fix creeper model y offset (#504)
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@@ -6,35 +6,33 @@
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// 4J - added
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void CreeperModel::_init(float g)
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{
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int yo = 4;
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head = new ModelPart(this, 0, 0);
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head->addBox(-4, - 8, -4, 8, 8, 8, g); // Head
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head->setPos(0, (float)(yo), 0);
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head->setPos(0, 6, 0);
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hair = new ModelPart(this, 32, 0);
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hair->addBox(-4, -8, -4, 8, 8, 8, g + 0.5f); // Head
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hair->setPos(0, (float)(yo), 0);
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hair->setPos(0, 6, 0);
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body = new ModelPart(this, 16, 16);
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body->addBox(-4, 0, -2, 8, 12, 4, g); // Body
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body->setPos(0, (float)(yo), 0);
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body->setPos(0, 6, 0);
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leg0 = new ModelPart(this, 0, 16);
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leg0->addBox(-2, 0, -2, 4, 6, 4, g); // Leg0
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leg0->setPos(-2, (float)(12 + yo), 4);
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leg0->setPos(-2, 18, 4);
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leg1 = new ModelPart(this, 0, 16);
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leg1->addBox(-2, 0, -2, 4, 6, 4, g); // Leg1
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leg1->setPos(2, (float)(12 + yo), 4);
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leg1->setPos(2, 18, 4);
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leg2 = new ModelPart(this, 0, 16);
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leg2->addBox(-2, 0, -2, 4, 6, 4, g); // Leg2
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leg2->setPos(-2, (float)(12 + yo), -4);
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leg2->setPos(-2, 18, -4);
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leg3 = new ModelPart(this, 0, 16);
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leg3->addBox(-2, 0, -2, 4, 6, 4, g); // Leg3
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leg3->setPos(2, (float)(12 + yo), -4);
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leg3->setPos(2, 18, -4);
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// 4J added - compile now to avoid random performance hit first time cubes are rendered
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head->compile(1.0f/16.0f);
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