From 91e50aa346c975d1f177b7ec2201c4e01839d75d Mon Sep 17 00:00:00 2001 From: ModMaker101 <119018978+ModMaker101@users.noreply.github.com> Date: Thu, 5 Mar 2026 02:23:56 -0500 Subject: [PATCH] Fix animals stuck in panic state #514 (#519) --- Minecraft.World/PanicGoal.cpp | 16 ++++++++++++---- Minecraft.World/PanicGoal.h | 1 + 2 files changed, 13 insertions(+), 4 deletions(-) diff --git a/Minecraft.World/PanicGoal.cpp b/Minecraft.World/PanicGoal.cpp index 564fa59d..cb9fc3f3 100644 --- a/Minecraft.World/PanicGoal.cpp +++ b/Minecraft.World/PanicGoal.cpp @@ -10,17 +10,24 @@ PanicGoal::PanicGoal(PathfinderMob *mob, double speedModifier) { this->mob = mob; this->speedModifier = speedModifier; - setRequiredControlFlags(Control::MoveControlFlag); + Goal::setRequiredControlFlags(Control::MoveControlFlag); } bool PanicGoal::canUse() { - if (mob->getLastHurtByMob() == NULL && !mob->isOnFire()) return false; - Vec3 *pos = RandomPos::getPos(dynamic_pointer_cast(mob->shared_from_this()), 5, 4); - if (pos == NULL) return false; + if (mob->getLastHurtByMob() == nullptr && !mob->isOnFire()) return false; + const int hurtTimeout = mob->getLastHurtByMobTimestamp(); + if (hurtTimeout == 0) return false; + static thread_local std::mt19937 rng(std::random_device{}()); + std::uniform_int_distribution dist(60, 100); + const int panicDuration = dist(rng); + if (mob->tickCount - hurtTimeout > panicDuration) return false; + const Vec3* pos = RandomPos::getPos(dynamic_pointer_cast(mob->shared_from_this()), 5, 4); + if (pos == nullptr) return false; posX = pos->x; posY = pos->y; posZ = pos->z; + return true; } @@ -31,5 +38,6 @@ void PanicGoal::start() bool PanicGoal::canContinueToUse() { + if (mob->getLastHurtByMob() == nullptr && !mob->isOnFire()) return false; return !mob->getNavigation()->isDone(); } \ No newline at end of file diff --git a/Minecraft.World/PanicGoal.h b/Minecraft.World/PanicGoal.h index 2db64a75..65a4e6d8 100644 --- a/Minecraft.World/PanicGoal.h +++ b/Minecraft.World/PanicGoal.h @@ -1,6 +1,7 @@ #pragma once #include "Goal.h" +#include class PathfinderMob;