Remove all MSVC __int64 (#742)

This commit is contained in:
void_17
2026-03-07 03:31:30 +07:00
committed by GitHub
parent 175fc3824e
commit 988e3042e0
277 changed files with 3672 additions and 3684 deletions

View File

@@ -52,12 +52,12 @@ public:
virtual ~LocalPlayer();
int m_iScreenSection; // assuming 4player splitscreen for now, or -1 for single player
__uint64 ullButtonsPressed; // Stores the button presses, since the inputmanager can be ticked faster than the minecraft
uint64_t ullButtonsPressed; // Stores the button presses, since the inputmanager can be ticked faster than the minecraft
// player tick, and a button press and release combo can be missed in the minecraft::tick
__uint64 ullDpad_last;
__uint64 ullDpad_this;
__uint64 ullDpad_filtered;
uint64_t ullDpad_last;
uint64_t ullDpad_this;
uint64_t ullDpad_filtered;
// 4J-PB - moved these in from the minecraft structure, since they are per player things for splitscreen
//int ticks;
@@ -105,7 +105,7 @@ public:
virtual void readAdditionalSaveData(CompoundTag *entityTag);
virtual void closeContainer();
virtual void openTextEdit(shared_ptr<TileEntity> sign);
virtual bool openContainer(shared_ptr<Container> container); // 4J added bool return
virtual bool openContainer(shared_ptr<Container> container); // 4J added bool return
virtual bool openHopper(shared_ptr<HopperTileEntity> container); // 4J added bool return
virtual bool openHopper(shared_ptr<MinecartHopper> container); // 4J added bool return
virtual bool openHorseInventory(shared_ptr<EntityHorse> horse, shared_ptr<Container> container); // 4J added bool return