Remove all MSVC __int64 (#742)
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@@ -1945,7 +1945,7 @@ void CScene_MultiGameJoinLoad::LoadSaveFromDisk(File *saveFile)
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// Make our next save default to the name of the level
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StorageManager.SetSaveTitle(saveFile->getName().c_str());
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__int64 fileSize = saveFile->length();
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int64_t fileSize = saveFile->length();
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FileInputStream fis(*saveFile);
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byteArray ba(fileSize);
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fis.read(ba);
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