Remove all MSVC __int64 (#742)

This commit is contained in:
void_17
2026-03-07 03:31:30 +07:00
committed by GitHub
parent 175fc3824e
commit 988e3042e0
277 changed files with 3672 additions and 3684 deletions

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@@ -45,8 +45,8 @@
CGameNetworkManager g_NetworkManager;
CPlatformNetworkManager *CGameNetworkManager::s_pPlatformNetworkManager;
__int64 CGameNetworkManager::messageQueue[512];
__int64 CGameNetworkManager::byteQueue[512];
int64_t CGameNetworkManager::messageQueue[512];
int64_t CGameNetworkManager::byteQueue[512];
int CGameNetworkManager::messageQueuePos = 0;
CGameNetworkManager::CGameNetworkManager()
@@ -194,7 +194,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
ProfileManager.SetDeferredSignoutEnabled(true);
#endif
__int64 seed = 0;
int64_t seed = 0;
if(lpParameter != NULL)
{
NetworkGameInitData *param = (NetworkGameInitData *)lpParameter;
@@ -287,7 +287,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
}
}
static __int64 sseed = seed; // Create static version so this will be valid until next call to this function & whilst thread is running
static int64_t sseed = seed; // Create static version so this will be valid until next call to this function & whilst thread is running
ServerStoppedCreate(false);
if( g_NetworkManager.IsHost() )
{
@@ -929,7 +929,7 @@ int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter )
int CGameNetworkManager::ServerThreadProc( void* lpParameter )
{
__int64 seed = 0;
int64_t seed = 0;
if(lpParameter != NULL)
{
NetworkGameInitData *param = (NetworkGameInitData *)lpParameter;

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@@ -100,11 +100,11 @@ public:
void SetSessionsUpdatedCallback( void (*SessionsUpdatedCallback)(LPVOID pParam), LPVOID pSearchParam );
void GetFullFriendSessionInfo( FriendSessionInfo *foundSession, void (* FriendSessionUpdatedFn)(bool success, void *pParam), void *pParam );
void ForceFriendsSessionRefresh();
// Session joining and leaving
bool JoinGameFromInviteInfo( int userIndex, int userMask, const INVITE_INFO *pInviteInfo);
eJoinGameResult JoinGame(FriendSessionInfo *searchResult, int localUsersMask);
eJoinGameResult JoinGame(FriendSessionInfo *searchResult, int localUsersMask);
static void CancelJoinGame(LPVOID lpParam); // Not part of the shared interface
bool LeaveGame(bool bMigrateHost);
static int JoinFromInvite_SignInReturned(void *pParam,bool bContinue, int iPad);
@@ -113,13 +113,13 @@ public:
void ResetLeavingGame();
// Threads
bool IsNetworkThreadRunning();
static int RunNetworkGameThreadProc( void* lpParameter );
static int ServerThreadProc( void* lpParameter );
static int ExitAndJoinFromInviteThreadProc( void* lpParam );
#if (defined __PS3__) || (defined __ORBIS__) || (defined __PSVITA__)
#if (defined __PS3__) || (defined __ORBIS__) || (defined __PSVITA__)
static int MustSignInReturned_0(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int PSNSignInReturned_0(void* pParam, bool bContinue, int iPad);
@@ -130,7 +130,7 @@ public:
static void _LeaveGame();
static int ChangeSessionTypeThreadProc( void* lpParam );
// System flags
// System flags
void SystemFlagSet(INetworkPlayer *pNetworkPlayer, int index);
bool SystemFlagGet(INetworkPlayer *pNetworkPlayer, int index);
@@ -145,8 +145,8 @@ public:
void ServerStoppedCreate(bool create); // Create the signal
void ServerStopped(); // Signal that we are ready
void ServerStoppedWait(); // Wait for the signal
void ServerStoppedDestroy(); // Destroy signal
void ServerStoppedWait(); // Wait for the signal
void ServerStoppedDestroy(); // Destroy signal
bool ServerStoppedValid(); // Is non-NULL
#ifdef __PSVITA__
@@ -164,9 +164,9 @@ public:
// Used for debugging output
static const int messageQueue_length = 512;
static __int64 messageQueue[messageQueue_length];
static int64_t messageQueue[messageQueue_length];
static const int byteQueue_length = 512;
static __int64 byteQueue[byteQueue_length];
static int64_t byteQueue[byteQueue_length];
static int messageQueuePos;
// Methods called from PlatformNetworkManager

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@@ -734,7 +734,7 @@ void CPlatformNetworkManagerStub::SearchForGames()
info->data.playerCount = lanSessions[i].playerCount;
info->data.maxPlayers = lanSessions[i].maxPlayers;
info->sessionId = (SessionID)((unsigned __int64)inet_addr(lanSessions[i].hostIP) | ((unsigned __int64)lanSessions[i].hostPort << 32));
info->sessionId = (SessionID)((uint64_t)inet_addr(lanSessions[i].hostIP) | ((uint64_t)lanSessions[i].hostPort << 32));
friendsSessions[0].push_back(info);
}

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@@ -132,6 +132,6 @@ int NetworkPlayerSony::GetTimeSinceLastChunkPacket_ms()
return INT_MAX;
}
__int64 currentTime = System::currentTimeMillis();
int64_t currentTime = System::currentTimeMillis();
return (int)( currentTime - m_lastChunkPacketTime );
}

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@@ -39,5 +39,5 @@ public:
private:
SQRNetworkPlayer *m_sqrPlayer;
Socket *m_pSocket;
__int64 m_lastChunkPacketTime;
int64_t m_lastChunkPacketTime;
};

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@@ -145,7 +145,7 @@ bool SQRNetworkPlayer::IsReady()
{
return ( ( m_flags & SNP_FLAG_READY_MASK ) == SNP_FLAG_READY_MASK );
}
PlayerUID SQRNetworkPlayer::GetUID()
{
return m_ISD.m_UID;
@@ -224,7 +224,7 @@ void SQRNetworkPlayer::SendData( SQRNetworkPlayer *pPlayerTarget, const void *da
{
AckFlags ackFlags = ack ? e_flag_AckRequested : e_flag_AckNotRequested;
// Our network is connected as a star. If we are the host, then we can send to any remote player. If we're a client, we can send only to the host.
// The host can also send to other local players, but this doesn't need to go through Rudp.
// The host can also send to other local players, but this doesn't need to go through Rudp.
if( m_host )
{
if( ( m_type == SNP_TYPE_HOST ) && ( pPlayerTarget->m_type == SNP_TYPE_LOCAL ) )
@@ -286,7 +286,7 @@ void SQRNetworkPlayer::SendInternal(const void *data, unsigned int dataSize, Ack
sendBlock.end = NULL;
sendBlock.current = NULL;
sendBlock.ack = ackFlags;
m_sendQueue.push(sendBlock);
m_sendQueue.push(sendBlock);
}
else
{
@@ -299,13 +299,13 @@ void SQRNetworkPlayer::SendInternal(const void *data, unsigned int dataSize, Ack
sendBlock.current = sendBlock.start;
sendBlock.ack = ackFlags;
memcpy( sendBlock.start, dataCurrent, dataSize);
m_sendQueue.push(sendBlock);
m_sendQueue.push(sendBlock);
dataRemaining -= dataSize;
dataCurrent += dataSize;
}
}
m_totalBytesInSendQueue += dataSize;
m_totalBytesInSendQueue += dataSize;
// if the queue had something in it already, then the UDP callback will fire and call SendMoreInternal
// so we don't call it here, to avoid a deadlock
@@ -343,7 +343,7 @@ int SQRNetworkPlayer::WriteDataPacket(const void* data, int dataSize, AckFlags a
// nothing was sent!
}
else
{
{
assert(ret==packetSize || ret > headerSize); // we must make sure we've sent the entire packet or the header and some data at least
ret -= headerSize;
if(ackFlags == e_flag_AckRequested)
@@ -443,7 +443,7 @@ void SQRNetworkPlayer::ReadAck()
#ifndef _CONTENT_PACKAGE
#ifdef PRINT_ACK_STATS
__int64 timeTaken = System::currentTimeMillis() - m_ackStats[0];
int64_t timeTaken = System::currentTimeMillis() - m_ackStats[0];
if(timeTaken < m_minAckTime)
m_minAckTime = timeTaken;
if(timeTaken > m_maxAckTime)
@@ -525,7 +525,7 @@ void SQRNetworkPlayer::SendMoreInternal()
{
keepSending = true;
}
}
}
else if( ( ret >= 0 ) || ( ret == sc_wouldBlockFlag ) )
{
@@ -543,7 +543,7 @@ void SQRNetworkPlayer::SendMoreInternal()
// Is CELL_RUDP_ERROR_WOULDBLOCK, nothing has yet been sent
remainingBytes = dataSize;
}
m_sendQueue.front().current = m_sendQueue.front().end - remainingBytes;
m_sendQueue.front().current = m_sendQueue.front().end - remainingBytes;
}
}
} while (keepSending);

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@@ -68,11 +68,11 @@ class SQRNetworkPlayer
};
#ifndef _CONTENT_PACKAGE
std::vector<__int64> m_ackStats;
std::vector<int64_t> m_ackStats;
int m_minAckTime;
int m_maxAckTime;
int m_totalAcks;
__int64 m_totalAckTime;
int64_t m_totalAckTime;
int m_averageAckTime;
#endif
@@ -89,7 +89,7 @@ class SQRNetworkPlayer
{
public:
unsigned char m_smallId; // Id to uniquely and permanently identify this player between machines - assigned by the server
PlayerUID m_UID;
PlayerUID m_UID;
};
SQRNetworkPlayer(SQRNetworkManager *manager, eSQRNetworkPlayerType playerType, bool onHost, SceNpMatching2RoomMemberId roomMemberId, int localPlayerIdx, int rudpCtx, PlayerUID *pUID);
@@ -114,7 +114,7 @@ class SQRNetworkPlayer
int WriteDataPacket(const void* data, int dataSize, AckFlags ackFlags);
void ReadAck();
void WriteAck();
int GetOutstandingAckCount();
int GetSendQueueSizeBytes();
int GetSendQueueSizeMessages();

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@@ -25,11 +25,11 @@ static SceRemoteStorageStatus statParams;
// {
// app.DebugPrintf("remoteStorageGetCallback err : 0x%08x\n");
// }
//
//
// void remoteStorageCallback(LPVOID lpParam, SonyRemoteStorage::Status s, int error_code)
// {
// app.DebugPrintf("remoteStorageCallback err : 0x%08x\n");
//
//
// app.getRemoteStorage()->getRemoteFileInfo(&statParams, remoteStorageGetInfoCallback, NULL);
// }
@@ -193,7 +193,7 @@ ESavePlatform SonyRemoteStorage::getSavePlatform()
}
__int64 SonyRemoteStorage::getSaveSeed()
int64_t SonyRemoteStorage::getSaveSeed()
{
if(m_getInfoStatus != e_infoFound)
return 0;
@@ -223,9 +223,9 @@ const char* SonyRemoteStorage::getRemoteSaveFilename()
int SonyRemoteStorage::getSaveFilesize()
{
if(m_getInfoStatus == e_infoFound)
if(m_getInfoStatus == e_infoFound)
{
return m_remoteFileInfo->fileSize;
return m_remoteFileInfo->fileSize;
}
return 0;
}
@@ -288,9 +288,9 @@ bool SonyRemoteStorage::saveIsAvailable()
if(m_getInfoStatus != e_infoFound)
return false;
#ifdef __PS3__
return (getSavePlatform() == SAVE_FILE_PLATFORM_PSVITA);
return (getSavePlatform() == SAVE_FILE_PLATFORM_PSVITA);
#elif defined __PSVITA__
return (getSavePlatform() == SAVE_FILE_PLATFORM_PS3);
return (getSavePlatform() == SAVE_FILE_PLATFORM_PS3);
#else // __ORBIS__
return true;
#endif
@@ -320,7 +320,7 @@ int SonyRemoteStorage::getDataProgress()
int nextChunk = ((sizeTransferred + chunkSize) * 100) / totalSize;
__int64 time = System::currentTimeMillis();
int64_t time = System::currentTimeMillis();
int elapsedSecs = (time - m_startTime) / 1000;
float estimatedTransfered = float(elapsedSecs * transferRatePerSec);
int progVal = m_dataProgress + (estimatedTransfered / float(totalSize)) * 100;
@@ -341,15 +341,15 @@ bool SonyRemoteStorage::shutdown()
if(m_bInitialised)
{
int ret = sceRemoteStorageTerm();
if(ret >= 0)
if(ret >= 0)
{
app.DebugPrintf("Term request done \n");
m_bInitialised = false;
free(m_memPoolBuffer);
m_memPoolBuffer = NULL;
return true;
}
else
}
else
{
app.DebugPrintf("Error in Term request: 0x%x \n", ret);
return false;
@@ -409,7 +409,7 @@ void SonyRemoteStorage::GetDescriptionData( DescriptionData& descData)
char seed[22];
app.GetImageTextData(m_thumbnailData, m_thumbnailDataSize,(unsigned char *)seed, uiHostOptions, bHostOptionsRead, uiTexturePack);
__int64 iSeed = strtoll(seed,NULL,10);
int64_t iSeed = strtoll(seed,NULL,10);
SetU64HexBytes(descData.m_seed, iSeed);
// Save the host options that this world was last played with
SetU32HexBytes(descData.m_hostOptions, uiHostOptions);
@@ -433,7 +433,7 @@ void SonyRemoteStorage::GetDescriptionData( DescriptionData_V2& descData)
char descDataVersion[9];
sprintf(descDataVersion,"%08x",sc_CurrentDescDataVersion);
memcpy(descData.m_descDataVersion,descDataVersion,8); // Don't copy null
descData.m_platform[0] = SAVE_FILE_PLATFORM_LOCAL & 0xff;
descData.m_platform[1] = (SAVE_FILE_PLATFORM_LOCAL >> 8) & 0xff;
@@ -448,7 +448,7 @@ void SonyRemoteStorage::GetDescriptionData( DescriptionData_V2& descData)
char seed[22];
app.GetImageTextData(m_thumbnailData, m_thumbnailDataSize,(unsigned char *)seed, uiHostOptions, bHostOptionsRead, uiTexturePack);
__int64 iSeed = strtoll(seed,NULL,10);
int64_t iSeed = strtoll(seed,NULL,10);
SetU64HexBytes(descData.m_seed, iSeed);
// Save the host options that this world was last played with
SetU32HexBytes(descData.m_hostOptions, uiHostOptions);
@@ -468,7 +468,7 @@ void SonyRemoteStorage::GetDescriptionData( DescriptionData_V2& descData)
uint32_t SonyRemoteStorage::GetU32FromHexBytes(char* hexBytes)
{
char hexString[9];
ZeroMemory(hexString,9);
ZeroMemory(hexString,9);
memcpy(hexString, hexBytes,8);
uint32_t u32Val = 0;
@@ -481,7 +481,7 @@ uint32_t SonyRemoteStorage::GetU32FromHexBytes(char* hexBytes)
uint64_t SonyRemoteStorage::GetU64FromHexBytes(char* hexBytes)
{
char hexString[17];
ZeroMemory(hexString,17);
ZeroMemory(hexString,17);
memcpy(hexString, hexBytes,16);
uint64_t u64Val = 0;

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@@ -1,4 +1,4 @@
#pragma once
#pragma once
#include "..\..\Common\Network\Sony\sceRemoteStorage\header\sceRemoteStorage.h"
@@ -43,7 +43,7 @@ public:
char m_saveFileDesc[128];
class DescriptionData
{
{
// this stuff is read from a JSON query, so it all has to be text based, max 256 bytes
public:
char m_platform[4];
@@ -54,7 +54,7 @@ public:
};
class DescriptionData_V2
{
{
// this stuff is read from a JSON query, so it all has to be text based, max 256 bytes
public:
char m_platformNone[4]; // set to no platform, to indicate we're using the newer version of the data
@@ -73,7 +73,7 @@ public:
public:
int m_descDataVersion;
ESavePlatform m_savePlatform;
__int64 m_seed;
int64_t m_seed;
uint32_t m_hostOptions;
uint32_t m_texturePack;
uint32_t m_saveVersion;
@@ -115,7 +115,7 @@ public:
const char* getLocalFilename();
const char* getSaveNameUTF8();
ESavePlatform getSavePlatform();
__int64 getSaveSeed();
int64_t getSaveSeed();
unsigned int getSaveHostOptions();
unsigned int getSaveTexturePack();
@@ -140,7 +140,7 @@ public:
static int LoadSaveDataThumbnailReturned(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes);
static int setDataThread(void* lpParam);
SonyRemoteStorage() : m_memPoolBuffer(NULL), m_bInitialised(false),m_getInfoStatus(e_noInfoFound) {}
SonyRemoteStorage() : m_memPoolBuffer(NULL), m_bInitialised(false),m_getInfoStatus(e_noInfoFound) {}
protected:
const char* getRemoteSaveFilename();
@@ -154,7 +154,7 @@ protected:
unsigned int m_thumbnailDataSize;
C4JThread* m_SetDataThread;
PSAVE_INFO m_setDataSaveInfo;
__int64 m_startTime;
int64_t m_startTime;
bool m_bAborting;
bool m_bTransferStarted;