();
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__int64 totalTime = 0;
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int64_t totalTime = 0;
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for (int i = 0; i < Minecraft::frameTimes_length; i++)
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{
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totalTime += Minecraft::frameTimes[i];
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@@ -2164,8 +2164,8 @@ void Minecraft::renderFpsMeter(__int64 tickTime)
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t->color(0xff000000 + cc * 256);
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}
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__int64 time = Minecraft::frameTimes[i] / 200000;
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__int64 time2 = Minecraft::tickTimes[i] / 200000;
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int64_t time = Minecraft::frameTimes[i] / 200000;
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int64_t time2 = Minecraft::tickTimes[i] / 200000;
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t->vertex((float)(i + 0.5f), (float)( height - time + 0.5f), (float)( 0));
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t->vertex((float)(i + 0.5f), (float)( height + 0.5f), (float)( 0));
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@@ -3759,7 +3759,7 @@ void Minecraft::tick(bool bFirst, bool bUpdateTextures)
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player->drop();
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}
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__uint64 ullButtonsPressed=player->ullButtonsPressed;
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uint64_t ullButtonsPressed=player->ullButtonsPressed;
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bool selected = false;
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#ifdef __PSVITA__
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@@ -4314,7 +4314,7 @@ void Minecraft::setLevel(MultiPlayerLevel *level, int message /*=-1*/, shared_pt
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}
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#endif
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#ifdef _WINDOWS64
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// On Windows, the implementation has been changed to use a per-client pseudo XUID based on `uid.dat`.
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// On Windows, the implementation has been changed to use a per-client pseudo XUID based on `uid.dat`.
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// To maintain player data compatibility with existing worlds, the world host (the first player) will use the previous embedded pseudo XUID.
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INetworkPlayer *localNetworkPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(iPrimaryPlayer);
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if(localNetworkPlayer != NULL && localNetworkPlayer->IsHost())
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@@ -4815,7 +4815,7 @@ void Minecraft::delayTextureReload()
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reloadTextures = true;
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}
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__int64 Minecraft::currentTimeMillis()
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int64_t Minecraft::currentTimeMillis()
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{
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return System::currentTimeMillis();//(Sys.getTime() * 1000) / Sys.getTimerResolution();
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}
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