Fixes for PR #96 (#170)

* Implement basic multiplayer functionality

* Update README.md

---------

Co-authored-by: Slenderman <ssimulpong@outlook.com>
This commit is contained in:
lspepinho
2026-03-02 20:30:22 -03:00
committed by GitHub
parent 15129932da
commit 8b28c20d7a
20 changed files with 1705 additions and 266 deletions

View File

@@ -6,6 +6,7 @@
#include "Minecraft.h"
#include "ClientConnection.h"
#include "LevelRenderer.h"
#include "Common\Network\GameNetworkManager.h"
#include "..\Minecraft.World\net.minecraft.world.level.h"
#include "..\Minecraft.World\net.minecraft.world.item.h"
#include "..\Minecraft.World\net.minecraft.world.entity.player.h"
@@ -85,6 +86,14 @@ bool MultiPlayerGameMode::destroyBlock(int x, int y, int z, int face)
if (oldTile == NULL) return false;
#ifdef _WINDOWS64
if (g_NetworkManager.IsHost())
{
level->levelEvent(LevelEvent::PARTICLES_DESTROY_BLOCK, x, y, z, oldTile->id + (level->getData(x, y, z) << Tile::TILE_NUM_SHIFT));
return true;
}
#endif
level->levelEvent(LevelEvent::PARTICLES_DESTROY_BLOCK, x, y, z, oldTile->id + (level->getData(x, y, z) << Tile::TILE_NUM_SHIFT));
int data = level->getData(x, y, z);