Remove all MSVC __int64 (#742)
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@@ -45,8 +45,8 @@
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CGameNetworkManager g_NetworkManager;
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CPlatformNetworkManager *CGameNetworkManager::s_pPlatformNetworkManager;
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__int64 CGameNetworkManager::messageQueue[512];
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__int64 CGameNetworkManager::byteQueue[512];
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int64_t CGameNetworkManager::messageQueue[512];
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int64_t CGameNetworkManager::byteQueue[512];
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int CGameNetworkManager::messageQueuePos = 0;
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CGameNetworkManager::CGameNetworkManager()
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@@ -194,7 +194,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
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ProfileManager.SetDeferredSignoutEnabled(true);
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#endif
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__int64 seed = 0;
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int64_t seed = 0;
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if(lpParameter != NULL)
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{
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NetworkGameInitData *param = (NetworkGameInitData *)lpParameter;
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@@ -287,7 +287,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
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}
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}
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static __int64 sseed = seed; // Create static version so this will be valid until next call to this function & whilst thread is running
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static int64_t sseed = seed; // Create static version so this will be valid until next call to this function & whilst thread is running
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ServerStoppedCreate(false);
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if( g_NetworkManager.IsHost() )
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{
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@@ -929,7 +929,7 @@ int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter )
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int CGameNetworkManager::ServerThreadProc( void* lpParameter )
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{
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__int64 seed = 0;
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int64_t seed = 0;
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if(lpParameter != NULL)
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{
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NetworkGameInitData *param = (NetworkGameInitData *)lpParameter;
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