* Implement basic multiplayer functionality * Update README.md --------- Co-authored-by: Slenderman <ssimulpong@outlook.com>
This commit is contained in:
844
Minecraft.Client/Windows64/Network/WinsockNetLayer.cpp
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844
Minecraft.Client/Windows64/Network/WinsockNetLayer.cpp
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#include "stdafx.h"
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#ifdef _WINDOWS64
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#include "WinsockNetLayer.h"
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#include "..\..\Common\Network\PlatformNetworkManagerStub.h"
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#include "..\..\..\Minecraft.World\Socket.h"
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SOCKET WinsockNetLayer::s_listenSocket = INVALID_SOCKET;
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SOCKET WinsockNetLayer::s_hostConnectionSocket = INVALID_SOCKET;
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HANDLE WinsockNetLayer::s_acceptThread = NULL;
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HANDLE WinsockNetLayer::s_clientRecvThread = NULL;
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bool WinsockNetLayer::s_isHost = false;
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bool WinsockNetLayer::s_connected = false;
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bool WinsockNetLayer::s_active = false;
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bool WinsockNetLayer::s_initialized = false;
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BYTE WinsockNetLayer::s_localSmallId = 0;
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BYTE WinsockNetLayer::s_hostSmallId = 0;
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BYTE WinsockNetLayer::s_nextSmallId = 1;
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CRITICAL_SECTION WinsockNetLayer::s_sendLock;
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CRITICAL_SECTION WinsockNetLayer::s_connectionsLock;
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std::vector<Win64RemoteConnection> WinsockNetLayer::s_connections;
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SOCKET WinsockNetLayer::s_advertiseSock = INVALID_SOCKET;
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HANDLE WinsockNetLayer::s_advertiseThread = NULL;
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volatile bool WinsockNetLayer::s_advertising = false;
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Win64LANBroadcast WinsockNetLayer::s_advertiseData = {};
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CRITICAL_SECTION WinsockNetLayer::s_advertiseLock;
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int WinsockNetLayer::s_hostGamePort = WIN64_NET_DEFAULT_PORT;
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SOCKET WinsockNetLayer::s_discoverySock = INVALID_SOCKET;
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HANDLE WinsockNetLayer::s_discoveryThread = NULL;
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volatile bool WinsockNetLayer::s_discovering = false;
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CRITICAL_SECTION WinsockNetLayer::s_discoveryLock;
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std::vector<Win64LANSession> WinsockNetLayer::s_discoveredSessions;
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CRITICAL_SECTION WinsockNetLayer::s_disconnectLock;
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std::vector<BYTE> WinsockNetLayer::s_disconnectedSmallIds;
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CRITICAL_SECTION WinsockNetLayer::s_freeSmallIdLock;
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std::vector<BYTE> WinsockNetLayer::s_freeSmallIds;
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bool g_Win64MultiplayerHost = false;
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bool g_Win64MultiplayerJoin = false;
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int g_Win64MultiplayerPort = WIN64_NET_DEFAULT_PORT;
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char g_Win64MultiplayerIP[256] = "127.0.0.1";
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bool WinsockNetLayer::Initialize()
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{
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if (s_initialized) return true;
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WSADATA wsaData;
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int result = WSAStartup(MAKEWORD(2, 2), &wsaData);
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if (result != 0)
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{
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app.DebugPrintf("WSAStartup failed: %d\n", result);
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return false;
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}
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InitializeCriticalSection(&s_sendLock);
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InitializeCriticalSection(&s_connectionsLock);
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InitializeCriticalSection(&s_advertiseLock);
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InitializeCriticalSection(&s_discoveryLock);
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InitializeCriticalSection(&s_disconnectLock);
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InitializeCriticalSection(&s_freeSmallIdLock);
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s_initialized = true;
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StartDiscovery();
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return true;
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}
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void WinsockNetLayer::Shutdown()
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{
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StopAdvertising();
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StopDiscovery();
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s_active = false;
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s_connected = false;
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if (s_listenSocket != INVALID_SOCKET)
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{
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closesocket(s_listenSocket);
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s_listenSocket = INVALID_SOCKET;
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}
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if (s_hostConnectionSocket != INVALID_SOCKET)
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{
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closesocket(s_hostConnectionSocket);
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s_hostConnectionSocket = INVALID_SOCKET;
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}
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EnterCriticalSection(&s_connectionsLock);
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for (size_t i = 0; i < s_connections.size(); i++)
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{
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s_connections[i].active = false;
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if (s_connections[i].tcpSocket != INVALID_SOCKET)
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{
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closesocket(s_connections[i].tcpSocket);
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}
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}
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s_connections.clear();
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LeaveCriticalSection(&s_connectionsLock);
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if (s_acceptThread != NULL)
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{
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WaitForSingleObject(s_acceptThread, 2000);
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CloseHandle(s_acceptThread);
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s_acceptThread = NULL;
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}
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if (s_clientRecvThread != NULL)
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{
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WaitForSingleObject(s_clientRecvThread, 2000);
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CloseHandle(s_clientRecvThread);
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s_clientRecvThread = NULL;
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}
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if (s_initialized)
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{
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DeleteCriticalSection(&s_sendLock);
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DeleteCriticalSection(&s_connectionsLock);
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DeleteCriticalSection(&s_advertiseLock);
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DeleteCriticalSection(&s_discoveryLock);
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DeleteCriticalSection(&s_disconnectLock);
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s_disconnectedSmallIds.clear();
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DeleteCriticalSection(&s_freeSmallIdLock);
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s_freeSmallIds.clear();
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WSACleanup();
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s_initialized = false;
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}
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}
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bool WinsockNetLayer::HostGame(int port)
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{
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if (!s_initialized && !Initialize()) return false;
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s_isHost = true;
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s_localSmallId = 0;
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s_hostSmallId = 0;
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s_nextSmallId = 1;
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s_hostGamePort = port;
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EnterCriticalSection(&s_freeSmallIdLock);
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s_freeSmallIds.clear();
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LeaveCriticalSection(&s_freeSmallIdLock);
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struct addrinfo hints = {};
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struct addrinfo *result = NULL;
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hints.ai_family = AF_INET;
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hints.ai_socktype = SOCK_STREAM;
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hints.ai_protocol = IPPROTO_TCP;
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hints.ai_flags = AI_PASSIVE;
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char portStr[16];
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sprintf_s(portStr, "%d", port);
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int iResult = getaddrinfo(NULL, portStr, &hints, &result);
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if (iResult != 0)
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{
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app.DebugPrintf("getaddrinfo failed: %d\n", iResult);
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return false;
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}
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s_listenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
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if (s_listenSocket == INVALID_SOCKET)
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{
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app.DebugPrintf("socket() failed: %d\n", WSAGetLastError());
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freeaddrinfo(result);
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return false;
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}
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int opt = 1;
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setsockopt(s_listenSocket, SOL_SOCKET, SO_REUSEADDR, (const char *)&opt, sizeof(opt));
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iResult = ::bind(s_listenSocket, result->ai_addr, (int)result->ai_addrlen);
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freeaddrinfo(result);
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if (iResult == SOCKET_ERROR)
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{
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app.DebugPrintf("bind() failed: %d\n", WSAGetLastError());
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closesocket(s_listenSocket);
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s_listenSocket = INVALID_SOCKET;
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return false;
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}
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iResult = listen(s_listenSocket, SOMAXCONN);
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if (iResult == SOCKET_ERROR)
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{
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app.DebugPrintf("listen() failed: %d\n", WSAGetLastError());
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closesocket(s_listenSocket);
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s_listenSocket = INVALID_SOCKET;
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return false;
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}
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s_active = true;
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s_connected = true;
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s_acceptThread = CreateThread(NULL, 0, AcceptThreadProc, NULL, 0, NULL);
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app.DebugPrintf("Win64 LAN: Hosting on port %d\n", port);
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return true;
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}
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bool WinsockNetLayer::JoinGame(const char *ip, int port)
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{
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if (!s_initialized && !Initialize()) return false;
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s_isHost = false;
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s_hostSmallId = 0;
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struct addrinfo hints = {};
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struct addrinfo *result = NULL;
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hints.ai_family = AF_INET;
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hints.ai_socktype = SOCK_STREAM;
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hints.ai_protocol = IPPROTO_TCP;
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char portStr[16];
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sprintf_s(portStr, "%d", port);
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int iResult = getaddrinfo(ip, portStr, &hints, &result);
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if (iResult != 0)
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{
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app.DebugPrintf("getaddrinfo failed for %s:%d - %d\n", ip, port, iResult);
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return false;
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}
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s_hostConnectionSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
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if (s_hostConnectionSocket == INVALID_SOCKET)
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{
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app.DebugPrintf("socket() failed: %d\n", WSAGetLastError());
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freeaddrinfo(result);
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return false;
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}
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int noDelay = 1;
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setsockopt(s_hostConnectionSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay));
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iResult = connect(s_hostConnectionSocket, result->ai_addr, (int)result->ai_addrlen);
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freeaddrinfo(result);
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if (iResult == SOCKET_ERROR)
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{
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app.DebugPrintf("connect() to %s:%d failed: %d\n", ip, port, WSAGetLastError());
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closesocket(s_hostConnectionSocket);
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s_hostConnectionSocket = INVALID_SOCKET;
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return false;
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}
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BYTE assignBuf[1];
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int bytesRecv = recv(s_hostConnectionSocket, (char *)assignBuf, 1, 0);
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if (bytesRecv != 1)
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{
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app.DebugPrintf("Failed to receive small ID assignment from host\n");
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closesocket(s_hostConnectionSocket);
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s_hostConnectionSocket = INVALID_SOCKET;
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return false;
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}
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s_localSmallId = assignBuf[0];
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app.DebugPrintf("Win64 LAN: Connected to %s:%d, assigned smallId=%d\n", ip, port, s_localSmallId);
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s_active = true;
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s_connected = true;
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s_clientRecvThread = CreateThread(NULL, 0, ClientRecvThreadProc, NULL, 0, NULL);
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return true;
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}
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bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void *data, int dataSize)
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{
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if (sock == INVALID_SOCKET || dataSize <= 0) return false;
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EnterCriticalSection(&s_sendLock);
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BYTE header[4];
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header[0] = (BYTE)((dataSize >> 24) & 0xFF);
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header[1] = (BYTE)((dataSize >> 16) & 0xFF);
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header[2] = (BYTE)((dataSize >> 8) & 0xFF);
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header[3] = (BYTE)(dataSize & 0xFF);
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int totalSent = 0;
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int toSend = 4;
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while (totalSent < toSend)
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{
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int sent = send(sock, (const char *)header + totalSent, toSend - totalSent, 0);
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if (sent == SOCKET_ERROR || sent == 0)
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{
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LeaveCriticalSection(&s_sendLock);
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return false;
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}
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totalSent += sent;
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}
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totalSent = 0;
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while (totalSent < dataSize)
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{
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int sent = send(sock, (const char *)data + totalSent, dataSize - totalSent, 0);
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if (sent == SOCKET_ERROR || sent == 0)
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{
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LeaveCriticalSection(&s_sendLock);
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return false;
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}
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totalSent += sent;
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}
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LeaveCriticalSection(&s_sendLock);
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return true;
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}
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bool WinsockNetLayer::SendToSmallId(BYTE targetSmallId, const void *data, int dataSize)
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{
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if (!s_active) return false;
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if (s_isHost)
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{
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SOCKET sock = GetSocketForSmallId(targetSmallId);
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if (sock == INVALID_SOCKET) return false;
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return SendOnSocket(sock, data, dataSize);
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}
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else
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{
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return SendOnSocket(s_hostConnectionSocket, data, dataSize);
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}
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}
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SOCKET WinsockNetLayer::GetSocketForSmallId(BYTE smallId)
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{
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EnterCriticalSection(&s_connectionsLock);
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for (size_t i = 0; i < s_connections.size(); i++)
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{
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if (s_connections[i].smallId == smallId && s_connections[i].active)
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{
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SOCKET sock = s_connections[i].tcpSocket;
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LeaveCriticalSection(&s_connectionsLock);
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return sock;
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}
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}
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LeaveCriticalSection(&s_connectionsLock);
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return INVALID_SOCKET;
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}
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static bool RecvExact(SOCKET sock, BYTE *buf, int len)
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{
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int totalRecv = 0;
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while (totalRecv < len)
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{
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int r = recv(sock, (char *)buf + totalRecv, len - totalRecv, 0);
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if (r <= 0) return false;
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totalRecv += r;
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}
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return true;
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}
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void WinsockNetLayer::HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, unsigned char *data, unsigned int dataSize)
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{
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INetworkPlayer *pPlayerFrom = g_NetworkManager.GetPlayerBySmallId(fromSmallId);
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INetworkPlayer *pPlayerTo = g_NetworkManager.GetPlayerBySmallId(toSmallId);
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if (pPlayerFrom == NULL || pPlayerTo == NULL) return;
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if (s_isHost)
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{
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::Socket *pSocket = pPlayerFrom->GetSocket();
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if (pSocket != NULL)
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pSocket->pushDataToQueue(data, dataSize, false);
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}
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else
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{
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::Socket *pSocket = pPlayerTo->GetSocket();
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if (pSocket != NULL)
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pSocket->pushDataToQueue(data, dataSize, true);
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}
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}
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DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param)
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{
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while (s_active)
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{
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SOCKET clientSocket = accept(s_listenSocket, NULL, NULL);
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if (clientSocket == INVALID_SOCKET)
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{
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if (s_active)
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app.DebugPrintf("accept() failed: %d\n", WSAGetLastError());
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break;
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}
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int noDelay = 1;
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setsockopt(clientSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay));
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extern QNET_STATE _iQNetStubState;
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if (_iQNetStubState != QNET_STATE_GAME_PLAY)
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{
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app.DebugPrintf("Win64 LAN: Rejecting connection, game not ready\n");
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closesocket(clientSocket);
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continue;
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}
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BYTE assignedSmallId;
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EnterCriticalSection(&s_freeSmallIdLock);
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if (!s_freeSmallIds.empty())
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{
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assignedSmallId = s_freeSmallIds.back();
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s_freeSmallIds.pop_back();
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}
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else if (s_nextSmallId < MINECRAFT_NET_MAX_PLAYERS)
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{
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assignedSmallId = s_nextSmallId++;
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}
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else
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{
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LeaveCriticalSection(&s_freeSmallIdLock);
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app.DebugPrintf("Win64 LAN: Server full, rejecting connection\n");
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closesocket(clientSocket);
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continue;
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}
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LeaveCriticalSection(&s_freeSmallIdLock);
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BYTE assignBuf[1] = { assignedSmallId };
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int sent = send(clientSocket, (const char *)assignBuf, 1, 0);
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if (sent != 1)
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{
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app.DebugPrintf("Failed to send small ID to client\n");
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closesocket(clientSocket);
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continue;
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}
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Win64RemoteConnection conn;
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conn.tcpSocket = clientSocket;
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conn.smallId = assignedSmallId;
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conn.active = true;
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conn.recvThread = NULL;
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EnterCriticalSection(&s_connectionsLock);
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s_connections.push_back(conn);
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int connIdx = (int)s_connections.size() - 1;
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LeaveCriticalSection(&s_connectionsLock);
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app.DebugPrintf("Win64 LAN: Client connected, assigned smallId=%d\n", assignedSmallId);
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IQNetPlayer *qnetPlayer = &IQNet::m_player[assignedSmallId];
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extern void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, BYTE smallId, bool isHost, bool isLocal);
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Win64_SetupRemoteQNetPlayer(qnetPlayer, assignedSmallId, false, false);
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extern CPlatformNetworkManagerStub *g_pPlatformNetworkManager;
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g_pPlatformNetworkManager->NotifyPlayerJoined(qnetPlayer);
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DWORD *threadParam = new DWORD;
|
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*threadParam = connIdx;
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HANDLE hThread = CreateThread(NULL, 0, RecvThreadProc, threadParam, 0, NULL);
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||||
|
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EnterCriticalSection(&s_connectionsLock);
|
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if (connIdx < (int)s_connections.size())
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s_connections[connIdx].recvThread = hThread;
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||||
LeaveCriticalSection(&s_connectionsLock);
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}
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return 0;
|
||||
}
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|
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DWORD WINAPI WinsockNetLayer::RecvThreadProc(LPVOID param)
|
||||
{
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||||
DWORD connIdx = *(DWORD *)param;
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||||
delete (DWORD *)param;
|
||||
|
||||
EnterCriticalSection(&s_connectionsLock);
|
||||
if (connIdx >= (DWORD)s_connections.size())
|
||||
{
|
||||
LeaveCriticalSection(&s_connectionsLock);
|
||||
return 0;
|
||||
}
|
||||
SOCKET sock = s_connections[connIdx].tcpSocket;
|
||||
BYTE clientSmallId = s_connections[connIdx].smallId;
|
||||
LeaveCriticalSection(&s_connectionsLock);
|
||||
|
||||
BYTE *recvBuf = new BYTE[WIN64_NET_RECV_BUFFER_SIZE];
|
||||
|
||||
while (s_active)
|
||||
{
|
||||
BYTE header[4];
|
||||
if (!RecvExact(sock, header, 4))
|
||||
{
|
||||
app.DebugPrintf("Win64 LAN: Client smallId=%d disconnected (header)\n", clientSmallId);
|
||||
break;
|
||||
}
|
||||
|
||||
int packetSize = (header[0] << 24) | (header[1] << 16) | (header[2] << 8) | header[3];
|
||||
|
||||
if (packetSize <= 0 || packetSize > WIN64_NET_RECV_BUFFER_SIZE)
|
||||
{
|
||||
app.DebugPrintf("Win64 LAN: Invalid packet size %d from client smallId=%d\n", packetSize, clientSmallId);
|
||||
break;
|
||||
}
|
||||
|
||||
if (!RecvExact(sock, recvBuf, packetSize))
|
||||
{
|
||||
app.DebugPrintf("Win64 LAN: Client smallId=%d disconnected (body)\n", clientSmallId);
|
||||
break;
|
||||
}
|
||||
|
||||
HandleDataReceived(clientSmallId, s_hostSmallId, recvBuf, packetSize);
|
||||
}
|
||||
|
||||
delete[] recvBuf;
|
||||
|
||||
EnterCriticalSection(&s_connectionsLock);
|
||||
for (size_t i = 0; i < s_connections.size(); i++)
|
||||
{
|
||||
if (s_connections[i].smallId == clientSmallId)
|
||||
{
|
||||
s_connections[i].active = false;
|
||||
closesocket(s_connections[i].tcpSocket);
|
||||
s_connections[i].tcpSocket = INVALID_SOCKET;
|
||||
break;
|
||||
}
|
||||
}
|
||||
LeaveCriticalSection(&s_connectionsLock);
|
||||
|
||||
EnterCriticalSection(&s_disconnectLock);
|
||||
s_disconnectedSmallIds.push_back(clientSmallId);
|
||||
LeaveCriticalSection(&s_disconnectLock);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool WinsockNetLayer::PopDisconnectedSmallId(BYTE *outSmallId)
|
||||
{
|
||||
bool found = false;
|
||||
EnterCriticalSection(&s_disconnectLock);
|
||||
if (!s_disconnectedSmallIds.empty())
|
||||
{
|
||||
*outSmallId = s_disconnectedSmallIds.back();
|
||||
s_disconnectedSmallIds.pop_back();
|
||||
found = true;
|
||||
}
|
||||
LeaveCriticalSection(&s_disconnectLock);
|
||||
return found;
|
||||
}
|
||||
|
||||
void WinsockNetLayer::PushFreeSmallId(BYTE smallId)
|
||||
{
|
||||
EnterCriticalSection(&s_freeSmallIdLock);
|
||||
s_freeSmallIds.push_back(smallId);
|
||||
LeaveCriticalSection(&s_freeSmallIdLock);
|
||||
}
|
||||
|
||||
DWORD WINAPI WinsockNetLayer::ClientRecvThreadProc(LPVOID param)
|
||||
{
|
||||
BYTE *recvBuf = new BYTE[WIN64_NET_RECV_BUFFER_SIZE];
|
||||
|
||||
while (s_active && s_hostConnectionSocket != INVALID_SOCKET)
|
||||
{
|
||||
BYTE header[4];
|
||||
if (!RecvExact(s_hostConnectionSocket, header, 4))
|
||||
{
|
||||
app.DebugPrintf("Win64 LAN: Disconnected from host (header)\n");
|
||||
break;
|
||||
}
|
||||
|
||||
int packetSize = (header[0] << 24) | (header[1] << 16) | (header[2] << 8) | header[3];
|
||||
|
||||
if (packetSize <= 0 || packetSize > WIN64_NET_RECV_BUFFER_SIZE)
|
||||
{
|
||||
app.DebugPrintf("Win64 LAN: Invalid packet size %d from host\n", packetSize);
|
||||
break;
|
||||
}
|
||||
|
||||
if (!RecvExact(s_hostConnectionSocket, recvBuf, packetSize))
|
||||
{
|
||||
app.DebugPrintf("Win64 LAN: Disconnected from host (body)\n");
|
||||
break;
|
||||
}
|
||||
|
||||
HandleDataReceived(s_hostSmallId, s_localSmallId, recvBuf, packetSize);
|
||||
}
|
||||
|
||||
delete[] recvBuf;
|
||||
|
||||
s_connected = false;
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool WinsockNetLayer::StartAdvertising(int gamePort, const wchar_t *hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer)
|
||||
{
|
||||
if (s_advertising) return true;
|
||||
if (!s_initialized) return false;
|
||||
|
||||
EnterCriticalSection(&s_advertiseLock);
|
||||
memset(&s_advertiseData, 0, sizeof(s_advertiseData));
|
||||
s_advertiseData.magic = WIN64_LAN_BROADCAST_MAGIC;
|
||||
s_advertiseData.netVersion = netVer;
|
||||
s_advertiseData.gamePort = (WORD)gamePort;
|
||||
wcsncpy_s(s_advertiseData.hostName, 32, hostName, _TRUNCATE);
|
||||
s_advertiseData.playerCount = 1;
|
||||
s_advertiseData.maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
|
||||
s_advertiseData.gameHostSettings = gameSettings;
|
||||
s_advertiseData.texturePackParentId = texPackId;
|
||||
s_advertiseData.subTexturePackId = subTexId;
|
||||
s_advertiseData.isJoinable = 0;
|
||||
s_hostGamePort = gamePort;
|
||||
LeaveCriticalSection(&s_advertiseLock);
|
||||
|
||||
s_advertiseSock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
|
||||
if (s_advertiseSock == INVALID_SOCKET)
|
||||
{
|
||||
app.DebugPrintf("Win64 LAN: Failed to create advertise socket: %d\n", WSAGetLastError());
|
||||
return false;
|
||||
}
|
||||
|
||||
BOOL broadcast = TRUE;
|
||||
setsockopt(s_advertiseSock, SOL_SOCKET, SO_BROADCAST, (const char *)&broadcast, sizeof(broadcast));
|
||||
|
||||
s_advertising = true;
|
||||
s_advertiseThread = CreateThread(NULL, 0, AdvertiseThreadProc, NULL, 0, NULL);
|
||||
|
||||
app.DebugPrintf("Win64 LAN: Started advertising on UDP port %d\n", WIN64_LAN_DISCOVERY_PORT);
|
||||
return true;
|
||||
}
|
||||
|
||||
void WinsockNetLayer::StopAdvertising()
|
||||
{
|
||||
s_advertising = false;
|
||||
|
||||
if (s_advertiseSock != INVALID_SOCKET)
|
||||
{
|
||||
closesocket(s_advertiseSock);
|
||||
s_advertiseSock = INVALID_SOCKET;
|
||||
}
|
||||
|
||||
if (s_advertiseThread != NULL)
|
||||
{
|
||||
WaitForSingleObject(s_advertiseThread, 2000);
|
||||
CloseHandle(s_advertiseThread);
|
||||
s_advertiseThread = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void WinsockNetLayer::UpdateAdvertisePlayerCount(BYTE count)
|
||||
{
|
||||
EnterCriticalSection(&s_advertiseLock);
|
||||
s_advertiseData.playerCount = count;
|
||||
LeaveCriticalSection(&s_advertiseLock);
|
||||
}
|
||||
|
||||
void WinsockNetLayer::UpdateAdvertiseJoinable(bool joinable)
|
||||
{
|
||||
EnterCriticalSection(&s_advertiseLock);
|
||||
s_advertiseData.isJoinable = joinable ? 1 : 0;
|
||||
LeaveCriticalSection(&s_advertiseLock);
|
||||
}
|
||||
|
||||
DWORD WINAPI WinsockNetLayer::AdvertiseThreadProc(LPVOID param)
|
||||
{
|
||||
struct sockaddr_in broadcastAddr;
|
||||
memset(&broadcastAddr, 0, sizeof(broadcastAddr));
|
||||
broadcastAddr.sin_family = AF_INET;
|
||||
broadcastAddr.sin_port = htons(WIN64_LAN_DISCOVERY_PORT);
|
||||
broadcastAddr.sin_addr.s_addr = INADDR_BROADCAST;
|
||||
|
||||
while (s_advertising)
|
||||
{
|
||||
EnterCriticalSection(&s_advertiseLock);
|
||||
Win64LANBroadcast data = s_advertiseData;
|
||||
LeaveCriticalSection(&s_advertiseLock);
|
||||
|
||||
int sent = sendto(s_advertiseSock, (const char *)&data, sizeof(data), 0,
|
||||
(struct sockaddr *)&broadcastAddr, sizeof(broadcastAddr));
|
||||
|
||||
if (sent == SOCKET_ERROR && s_advertising)
|
||||
{
|
||||
app.DebugPrintf("Win64 LAN: Broadcast sendto failed: %d\n", WSAGetLastError());
|
||||
}
|
||||
|
||||
Sleep(1000);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool WinsockNetLayer::StartDiscovery()
|
||||
{
|
||||
if (s_discovering) return true;
|
||||
if (!s_initialized) return false;
|
||||
|
||||
s_discoverySock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
|
||||
if (s_discoverySock == INVALID_SOCKET)
|
||||
{
|
||||
app.DebugPrintf("Win64 LAN: Failed to create discovery socket: %d\n", WSAGetLastError());
|
||||
return false;
|
||||
}
|
||||
|
||||
BOOL reuseAddr = TRUE;
|
||||
setsockopt(s_discoverySock, SOL_SOCKET, SO_REUSEADDR, (const char *)&reuseAddr, sizeof(reuseAddr));
|
||||
|
||||
struct sockaddr_in bindAddr;
|
||||
memset(&bindAddr, 0, sizeof(bindAddr));
|
||||
bindAddr.sin_family = AF_INET;
|
||||
bindAddr.sin_port = htons(WIN64_LAN_DISCOVERY_PORT);
|
||||
bindAddr.sin_addr.s_addr = INADDR_ANY;
|
||||
|
||||
if (::bind(s_discoverySock, (struct sockaddr *)&bindAddr, sizeof(bindAddr)) == SOCKET_ERROR)
|
||||
{
|
||||
app.DebugPrintf("Win64 LAN: Discovery bind failed: %d\n", WSAGetLastError());
|
||||
closesocket(s_discoverySock);
|
||||
s_discoverySock = INVALID_SOCKET;
|
||||
return false;
|
||||
}
|
||||
|
||||
DWORD timeout = 500;
|
||||
setsockopt(s_discoverySock, SOL_SOCKET, SO_RCVTIMEO, (const char *)&timeout, sizeof(timeout));
|
||||
|
||||
s_discovering = true;
|
||||
s_discoveryThread = CreateThread(NULL, 0, DiscoveryThreadProc, NULL, 0, NULL);
|
||||
|
||||
app.DebugPrintf("Win64 LAN: Listening for LAN games on UDP port %d\n", WIN64_LAN_DISCOVERY_PORT);
|
||||
return true;
|
||||
}
|
||||
|
||||
void WinsockNetLayer::StopDiscovery()
|
||||
{
|
||||
s_discovering = false;
|
||||
|
||||
if (s_discoverySock != INVALID_SOCKET)
|
||||
{
|
||||
closesocket(s_discoverySock);
|
||||
s_discoverySock = INVALID_SOCKET;
|
||||
}
|
||||
|
||||
if (s_discoveryThread != NULL)
|
||||
{
|
||||
WaitForSingleObject(s_discoveryThread, 2000);
|
||||
CloseHandle(s_discoveryThread);
|
||||
s_discoveryThread = NULL;
|
||||
}
|
||||
|
||||
EnterCriticalSection(&s_discoveryLock);
|
||||
s_discoveredSessions.clear();
|
||||
LeaveCriticalSection(&s_discoveryLock);
|
||||
}
|
||||
|
||||
std::vector<Win64LANSession> WinsockNetLayer::GetDiscoveredSessions()
|
||||
{
|
||||
std::vector<Win64LANSession> result;
|
||||
EnterCriticalSection(&s_discoveryLock);
|
||||
result = s_discoveredSessions;
|
||||
LeaveCriticalSection(&s_discoveryLock);
|
||||
return result;
|
||||
}
|
||||
|
||||
DWORD WINAPI WinsockNetLayer::DiscoveryThreadProc(LPVOID param)
|
||||
{
|
||||
char recvBuf[512];
|
||||
|
||||
while (s_discovering)
|
||||
{
|
||||
struct sockaddr_in senderAddr;
|
||||
int senderLen = sizeof(senderAddr);
|
||||
|
||||
int recvLen = recvfrom(s_discoverySock, recvBuf, sizeof(recvBuf), 0,
|
||||
(struct sockaddr *)&senderAddr, &senderLen);
|
||||
|
||||
if (recvLen == SOCKET_ERROR)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (recvLen < (int)sizeof(Win64LANBroadcast))
|
||||
continue;
|
||||
|
||||
Win64LANBroadcast *broadcast = (Win64LANBroadcast *)recvBuf;
|
||||
if (broadcast->magic != WIN64_LAN_BROADCAST_MAGIC)
|
||||
continue;
|
||||
|
||||
char senderIP[64];
|
||||
inet_ntop(AF_INET, &senderAddr.sin_addr, senderIP, sizeof(senderIP));
|
||||
|
||||
DWORD now = GetTickCount();
|
||||
|
||||
EnterCriticalSection(&s_discoveryLock);
|
||||
|
||||
bool found = false;
|
||||
for (size_t i = 0; i < s_discoveredSessions.size(); i++)
|
||||
{
|
||||
if (strcmp(s_discoveredSessions[i].hostIP, senderIP) == 0 &&
|
||||
s_discoveredSessions[i].hostPort == (int)broadcast->gamePort)
|
||||
{
|
||||
s_discoveredSessions[i].netVersion = broadcast->netVersion;
|
||||
wcsncpy_s(s_discoveredSessions[i].hostName, 32, broadcast->hostName, _TRUNCATE);
|
||||
s_discoveredSessions[i].playerCount = broadcast->playerCount;
|
||||
s_discoveredSessions[i].maxPlayers = broadcast->maxPlayers;
|
||||
s_discoveredSessions[i].gameHostSettings = broadcast->gameHostSettings;
|
||||
s_discoveredSessions[i].texturePackParentId = broadcast->texturePackParentId;
|
||||
s_discoveredSessions[i].subTexturePackId = broadcast->subTexturePackId;
|
||||
s_discoveredSessions[i].isJoinable = (broadcast->isJoinable != 0);
|
||||
s_discoveredSessions[i].lastSeenTick = now;
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!found)
|
||||
{
|
||||
Win64LANSession session;
|
||||
memset(&session, 0, sizeof(session));
|
||||
strncpy_s(session.hostIP, sizeof(session.hostIP), senderIP, _TRUNCATE);
|
||||
session.hostPort = (int)broadcast->gamePort;
|
||||
session.netVersion = broadcast->netVersion;
|
||||
wcsncpy_s(session.hostName, 32, broadcast->hostName, _TRUNCATE);
|
||||
session.playerCount = broadcast->playerCount;
|
||||
session.maxPlayers = broadcast->maxPlayers;
|
||||
session.gameHostSettings = broadcast->gameHostSettings;
|
||||
session.texturePackParentId = broadcast->texturePackParentId;
|
||||
session.subTexturePackId = broadcast->subTexturePackId;
|
||||
session.isJoinable = (broadcast->isJoinable != 0);
|
||||
session.lastSeenTick = now;
|
||||
s_discoveredSessions.push_back(session);
|
||||
|
||||
app.DebugPrintf("Win64 LAN: Discovered game \"%ls\" at %s:%d\n",
|
||||
session.hostName, session.hostIP, session.hostPort);
|
||||
}
|
||||
|
||||
for (size_t i = s_discoveredSessions.size(); i > 0; i--)
|
||||
{
|
||||
if (now - s_discoveredSessions[i - 1].lastSeenTick > 5000)
|
||||
{
|
||||
app.DebugPrintf("Win64 LAN: Session \"%ls\" at %s timed out\n",
|
||||
s_discoveredSessions[i - 1].hostName, s_discoveredSessions[i - 1].hostIP);
|
||||
s_discoveredSessions.erase(s_discoveredSessions.begin() + (i - 1));
|
||||
}
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&s_discoveryLock);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user