Remove all MSVC __int64 (#742)

This commit is contained in:
void_17
2026-03-07 03:31:30 +07:00
committed by GitHub
parent 175fc3824e
commit 988e3042e0
277 changed files with 3672 additions and 3684 deletions

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@@ -1350,7 +1350,7 @@ void GameRenderer::DisableUpdateThread()
#endif
}
void GameRenderer::renderLevel(float a, __int64 until)
void GameRenderer::renderLevel(float a, int64_t until)
{
// if (updateLightTexture) updateLightTexture(); // 4J - TODO - Java 1.0.1 has this line enabled, should check why - don't want to put it in now in case it breaks split-screen
@@ -1433,7 +1433,7 @@ void GameRenderer::renderLevel(float a, __int64 until)
if (until == 0) break;
__int64 diff = until - System::nanoTime();
int64_t diff = until - System::nanoTime();
if (diff < 0) break;
if (diff > 1000000000) break;
} while (true);