* Implement basic multiplayer functionality * Update README.md --------- Co-authored-by: Slenderman <ssimulpong@outlook.com>
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@@ -757,7 +757,7 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
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return;
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}
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}
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#ifdef _WINDOWS64
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/*#ifdef _WINDOWS64
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// On Windows64 all XUIDs are INVALID_XUID so the XUID check above never fires.
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// packet->m_playerIndex is the server-assigned sequential index (set via LoginPacket),
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// NOT the controller slot — so we must scan all local player slots and match by
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@@ -771,7 +771,7 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
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return;
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}
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}
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#endif
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#endif*/
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double x = packet->x / 32.0;
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double y = packet->y / 32.0;
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