fix creeper model y offset (#504)

This commit is contained in:
Skeagle
2026-03-05 02:16:18 -05:00
committed by GitHub
parent f1d477c1ec
commit 8cdbf08900

View File

@@ -6,35 +6,33 @@
// 4J - added
void CreeperModel::_init(float g)
{
int yo = 4;
head = new ModelPart(this, 0, 0);
head->addBox(-4, - 8, -4, 8, 8, 8, g); // Head
head->setPos(0, (float)(yo), 0);
head->setPos(0, 6, 0);
hair = new ModelPart(this, 32, 0);
hair->addBox(-4, -8, -4, 8, 8, 8, g + 0.5f); // Head
hair->setPos(0, (float)(yo), 0);
hair->setPos(0, 6, 0);
body = new ModelPart(this, 16, 16);
body->addBox(-4, 0, -2, 8, 12, 4, g); // Body
body->setPos(0, (float)(yo), 0);
body->setPos(0, 6, 0);
leg0 = new ModelPart(this, 0, 16);
leg0->addBox(-2, 0, -2, 4, 6, 4, g); // Leg0
leg0->setPos(-2, (float)(12 + yo), 4);
leg0->setPos(-2, 18, 4);
leg1 = new ModelPart(this, 0, 16);
leg1->addBox(-2, 0, -2, 4, 6, 4, g); // Leg1
leg1->setPos(2, (float)(12 + yo), 4);
leg1->setPos(2, 18, 4);
leg2 = new ModelPart(this, 0, 16);
leg2->addBox(-2, 0, -2, 4, 6, 4, g); // Leg2
leg2->setPos(-2, (float)(12 + yo), -4);
leg2->setPos(-2, 18, -4);
leg3 = new ModelPart(this, 0, 16);
leg3->addBox(-2, 0, -2, 4, 6, 4, g); // Leg3
leg3->setPos(2, (float)(12 + yo), -4);
leg3->setPos(2, 18, -4);
// 4J added - compile now to avoid random performance hit first time cubes are rendered
head->compile(1.0f/16.0f);