Remove all MSVC __int64 (#742)
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@@ -145,7 +145,7 @@ bool SQRNetworkPlayer::IsReady()
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{
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return ( ( m_flags & SNP_FLAG_READY_MASK ) == SNP_FLAG_READY_MASK );
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}
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PlayerUID SQRNetworkPlayer::GetUID()
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{
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return m_ISD.m_UID;
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@@ -224,7 +224,7 @@ void SQRNetworkPlayer::SendData( SQRNetworkPlayer *pPlayerTarget, const void *da
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{
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AckFlags ackFlags = ack ? e_flag_AckRequested : e_flag_AckNotRequested;
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// Our network is connected as a star. If we are the host, then we can send to any remote player. If we're a client, we can send only to the host.
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// The host can also send to other local players, but this doesn't need to go through Rudp.
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// The host can also send to other local players, but this doesn't need to go through Rudp.
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if( m_host )
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{
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if( ( m_type == SNP_TYPE_HOST ) && ( pPlayerTarget->m_type == SNP_TYPE_LOCAL ) )
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@@ -286,7 +286,7 @@ void SQRNetworkPlayer::SendInternal(const void *data, unsigned int dataSize, Ack
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sendBlock.end = NULL;
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sendBlock.current = NULL;
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sendBlock.ack = ackFlags;
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m_sendQueue.push(sendBlock);
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m_sendQueue.push(sendBlock);
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}
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else
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{
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@@ -299,13 +299,13 @@ void SQRNetworkPlayer::SendInternal(const void *data, unsigned int dataSize, Ack
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sendBlock.current = sendBlock.start;
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sendBlock.ack = ackFlags;
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memcpy( sendBlock.start, dataCurrent, dataSize);
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m_sendQueue.push(sendBlock);
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m_sendQueue.push(sendBlock);
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dataRemaining -= dataSize;
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dataCurrent += dataSize;
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}
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}
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m_totalBytesInSendQueue += dataSize;
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m_totalBytesInSendQueue += dataSize;
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// if the queue had something in it already, then the UDP callback will fire and call SendMoreInternal
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// so we don't call it here, to avoid a deadlock
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@@ -343,7 +343,7 @@ int SQRNetworkPlayer::WriteDataPacket(const void* data, int dataSize, AckFlags a
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// nothing was sent!
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}
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else
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{
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{
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assert(ret==packetSize || ret > headerSize); // we must make sure we've sent the entire packet or the header and some data at least
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ret -= headerSize;
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if(ackFlags == e_flag_AckRequested)
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@@ -443,7 +443,7 @@ void SQRNetworkPlayer::ReadAck()
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#ifndef _CONTENT_PACKAGE
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#ifdef PRINT_ACK_STATS
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__int64 timeTaken = System::currentTimeMillis() - m_ackStats[0];
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int64_t timeTaken = System::currentTimeMillis() - m_ackStats[0];
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if(timeTaken < m_minAckTime)
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m_minAckTime = timeTaken;
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if(timeTaken > m_maxAckTime)
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@@ -525,7 +525,7 @@ void SQRNetworkPlayer::SendMoreInternal()
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{
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keepSending = true;
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}
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}
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}
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else if( ( ret >= 0 ) || ( ret == sc_wouldBlockFlag ) )
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{
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@@ -543,7 +543,7 @@ void SQRNetworkPlayer::SendMoreInternal()
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// Is CELL_RUDP_ERROR_WOULDBLOCK, nothing has yet been sent
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remainingBytes = dataSize;
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}
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m_sendQueue.front().current = m_sendQueue.front().end - remainingBytes;
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m_sendQueue.front().current = m_sendQueue.front().end - remainingBytes;
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}
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}
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} while (keepSending);
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