Remove all MSVC __int64 (#742)
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@@ -1350,7 +1350,7 @@ void GameRenderer::DisableUpdateThread()
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#endif
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}
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void GameRenderer::renderLevel(float a, __int64 until)
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void GameRenderer::renderLevel(float a, int64_t until)
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{
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// if (updateLightTexture) updateLightTexture(); // 4J - TODO - Java 1.0.1 has this line enabled, should check why - don't want to put it in now in case it breaks split-screen
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@@ -1433,7 +1433,7 @@ void GameRenderer::renderLevel(float a, __int64 until)
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if (until == 0) break;
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__int64 diff = until - System::nanoTime();
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int64_t diff = until - System::nanoTime();
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if (diff < 0) break;
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if (diff > 1000000000) break;
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} while (true);
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