* Implement basic multiplayer functionality * Update README.md --------- Co-authored-by: Slenderman <ssimulpong@outlook.com>
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@@ -161,8 +161,9 @@ public:
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virtual void GetFullFriendSessionInfo( FriendSessionInfo *foundSession, void (* FriendSessionUpdatedFn)(bool success, void *pParam), void *pParam );
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virtual void ForceFriendsSessionRefresh();
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private:
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public:
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void NotifyPlayerJoined( IQNetPlayer *pQNetPlayer );
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void NotifyPlayerLeaving(IQNetPlayer* pQNetPlayer);
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#ifndef _XBOX
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void FakeLocalPlayerJoined() { NotifyPlayerJoined(m_pIQNet->GetLocalPlayerByUserIndex(0)); }
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