Remove all MSVC __int64 (#742)
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@@ -52,12 +52,12 @@ public:
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virtual ~LocalPlayer();
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int m_iScreenSection; // assuming 4player splitscreen for now, or -1 for single player
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__uint64 ullButtonsPressed; // Stores the button presses, since the inputmanager can be ticked faster than the minecraft
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uint64_t ullButtonsPressed; // Stores the button presses, since the inputmanager can be ticked faster than the minecraft
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// player tick, and a button press and release combo can be missed in the minecraft::tick
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__uint64 ullDpad_last;
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__uint64 ullDpad_this;
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__uint64 ullDpad_filtered;
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uint64_t ullDpad_last;
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uint64_t ullDpad_this;
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uint64_t ullDpad_filtered;
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// 4J-PB - moved these in from the minecraft structure, since they are per player things for splitscreen
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//int ticks;
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@@ -105,7 +105,7 @@ public:
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virtual void readAdditionalSaveData(CompoundTag *entityTag);
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virtual void closeContainer();
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virtual void openTextEdit(shared_ptr<TileEntity> sign);
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virtual bool openContainer(shared_ptr<Container> container); // 4J added bool return
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virtual bool openContainer(shared_ptr<Container> container); // 4J added bool return
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virtual bool openHopper(shared_ptr<HopperTileEntity> container); // 4J added bool return
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virtual bool openHopper(shared_ptr<MinecartHopper> container); // 4J added bool return
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virtual bool openHorseInventory(shared_ptr<EntityHorse> horse, shared_ptr<Container> container); // 4J added bool return
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