Remove all MSVC __int64 (#742)
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@@ -2076,9 +2076,9 @@ bool LevelRenderer::updateDirtyChunks()
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if( bAtomic || (index == 0) )
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{
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//PIXBeginNamedEvent(0,"Rebuilding near chunk %d %d %d",chunk->x, chunk->y, chunk->z);
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// static __int64 totalTime = 0;
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// static __int64 countTime = 0;
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// __int64 startTime = System::currentTimeMillis();
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// static int64_t totalTime = 0;
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// static int64_t countTime = 0;
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// int64_t startTime = System::currentTimeMillis();
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//app.DebugPrintf("Rebuilding permaChunk %d\n", index);
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@@ -2087,7 +2087,7 @@ bool LevelRenderer::updateDirtyChunks()
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if(index !=0)
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s_rebuildCompleteEvents->Set(index-1); // MGH - this rebuild happening on the main thread instead, mark the thread it should have been running on as complete
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// __int64 endTime = System::currentTimeMillis();
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// int64_t endTime = System::currentTimeMillis();
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// totalTime += (endTime - startTime);
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// countTime++;
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// printf("%d : %f\n", countTime, (float)totalTime / (float)countTime);
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@@ -2126,11 +2126,11 @@ bool LevelRenderer::updateDirtyChunks()
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static Chunk permaChunk;
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permaChunk.makeCopyForRebuild(chunk);
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LeaveCriticalSection(&m_csDirtyChunks);
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// static __int64 totalTime = 0;
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// static __int64 countTime = 0;
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// __int64 startTime = System::currentTimeMillis();
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// static int64_t totalTime = 0;
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// static int64_t countTime = 0;
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// int64_t startTime = System::currentTimeMillis();
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permaChunk.rebuild();
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// __int64 endTime = System::currentTimeMillis();
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// int64_t endTime = System::currentTimeMillis();
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// totalTime += (endTime - startTime);
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// countTime++;
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// printf("%d : %f\n", countTime, (float)totalTime / (float)countTime);
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