Fixes for PR #96 (#170)

* Implement basic multiplayer functionality

* Update README.md

---------

Co-authored-by: Slenderman <ssimulpong@outlook.com>
This commit is contained in:
lspepinho
2026-03-02 20:30:22 -03:00
committed by GitHub
parent 15129932da
commit 8b28c20d7a
20 changed files with 1705 additions and 266 deletions

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@@ -757,7 +757,7 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
return;
}
}
#ifdef _WINDOWS64
/*#ifdef _WINDOWS64
// On Windows64 all XUIDs are INVALID_XUID so the XUID check above never fires.
// packet->m_playerIndex is the server-assigned sequential index (set via LoginPacket),
// NOT the controller slot — so we must scan all local player slots and match by
@@ -771,7 +771,7 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
return;
}
}
#endif
#endif*/
double x = packet->x / 32.0;
double y = packet->y / 32.0;

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@@ -3402,7 +3402,7 @@ void CMinecraftApp::HandleXuiActions(void)
bool gameStarted = false;
for(int j = 0; j < pMinecraft->levels.length; j++)
{
if (pMinecraft->levels.data[i] != NULL)
if (pMinecraft->levels.data[i] != nullptr)
{
gameStarted = true;
break;

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@@ -167,6 +167,11 @@ bool CGameNetworkManager::_RunNetworkGame(LPVOID lpParameter)
return true;
}
}
else
{
// Client needs QNET_STATE_GAME_PLAY so that IsInGameplay() returns true
s_pPlatformNetworkManager->SetGamePlayState();
}
if( g_NetworkManager.IsLeavingGame() ) return false;
@@ -1479,7 +1484,10 @@ void CGameNetworkManager::CreateSocket( INetworkPlayer *pNetworkPlayer, bool loc
Minecraft *pMinecraft = Minecraft::GetInstance();
Socket *socket = NULL;
shared_ptr<MultiplayerLocalPlayer> mpPlayer = pMinecraft->localplayers[pNetworkPlayer->GetUserIndex()];
shared_ptr<MultiplayerLocalPlayer> mpPlayer = nullptr;
int userIdx = pNetworkPlayer->GetUserIndex();
if (userIdx >= 0 && userIdx < XUSER_MAX_COUNT)
mpPlayer = pMinecraft->localplayers[userIdx];
if( localPlayer && mpPlayer != NULL && mpPlayer->connection != NULL)
{
// If we already have a MultiplayerLocalPlayer here then we are doing a session type change

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@@ -84,6 +84,7 @@ public:
virtual void HandleSignInChange() = 0;
virtual bool _RunNetworkGame() = 0;
virtual void SetGamePlayState() {}
private:
virtual bool _LeaveGame(bool bMigrateHost, bool bLeaveRoom) = 0;

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@@ -2,7 +2,12 @@
#include "..\..\..\Minecraft.World\Socket.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "PlatformNetworkManagerStub.h"
#include "..\..\Xbox\Network\NetworkPlayerXbox.h" // TODO - stub version of this?
#include "..\..\Xbox\Network\NetworkPlayerXbox.h"
#ifdef _WINDOWS64
#include "..\..\Windows64\Network\WinsockNetLayer.h"
#include "..\..\Minecraft.h"
#include "..\..\User.h"
#endif
CPlatformNetworkManagerStub *g_pPlatformNetworkManager;
@@ -114,10 +119,43 @@ void CPlatformNetworkManagerStub::NotifyPlayerJoined(IQNetPlayer *pQNetPlayer )
}
}
void CPlatformNetworkManagerStub::NotifyPlayerLeaving(IQNetPlayer* pQNetPlayer)
{
app.DebugPrintf("Player 0x%p \"%ls\" leaving.\n", pQNetPlayer, pQNetPlayer->GetGamertag());
INetworkPlayer* networkPlayer = getNetworkPlayer(pQNetPlayer);
if (networkPlayer == NULL)
return;
Socket* socket = networkPlayer->GetSocket();
if (socket != NULL)
{
if (m_pIQNet->IsHost())
g_NetworkManager.CloseConnection(networkPlayer);
}
if (m_pIQNet->IsHost())
{
SystemFlagRemovePlayer(networkPlayer);
}
g_NetworkManager.PlayerLeaving(networkPlayer);
for (int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if (playerChangedCallback[idx] != NULL)
playerChangedCallback[idx](playerChangedCallbackParam[idx], networkPlayer, true);
}
removeNetworkPlayer(pQNetPlayer);
}
bool CPlatformNetworkManagerStub::Initialise(CGameNetworkManager *pGameNetworkManager, int flagIndexSize)
{
m_pGameNetworkManager = pGameNetworkManager;
m_flagIndexSize = flagIndexSize;
m_pIQNet = new IQNet();
g_pPlatformNetworkManager = this;
for( int i = 0; i < XUSER_MAX_COUNT; i++ )
{
@@ -174,6 +212,37 @@ bool CPlatformNetworkManagerStub::isSystemPrimaryPlayer(IQNetPlayer *pQNetPlayer
// We call this twice a frame, either side of the render call so is a good place to "tick" things
void CPlatformNetworkManagerStub::DoWork()
{
#ifdef _WINDOWS64
extern QNET_STATE _iQNetStubState;
if (_iQNetStubState == QNET_STATE_SESSION_STARTING && app.GetGameStarted())
{
_iQNetStubState = QNET_STATE_GAME_PLAY;
if (m_pIQNet->IsHost())
WinsockNetLayer::UpdateAdvertiseJoinable(true);
}
if (_iQNetStubState == QNET_STATE_IDLE)
TickSearch();
if (_iQNetStubState == QNET_STATE_GAME_PLAY && m_pIQNet->IsHost())
{
BYTE disconnectedSmallId;
while (WinsockNetLayer::PopDisconnectedSmallId(&disconnectedSmallId))
{
IQNetPlayer* qnetPlayer = m_pIQNet->GetPlayerBySmallId(disconnectedSmallId);
if (qnetPlayer != NULL && qnetPlayer->m_smallId == disconnectedSmallId)
{
NotifyPlayerLeaving(qnetPlayer);
qnetPlayer->m_smallId = 0;
qnetPlayer->m_isRemote = false;
qnetPlayer->m_isHostPlayer = false;
qnetPlayer->m_gamertag[0] = 0;
qnetPlayer->SetCustomDataValue(0);
WinsockNetLayer::PushFreeSmallId(disconnectedSmallId);
if (IQNet::s_playerCount > 1)
IQNet::s_playerCount--;
}
}
}
#endif
}
int CPlatformNetworkManagerStub::GetPlayerCount()
@@ -232,6 +301,10 @@ bool CPlatformNetworkManagerStub::LeaveGame(bool bMigrateHost)
m_bLeavingGame = true;
#ifdef _WINDOWS64
WinsockNetLayer::StopAdvertising();
#endif
// If we are the host wait for the game server to end
if(m_pIQNet->IsHost() && g_NetworkManager.ServerStoppedValid())
{
@@ -239,6 +312,22 @@ bool CPlatformNetworkManagerStub::LeaveGame(bool bMigrateHost)
g_NetworkManager.ServerStoppedWait();
g_NetworkManager.ServerStoppedDestroy();
}
else
{
m_pIQNet->EndGame();
}
for (AUTO_VAR(it, currentNetworkPlayers.begin()); it != currentNetworkPlayers.end(); it++)
delete* it;
currentNetworkPlayers.clear();
m_machineQNetPrimaryPlayers.clear();
SystemFlagReset();
#ifdef _WINDOWS64
WinsockNetLayer::Shutdown();
WinsockNetLayer::Initialize();
#endif
return true;
}
@@ -262,7 +351,24 @@ void CPlatformNetworkManagerStub::HostGame(int localUsersMask, bool bOnlineGame,
m_pIQNet->HostGame();
#ifdef _WINDOWS64
IQNet::m_player[0].m_smallId = 0;
IQNet::m_player[0].m_isRemote = false;
IQNet::m_player[0].m_isHostPlayer = true;
IQNet::s_playerCount = 1;
#endif
_HostGame( localUsersMask, publicSlots, privateSlots );
#ifdef _WINDOWS64
int port = WIN64_NET_DEFAULT_PORT;
if (!WinsockNetLayer::IsActive())
WinsockNetLayer::HostGame(port);
const wchar_t* hostName = IQNet::m_player[0].m_gamertag;
unsigned int settings = app.GetGameHostOption(eGameHostOption_All);
WinsockNetLayer::StartAdvertising(port, hostName, settings, 0, 0, MINECRAFT_NET_VERSION);
#endif
//#endif
}
@@ -275,9 +381,54 @@ bool CPlatformNetworkManagerStub::_StartGame()
return true;
}
int CPlatformNetworkManagerStub::JoinGame(FriendSessionInfo *searchResult, int localUsersMask, int primaryUserIndex)
int CPlatformNetworkManagerStub::JoinGame(FriendSessionInfo* searchResult, int localUsersMask, int primaryUserIndex)
{
#ifdef _WINDOWS64
if (searchResult == NULL)
return CGameNetworkManager::JOINGAME_FAIL_GENERAL;
const char* hostIP = searchResult->data.hostIP;
int hostPort = searchResult->data.hostPort;
if (hostPort <= 0 || hostIP[0] == 0)
return CGameNetworkManager::JOINGAME_FAIL_GENERAL;
m_bLeavingGame = false;
IQNet::s_isHosting = false;
m_pIQNet->ClientJoinGame();
IQNet::m_player[0].m_smallId = 0;
IQNet::m_player[0].m_isRemote = true;
IQNet::m_player[0].m_isHostPlayer = true;
wcsncpy_s(IQNet::m_player[0].m_gamertag, 32, searchResult->data.hostName, _TRUNCATE);
WinsockNetLayer::StopDiscovery();
if (!WinsockNetLayer::JoinGame(hostIP, hostPort))
{
app.DebugPrintf("Win64 LAN: Failed to connect to %s:%d\n", hostIP, hostPort);
return CGameNetworkManager::JOINGAME_FAIL_GENERAL;
}
BYTE localSmallId = WinsockNetLayer::GetLocalSmallId();
IQNet::m_player[localSmallId].m_smallId = localSmallId;
IQNet::m_player[localSmallId].m_isRemote = false;
IQNet::m_player[localSmallId].m_isHostPlayer = false;
Minecraft* pMinecraft = Minecraft::GetInstance();
wcscpy_s(IQNet::m_player[localSmallId].m_gamertag, 32, pMinecraft->user->name.c_str());
IQNet::s_playerCount = localSmallId + 1;
NotifyPlayerJoined(&IQNet::m_player[0]);
NotifyPlayerJoined(&IQNet::m_player[localSmallId]);
m_pGameNetworkManager->StateChange_AnyToStarting();
return CGameNetworkManager::JOINGAME_SUCCESS;
#else
return CGameNetworkManager::JOINGAME_SUCCESS;
#endif
}
bool CPlatformNetworkManagerStub::SetLocalGame(bool isLocal)
@@ -315,6 +466,22 @@ void CPlatformNetworkManagerStub::HandleSignInChange()
bool CPlatformNetworkManagerStub::_RunNetworkGame()
{
#ifdef _WINDOWS64
extern QNET_STATE _iQNetStubState;
_iQNetStubState = QNET_STATE_GAME_PLAY;
for (DWORD i = 0; i < IQNet::s_playerCount; i++)
{
if (IQNet::m_player[i].m_isRemote)
{
INetworkPlayer* pNetworkPlayer = getNetworkPlayer(&IQNet::m_player[i]);
if (pNetworkPlayer != NULL && pNetworkPlayer->GetSocket() != NULL)
{
Socket::addIncomingSocket(pNetworkPlayer->GetSocket());
}
}
}
#endif
return true;
}
@@ -503,10 +670,60 @@ wstring CPlatformNetworkManagerStub::GatherRTTStats()
void CPlatformNetworkManagerStub::TickSearch()
{
#ifdef _WINDOWS64
if (m_SessionsUpdatedCallback == NULL)
return;
static DWORD lastSearchTime = 0;
DWORD now = GetTickCount();
if (now - lastSearchTime < 2000)
return;
lastSearchTime = now;
SearchForGames();
#endif
}
void CPlatformNetworkManagerStub::SearchForGames()
{
#ifdef _WINDOWS64
std::vector<Win64LANSession> lanSessions = WinsockNetLayer::GetDiscoveredSessions();
for (size_t i = 0; i < friendsSessions[0].size(); i++)
delete friendsSessions[0][i];
friendsSessions[0].clear();
for (size_t i = 0; i < lanSessions.size(); i++)
{
FriendSessionInfo* info = new FriendSessionInfo();
size_t nameLen = wcslen(lanSessions[i].hostName);
info->displayLabel = new wchar_t[nameLen + 1];
wcscpy_s(info->displayLabel, nameLen + 1, lanSessions[i].hostName);
info->displayLabelLength = (unsigned char)nameLen;
info->displayLabelViewableStartIndex = 0;
info->data.netVersion = lanSessions[i].netVersion;
info->data.m_uiGameHostSettings = lanSessions[i].gameHostSettings;
info->data.texturePackParentId = lanSessions[i].texturePackParentId;
info->data.subTexturePackId = lanSessions[i].subTexturePackId;
info->data.isReadyToJoin = lanSessions[i].isJoinable;
info->data.isJoinable = lanSessions[i].isJoinable;
strncpy_s(info->data.hostIP, sizeof(info->data.hostIP), lanSessions[i].hostIP, _TRUNCATE);
info->data.hostPort = lanSessions[i].hostPort;
wcsncpy_s(info->data.hostName, XUSER_NAME_SIZE, lanSessions[i].hostName, _TRUNCATE);
info->data.playerCount = lanSessions[i].playerCount;
info->data.maxPlayers = lanSessions[i].maxPlayers;
info->sessionId = (SessionID)((unsigned __int64)inet_addr(lanSessions[i].hostIP) | ((unsigned __int64)lanSessions[i].hostPort << 32));
friendsSessions[0].push_back(info);
}
m_searchResultsCount[0] = (int)friendsSessions[0].size();
if (m_SessionsUpdatedCallback != NULL)
m_SessionsUpdatedCallback(m_pSearchParam);
#endif
}
int CPlatformNetworkManagerStub::SearchForGamesThreadProc( void* lpParameter )
@@ -522,7 +739,9 @@ void CPlatformNetworkManagerStub::SetSearchResultsReady(int resultCount)
vector<FriendSessionInfo *> *CPlatformNetworkManagerStub::GetSessionList(int iPad, int localPlayers, bool partyOnly)
{
vector<FriendSessionInfo *> *filteredList = new vector<FriendSessionInfo *>();;
vector<FriendSessionInfo*>* filteredList = new vector<FriendSessionInfo*>();
for (size_t i = 0; i < friendsSessions[0].size(); i++)
filteredList->push_back(friendsSessions[0][i]);
return filteredList;
}

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@@ -161,8 +161,9 @@ public:
virtual void GetFullFriendSessionInfo( FriendSessionInfo *foundSession, void (* FriendSessionUpdatedFn)(bool success, void *pParam), void *pParam );
virtual void ForceFriendsSessionRefresh();
private:
public:
void NotifyPlayerJoined( IQNetPlayer *pQNetPlayer );
void NotifyPlayerLeaving(IQNetPlayer* pQNetPlayer);
#ifndef _XBOX
void FakeLocalPlayerJoined() { NotifyPlayerJoined(m_pIQNet->GetLocalPlayerByUserIndex(0)); }

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@@ -23,9 +23,9 @@ typedef struct _GameSessionData
_GameSessionData()
{
netVersion = 0;
memset(hostName,0,XUSER_NAME_SIZE);
memset(players,0,MINECRAFT_NET_MAX_PLAYERS*sizeof(players[0]));
memset(szPlayers,0,MINECRAFT_NET_MAX_PLAYERS*XUSER_NAME_SIZE);
memset(hostName, 0, XUSER_NAME_SIZE);
memset(players, 0, MINECRAFT_NET_MAX_PLAYERS * sizeof(players[0]));
memset(szPlayers, 0, MINECRAFT_NET_MAX_PLAYERS * XUSER_NAME_SIZE);
isJoinable = true;
m_uiGameHostSettings = 0;
texturePackParentId = 0;
@@ -50,7 +50,7 @@ typedef struct _GameSessionData
_GameSessionData()
{
netVersion = 0;
memset(players,0,MINECRAFT_NET_MAX_PLAYERS*sizeof(players[0]));
memset(players, 0, MINECRAFT_NET_MAX_PLAYERS * sizeof(players[0]));
isJoinable = true;
m_uiGameHostSettings = 0;
texturePackParentId = 0;
@@ -63,12 +63,19 @@ typedef struct _GameSessionData
#else
typedef struct _GameSessionData
{
unsigned short netVersion; // 2 bytes
unsigned int m_uiGameHostSettings; // 4 bytes
unsigned int texturePackParentId; // 4 bytes
unsigned char subTexturePackId; // 1 byte
unsigned short netVersion;
unsigned int m_uiGameHostSettings;
unsigned int texturePackParentId;
unsigned char subTexturePackId;
bool isReadyToJoin; // 1 byte
bool isReadyToJoin;
bool isJoinable;
char hostIP[64];
int hostPort;
wchar_t hostName[XUSER_NAME_SIZE];
unsigned char playerCount;
unsigned char maxPlayers;
_GameSessionData()
{
@@ -76,6 +83,13 @@ typedef struct _GameSessionData
m_uiGameHostSettings = 0;
texturePackParentId = 0;
subTexturePackId = 0;
isReadyToJoin = false;
isJoinable = true;
memset(hostIP, 0, sizeof(hostIP));
hostPort = 0;
memset(hostName, 0, sizeof(hostName));
playerCount = 0;
maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
}
} GameSessionData;
#endif
@@ -91,7 +105,7 @@ public:
#elif defined(_DURANGO)
DQRNetworkManager::SessionSearchResult searchResult;
#endif
wchar_t *displayLabel;
wchar_t* displayLabel;
unsigned char displayLabelLength;
unsigned char displayLabelViewableStartIndex;
GameSessionData data;
@@ -107,7 +121,7 @@ public:
~FriendSessionInfo()
{
if(displayLabel!=NULL)
if (displayLabel != NULL)
delete displayLabel;
}
};

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@@ -284,13 +284,8 @@ UIScene_LoadOrJoinMenu::~UIScene_LoadOrJoinMenu()
g_NetworkManager.SetSessionsUpdatedCallback( NULL, NULL );
app.SetLiveLinkRequired( false );
if(m_currentSessions)
{
for(AUTO_VAR(it, m_currentSessions->begin()); it < m_currentSessions->end(); ++it)
{
delete (*it);
}
}
delete m_currentSessions;
m_currentSessions = NULL;
#if TO_BE_IMPLEMENTED
// Reset the background downloading, in case we changed it by attempting to download a texture pack

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@@ -20,6 +20,7 @@
#include "StatsCounter.h"
#include "Windows64\Social\SocialManager.h"
#include "Windows64\Sentient\DynamicConfigurations.h"
#include "Windows64\Network\WinsockNetLayer.h"
#elif defined __PSVITA__
#include "PSVita\Sentient\SentientManager.h"
#include "StatsCounter.h"
@@ -46,63 +47,63 @@ CXuiStringTable StringTable;
#ifndef _XBOX_ONE
ATG::XMLParser::XMLParser() {}
ATG::XMLParser::~XMLParser() {}
HRESULT ATG::XMLParser::ParseXMLBuffer( CONST CHAR* strBuffer, UINT uBufferSize ) { return S_OK; }
VOID ATG::XMLParser::RegisterSAXCallbackInterface( ISAXCallback *pISAXCallback ) {}
HRESULT ATG::XMLParser::ParseXMLBuffer(CONST CHAR* strBuffer, UINT uBufferSize) { return S_OK; }
VOID ATG::XMLParser::RegisterSAXCallbackInterface(ISAXCallback* pISAXCallback) {}
#endif
bool CSocialManager::IsTitleAllowedToPostAnything() { return false; }
bool CSocialManager::AreAllUsersAllowedToPostImages() { return false; }
bool CSocialManager::IsTitleAllowedToPostImages() { return false; }
bool CSocialManager::PostLinkToSocialNetwork( ESocialNetwork eSocialNetwork, DWORD dwUserIndex, bool bUsingKinect ) { return false; }
bool CSocialManager::PostImageToSocialNetwork( ESocialNetwork eSocialNetwork, DWORD dwUserIndex, bool bUsingKinect ) { return false; }
CSocialManager *CSocialManager::Instance() { return NULL; }
bool CSocialManager::PostLinkToSocialNetwork(ESocialNetwork eSocialNetwork, DWORD dwUserIndex, bool bUsingKinect) { return false; }
bool CSocialManager::PostImageToSocialNetwork(ESocialNetwork eSocialNetwork, DWORD dwUserIndex, bool bUsingKinect) { return false; }
CSocialManager* CSocialManager::Instance() { return NULL; }
void CSocialManager::SetSocialPostText(LPCWSTR Title, LPCWSTR Caption, LPCWSTR Desc) {};
DWORD XShowPartyUI(DWORD dwUserIndex) { return 0; }
DWORD XShowFriendsUI(DWORD dwUserIndex) { return 0; }
HRESULT XPartyGetUserList(XPARTY_USER_LIST *pUserList) { return S_OK; }
DWORD XContentGetThumbnail(DWORD dwUserIndex, const XCONTENT_DATA *pContentData, PBYTE pbThumbnail, PDWORD pcbThumbnail, PXOVERLAPPED *pOverlapped) { return 0; }
HRESULT XPartyGetUserList(XPARTY_USER_LIST* pUserList) { return S_OK; }
DWORD XContentGetThumbnail(DWORD dwUserIndex, const XCONTENT_DATA* pContentData, PBYTE pbThumbnail, PDWORD pcbThumbnail, PXOVERLAPPED* pOverlapped) { return 0; }
void XShowAchievementsUI(int i) {}
DWORD XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE Mode) { return 0; }
#ifndef _DURANGO
void PIXAddNamedCounter(int a, char *b, ...) {}
void PIXAddNamedCounter(int a, char* b, ...) {}
//#define PS3_USE_PIX_EVENTS
//#define PS4_USE_PIX_EVENTS
void PIXBeginNamedEvent(int a, char *b, ...)
void PIXBeginNamedEvent(int a, char* b, ...)
{
#ifdef PS4_USE_PIX_EVENTS
char buf[512];
va_list args;
va_start(args,b);
vsprintf(buf,b,args);
va_list args;
va_start(args, b);
vsprintf(buf, b, args);
sceRazorCpuPushMarker(buf, 0xffffffff, SCE_RAZOR_MARKER_ENABLE_HUD);
#endif
#ifdef PS3_USE_PIX_EVENTS
char buf[256];
wchar_t wbuf[256];
va_list args;
va_start(args,b);
vsprintf(buf,b,args);
va_list args;
va_start(args, b);
vsprintf(buf, b, args);
snPushMarker(buf);
// mbstowcs(wbuf,buf,256);
// RenderManager.BeginEvent(wbuf);
va_end(args);
// mbstowcs(wbuf,buf,256);
// RenderManager.BeginEvent(wbuf);
va_end(args);
#endif
}
#if 0//__PSVITA__
if( PixDepth < 64 )
{
char buf[512];
va_list args;
va_start(args,b);
vsprintf(buf,b,args);
sceRazorCpuPushMarkerWithHud(buf, 0xffffffff, SCE_RAZOR_MARKER_ENABLE_HUD);
}
PixDepth += 1;
if (PixDepth < 64)
{
char buf[512];
va_list args;
va_start(args, b);
vsprintf(buf, b, args);
sceRazorCpuPushMarkerWithHud(buf, 0xffffffff, SCE_RAZOR_MARKER_ENABLE_HUD);
}
PixDepth += 1;
#endif
@@ -113,17 +114,17 @@ void PIXEndNamedEvent()
#endif
#ifdef PS3_USE_PIX_EVENTS
snPopMarker();
// RenderManager.EndEvent();
// RenderManager.EndEvent();
#endif
#if 0//__PSVITA__
if( PixDepth <= 64 )
if (PixDepth <= 64)
{
sceRazorCpuPopMarker();
}
PixDepth -= 1;
#endif
}
void PIXSetMarkerDeprecated(int a, char *b, ...) {}
void PIXSetMarkerDeprecated(int a, char* b, ...) {}
#else
// 4J Stu - Removed this implementation in favour of a macro that will convert our string format
// conversion at compile time rather than at runtime
@@ -175,38 +176,33 @@ bool IsEqualXUID(PlayerUID a, PlayerUID b)
#endif
}
void XMemCpy(void *a, const void *b, size_t s) { memcpy(a, b, s); }
void XMemSet(void *a, int t, size_t s) { memset(a, t, s); }
void XMemSet128(void *a, int t, size_t s) { memset(a, t, s); }
void *XPhysicalAlloc(SIZE_T a, ULONG_PTR b, ULONG_PTR c, DWORD d) { return malloc(a); }
void XPhysicalFree(void *a) { free(a); }
void XMemCpy(void* a, const void* b, size_t s) { memcpy(a, b, s); }
void XMemSet(void* a, int t, size_t s) { memset(a, t, s); }
void XMemSet128(void* a, int t, size_t s) { memset(a, t, s); }
void* XPhysicalAlloc(SIZE_T a, ULONG_PTR b, ULONG_PTR c, DWORD d) { return malloc(a); }
void XPhysicalFree(void* a) { free(a); }
D3DXVECTOR3::D3DXVECTOR3() {}
D3DXVECTOR3::D3DXVECTOR3(float x,float y,float z) : x(x), y(y), z(z) {}
D3DXVECTOR3& D3DXVECTOR3::operator += ( CONST D3DXVECTOR3& add ) { x += add.x; y += add.y; z += add.z; return *this; }
D3DXVECTOR3::D3DXVECTOR3(float x, float y, float z) : x(x), y(y), z(z) {}
D3DXVECTOR3& D3DXVECTOR3::operator += (CONST D3DXVECTOR3 & add) { x += add.x; y += add.y; z += add.z; return *this; }
BYTE IQNetPlayer::GetSmallId() { return 0; }
void IQNetPlayer::SendData(IQNetPlayer *player, const void *pvData, DWORD dwDataSize, DWORD dwFlags)
BYTE IQNetPlayer::GetSmallId() { return m_smallId; }
void IQNetPlayer::SendData(IQNetPlayer * player, const void* pvData, DWORD dwDataSize, DWORD dwFlags)
{
app.DebugPrintf("Sending from 0x%x to 0x%x %d bytes\n",this,player,dwDataSize);
if (WinsockNetLayer::IsActive())
{
WinsockNetLayer::SendToSmallId(player->m_smallId, pvData, dwDataSize);
}
}
bool IQNetPlayer::IsSameSystem(IQNetPlayer *player) { return true; }
DWORD IQNetPlayer::GetSendQueueSize( IQNetPlayer *player, DWORD dwFlags ) { return 0; }
bool IQNetPlayer::IsSameSystem(IQNetPlayer * player) { return (this == player) || (!m_isRemote && !player->m_isRemote); }
DWORD IQNetPlayer::GetSendQueueSize(IQNetPlayer * player, DWORD dwFlags) { return 0; }
DWORD IQNetPlayer::GetCurrentRtt() { return 0; }
bool IQNetPlayer::IsHost() { return this == &IQNet::m_player[0]; }
bool IQNetPlayer::IsHost() { return m_isHostPlayer; }
bool IQNetPlayer::IsGuest() { return false; }
bool IQNetPlayer::IsLocal() { return true; }
PlayerUID IQNetPlayer::GetXuid() { return INVALID_XUID; }
LPCWSTR IQNetPlayer::GetGamertag()
{
static wchar_t tags[4][16];
int idx = GetUserIndex();
if(idx < 0 || idx >= 4) idx = 0;
mbstowcs(tags[idx], ProfileManager.GetGamertag(idx), 15);
tags[idx][15] = L'\0';
return tags[idx];
}
int IQNetPlayer::GetSessionIndex() { return 0; }
bool IQNetPlayer::IsLocal() { return !m_isRemote; }
PlayerUID IQNetPlayer::GetXuid() { return (PlayerUID)(0xe000d45248242f2e + m_smallId); }
LPCWSTR IQNetPlayer::GetGamertag() { return m_gamertag; }
int IQNetPlayer::GetSessionIndex() { return m_smallId; }
bool IQNetPlayer::IsTalking() { return false; }
bool IQNetPlayer::IsMutedByLocalUser(DWORD dwUserIndex) { return false; }
bool IQNetPlayer::HasVoice() { return false; }
@@ -219,22 +215,104 @@ ULONG_PTR IQNetPlayer::GetCustomDataValue() {
return m_customData;
}
IQNetPlayer IQNet::m_player[4];
IQNetPlayer IQNet::m_player[MINECRAFT_NET_MAX_PLAYERS];
DWORD IQNet::s_playerCount = 1;
bool IQNet::s_isHosting = true;
bool _bQNetStubGameRunning = false;
QNET_STATE _iQNetStubState = QNET_STATE_IDLE;
HRESULT IQNet::AddLocalPlayerByUserIndex(DWORD dwUserIndex){ return S_OK; }
IQNetPlayer *IQNet::GetHostPlayer() { return &m_player[0]; }
IQNetPlayer *IQNet::GetLocalPlayerByUserIndex(DWORD dwUserIndex) { return &m_player[dwUserIndex]; }
IQNetPlayer *IQNet::GetPlayerByIndex(DWORD dwPlayerIndex) { return &m_player[0]; }
IQNetPlayer *IQNet::GetPlayerBySmallId(BYTE SmallId){ return &m_player[0]; }
IQNetPlayer *IQNet::GetPlayerByXuid(PlayerUID xuid){ return &m_player[0]; }
DWORD IQNet::GetPlayerCount() { return 1; }
QNET_STATE IQNet::GetState() { return _bQNetStubGameRunning ? QNET_STATE_GAME_PLAY : QNET_STATE_IDLE; }
bool IQNet::IsHost() { return true; }
HRESULT IQNet::JoinGameFromInviteInfo(DWORD dwUserIndex, DWORD dwUserMask, const INVITE_INFO *pInviteInfo) { return S_OK; }
void IQNet::HostGame() { _bQNetStubGameRunning = true; }
void IQNet::EndGame() { _bQNetStubGameRunning = false; }
void Win64_SetupRemoteQNetPlayer(IQNetPlayer * player, BYTE smallId, bool isHost, bool isLocal)
{
player->m_smallId = smallId;
player->m_isRemote = !isLocal;
player->m_isHostPlayer = isHost;
swprintf_s(player->m_gamertag, 32, L"Player%d", smallId);
if (smallId >= IQNet::s_playerCount)
IQNet::s_playerCount = smallId + 1;
}
HRESULT IQNet::AddLocalPlayerByUserIndex(DWORD dwUserIndex) { return S_OK; }
IQNetPlayer* IQNet::GetHostPlayer() { return &m_player[0]; }
IQNetPlayer* IQNet::GetLocalPlayerByUserIndex(DWORD dwUserIndex)
{
if (s_isHosting)
{
if (dwUserIndex < MINECRAFT_NET_MAX_PLAYERS && !m_player[dwUserIndex].m_isRemote)
return &m_player[dwUserIndex];
return NULL;
}
if (dwUserIndex != 0)
return NULL;
for (DWORD i = 0; i < s_playerCount; i++)
{
if (!m_player[i].m_isRemote)
return &m_player[i];
}
return NULL;
}
static bool Win64_IsActivePlayer(IQNetPlayer * p, DWORD index)
{
if (index == 0) return true;
return (p->GetCustomDataValue() != 0);
}
IQNetPlayer* IQNet::GetPlayerByIndex(DWORD dwPlayerIndex)
{
DWORD found = 0;
for (DWORD i = 0; i < s_playerCount; i++)
{
if (Win64_IsActivePlayer(&m_player[i], i))
{
if (found == dwPlayerIndex) return &m_player[i];
found++;
}
}
return &m_player[0];
}
IQNetPlayer* IQNet::GetPlayerBySmallId(BYTE SmallId)
{
for (DWORD i = 0; i < s_playerCount; i++)
{
if (m_player[i].m_smallId == SmallId && Win64_IsActivePlayer(&m_player[i], i)) return &m_player[i];
}
return NULL;
}
IQNetPlayer* IQNet::GetPlayerByXuid(PlayerUID xuid)
{
for (DWORD i = 0; i < s_playerCount; i++)
{
if (Win64_IsActivePlayer(&m_player[i], i) && m_player[i].GetXuid() == xuid) return &m_player[i];
}
return &m_player[0];
}
DWORD IQNet::GetPlayerCount()
{
DWORD count = 0;
for (DWORD i = 0; i < s_playerCount; i++)
{
if (Win64_IsActivePlayer(&m_player[i], i)) count++;
}
return count;
}
QNET_STATE IQNet::GetState() { return _iQNetStubState; }
bool IQNet::IsHost() { return s_isHosting; }
HRESULT IQNet::JoinGameFromInviteInfo(DWORD dwUserIndex, DWORD dwUserMask, const INVITE_INFO * pInviteInfo) { return S_OK; }
void IQNet::HostGame() { _iQNetStubState = QNET_STATE_SESSION_STARTING; s_isHosting = true; }
void IQNet::ClientJoinGame() { _iQNetStubState = QNET_STATE_SESSION_STARTING; s_isHosting = false; }
void IQNet::EndGame()
{
_iQNetStubState = QNET_STATE_IDLE;
s_isHosting = false;
s_playerCount = 1;
for (int i = 1; i < MINECRAFT_NET_MAX_PLAYERS; i++)
{
m_player[i].m_smallId = 0;
m_player[i].m_isRemote = false;
m_player[i].m_isHostPlayer = false;
m_player[i].m_gamertag[0] = 0;
m_player[i].SetCustomDataValue(0);
}
}
DWORD MinecraftDynamicConfigurations::GetTrialTime() { return DYNAMIC_CONFIG_DEFAULT_TRIAL_TIME; }
@@ -244,9 +322,9 @@ void XSetThreadProcessor(HANDLE a, int b) {}
// #endif // __PS3__
DWORD XUserGetSigninInfo(
DWORD dwUserIndex,
DWORD dwFlags,
PXUSER_SIGNIN_INFO pSigninInfo
DWORD dwUserIndex,
DWORD dwFlags,
PXUSER_SIGNIN_INFO pSigninInfo
)
{
return 0;
@@ -257,16 +335,16 @@ LPCWSTR CXuiStringTable::Lookup(UINT nIndex) { return L"String"; }
void CXuiStringTable::Clear() {}
HRESULT CXuiStringTable::Load(LPCWSTR szId) { return S_OK; }
DWORD XUserAreUsersFriends( DWORD dwUserIndex, PPlayerUID pXuids, DWORD dwXuidCount, PBOOL pfResult, void *pOverlapped) { return 0; }
DWORD XUserAreUsersFriends(DWORD dwUserIndex, PPlayerUID pXuids, DWORD dwXuidCount, PBOOL pfResult, void* pOverlapped) { return 0; }
#if defined __ORBIS__ || defined __PS3__ || defined _XBOX_ONE
#else
HRESULT XMemDecompress(
XMEMDECOMPRESSION_CONTEXT Context,
VOID *pDestination,
SIZE_T *pDestSize,
CONST VOID *pSource,
SIZE_T SrcSize
XMEMDECOMPRESSION_CONTEXT Context,
VOID * pDestination,
SIZE_T * pDestSize,
CONST VOID * pSource,
SIZE_T SrcSize
)
{
memcpy(pDestination, pSource, SrcSize);
@@ -276,12 +354,12 @@ HRESULT XMemDecompress(
/*
DECOMPRESSOR_HANDLE Decompressor = (DECOMPRESSOR_HANDLE)Context;
if( Decompress(
Decompressor, // Decompressor handle
(void *)pSource, // Compressed data
SrcSize, // Compressed data size
pDestination, // Decompressed buffer
*pDestSize, // Decompressed buffer size
pDestSize) ) // Decompressed data size
Decompressor, // Decompressor handle
(void *)pSource, // Compressed data
SrcSize, // Compressed data size
pDestination, // Decompressed buffer
*pDestSize, // Decompressed buffer size
pDestSize) ) // Decompressed data size
{
return S_OK;
}
@@ -293,11 +371,11 @@ HRESULT XMemDecompress(
}
HRESULT XMemCompress(
XMEMCOMPRESSION_CONTEXT Context,
VOID *pDestination,
SIZE_T *pDestSize,
CONST VOID *pSource,
SIZE_T SrcSize
XMEMCOMPRESSION_CONTEXT Context,
VOID * pDestination,
SIZE_T * pDestSize,
CONST VOID * pSource,
SIZE_T SrcSize
)
{
memcpy(pDestination, pSource, SrcSize);
@@ -324,10 +402,10 @@ HRESULT XMemCompress(
}
HRESULT XMemCreateCompressionContext(
XMEMCODEC_TYPE CodecType,
CONST VOID *pCodecParams,
DWORD Flags,
XMEMCOMPRESSION_CONTEXT *pContext
XMEMCODEC_TYPE CodecType,
CONST VOID * pCodecParams,
DWORD Flags,
XMEMCOMPRESSION_CONTEXT * pContext
)
{
/*
@@ -345,10 +423,10 @@ HRESULT XMemCreateCompressionContext(
}
HRESULT XMemCreateDecompressionContext(
XMEMCODEC_TYPE CodecType,
CONST VOID *pCodecParams,
DWORD Flags,
XMEMDECOMPRESSION_CONTEXT *pContext
XMEMCODEC_TYPE CodecType,
CONST VOID * pCodecParams,
DWORD Flags,
XMEMDECOMPRESSION_CONTEXT * pContext
)
{
/*
@@ -367,14 +445,14 @@ HRESULT XMemCreateDecompressionContext(
void XMemDestroyCompressionContext(XMEMCOMPRESSION_CONTEXT Context)
{
// COMPRESSOR_HANDLE Compressor = (COMPRESSOR_HANDLE)Context;
// CloseCompressor(Compressor);
// COMPRESSOR_HANDLE Compressor = (COMPRESSOR_HANDLE)Context;
// CloseCompressor(Compressor);
}
void XMemDestroyDecompressionContext(XMEMDECOMPRESSION_CONTEXT Context)
{
// DECOMPRESSOR_HANDLE Decompressor = (DECOMPRESSOR_HANDLE)Context;
// CloseDecompressor(Decompressor);
// DECOMPRESSOR_HANDLE Decompressor = (DECOMPRESSOR_HANDLE)Context;
// CloseDecompressor(Decompressor);
}
#endif
@@ -389,62 +467,62 @@ DWORD XEnableGuestSignin(BOOL fEnable) { return 0; }
/////////////////////////////////////////////// Profile library
#ifdef _WINDOWS64
static void *profileData[4];
static void* profileData[4];
static bool s_bProfileIsFullVersion;
void C_4JProfile::Initialise( DWORD dwTitleID,
DWORD dwOfferID,
unsigned short usProfileVersion,
UINT uiProfileValuesC,
UINT uiProfileSettingsC,
DWORD *pdwProfileSettingsA,
int iGameDefinedDataSizeX4,
unsigned int *puiGameDefinedDataChangedBitmask)
void C_4JProfile::Initialise(DWORD dwTitleID,
DWORD dwOfferID,
unsigned short usProfileVersion,
UINT uiProfileValuesC,
UINT uiProfileSettingsC,
DWORD * pdwProfileSettingsA,
int iGameDefinedDataSizeX4,
unsigned int* puiGameDefinedDataChangedBitmask)
{
for( int i = 0; i < 4; i++ )
for (int i = 0; i < 4; i++)
{
profileData[i] = new byte[iGameDefinedDataSizeX4/4];
ZeroMemory(profileData[i],sizeof(byte)*iGameDefinedDataSizeX4/4);
profileData[i] = new byte[iGameDefinedDataSizeX4 / 4];
ZeroMemory(profileData[i], sizeof(byte) * iGameDefinedDataSizeX4 / 4);
// Set some sane initial values!
GAME_SETTINGS *pGameSettings = (GAME_SETTINGS *)profileData[i];
pGameSettings->ucMenuSensitivity=100; //eGameSetting_Sensitivity_InMenu
pGameSettings->ucInterfaceOpacity=80; //eGameSetting_Sensitivity_InMenu
pGameSettings->usBitmaskValues|=0x0200; //eGameSetting_DisplaySplitscreenGamertags - on
pGameSettings->usBitmaskValues|=0x0400; //eGameSetting_Hints - on
pGameSettings->usBitmaskValues|=0x1000; //eGameSetting_Autosave - 2
pGameSettings->usBitmaskValues|=0x8000; //eGameSetting_Tooltips - on
pGameSettings->uiBitmaskValues=0L; // reset
pGameSettings->uiBitmaskValues|=GAMESETTING_CLOUDS; //eGameSetting_Clouds - on
pGameSettings->uiBitmaskValues|=GAMESETTING_ONLINE; //eGameSetting_GameSetting_Online - on
pGameSettings->uiBitmaskValues|=GAMESETTING_FRIENDSOFFRIENDS; //eGameSetting_GameSetting_FriendsOfFriends - on
pGameSettings->uiBitmaskValues|=GAMESETTING_DISPLAYUPDATEMSG; //eGameSetting_DisplayUpdateMessage (counter)
pGameSettings->uiBitmaskValues&=~GAMESETTING_BEDROCKFOG; //eGameSetting_BedrockFog - off
pGameSettings->uiBitmaskValues|=GAMESETTING_DISPLAYHUD; //eGameSetting_DisplayHUD - on
pGameSettings->uiBitmaskValues|=GAMESETTING_DISPLAYHAND; //eGameSetting_DisplayHand - on
pGameSettings->uiBitmaskValues|=GAMESETTING_CUSTOMSKINANIM; //eGameSetting_CustomSkinAnim - on
pGameSettings->uiBitmaskValues|=GAMESETTING_DEATHMESSAGES; //eGameSetting_DeathMessages - on
pGameSettings->uiBitmaskValues|=(GAMESETTING_UISIZE&0x00000800); // uisize 2
pGameSettings->uiBitmaskValues|=(GAMESETTING_UISIZE_SPLITSCREEN&0x00004000); // splitscreen ui size 3
pGameSettings->uiBitmaskValues|=GAMESETTING_ANIMATEDCHARACTER; //eGameSetting_AnimatedCharacter - on
GAME_SETTINGS* pGameSettings = (GAME_SETTINGS*)profileData[i];
pGameSettings->ucMenuSensitivity = 100; //eGameSetting_Sensitivity_InMenu
pGameSettings->ucInterfaceOpacity = 80; //eGameSetting_Sensitivity_InMenu
pGameSettings->usBitmaskValues |= 0x0200; //eGameSetting_DisplaySplitscreenGamertags - on
pGameSettings->usBitmaskValues |= 0x0400; //eGameSetting_Hints - on
pGameSettings->usBitmaskValues |= 0x1000; //eGameSetting_Autosave - 2
pGameSettings->usBitmaskValues |= 0x8000; //eGameSetting_Tooltips - on
pGameSettings->uiBitmaskValues = 0L; // reset
pGameSettings->uiBitmaskValues |= GAMESETTING_CLOUDS; //eGameSetting_Clouds - on
pGameSettings->uiBitmaskValues |= GAMESETTING_ONLINE; //eGameSetting_GameSetting_Online - on
pGameSettings->uiBitmaskValues |= GAMESETTING_FRIENDSOFFRIENDS; //eGameSetting_GameSetting_FriendsOfFriends - on
pGameSettings->uiBitmaskValues |= GAMESETTING_DISPLAYUPDATEMSG; //eGameSetting_DisplayUpdateMessage (counter)
pGameSettings->uiBitmaskValues &= ~GAMESETTING_BEDROCKFOG; //eGameSetting_BedrockFog - off
pGameSettings->uiBitmaskValues |= GAMESETTING_DISPLAYHUD; //eGameSetting_DisplayHUD - on
pGameSettings->uiBitmaskValues |= GAMESETTING_DISPLAYHAND; //eGameSetting_DisplayHand - on
pGameSettings->uiBitmaskValues |= GAMESETTING_CUSTOMSKINANIM; //eGameSetting_CustomSkinAnim - on
pGameSettings->uiBitmaskValues |= GAMESETTING_DEATHMESSAGES; //eGameSetting_DeathMessages - on
pGameSettings->uiBitmaskValues |= (GAMESETTING_UISIZE & 0x00000800); // uisize 2
pGameSettings->uiBitmaskValues |= (GAMESETTING_UISIZE_SPLITSCREEN & 0x00004000); // splitscreen ui size 3
pGameSettings->uiBitmaskValues |= GAMESETTING_ANIMATEDCHARACTER; //eGameSetting_AnimatedCharacter - on
// TU12
// favorite skins added, but only set in TU12 - set to FFs
for(int i=0;i<MAX_FAVORITE_SKINS;i++)
for (int i = 0; i < MAX_FAVORITE_SKINS; i++)
{
pGameSettings->uiFavoriteSkinA[i]=0xFFFFFFFF;
pGameSettings->uiFavoriteSkinA[i] = 0xFFFFFFFF;
}
pGameSettings->ucCurrentFavoriteSkinPos=0;
pGameSettings->ucCurrentFavoriteSkinPos = 0;
// Added a bitmask in TU13 to enable/disable display of the Mash-up pack worlds in the saves list
pGameSettings->uiMashUpPackWorldsDisplay = 0xFFFFFFFF;
// PS3DEC13
pGameSettings->uiBitmaskValues&=~GAMESETTING_PS3EULAREAD; //eGameSetting_PS3_EULA_Read - off
pGameSettings->uiBitmaskValues &= ~GAMESETTING_PS3EULAREAD; //eGameSetting_PS3_EULA_Read - off
// PS3 1.05 - added Greek
pGameSettings->ucLanguage = MINECRAFT_LANGUAGE_DEFAULT; // use the system language
// PS Vita - network mode added
pGameSettings->uiBitmaskValues&=~GAMESETTING_PSVITANETWORKMODEADHOC; //eGameSetting_PSVita_NetworkModeAdhoc - off
pGameSettings->uiBitmaskValues &= ~GAMESETTING_PSVITANETWORKMODEADHOC; //eGameSetting_PSVita_NetworkModeAdhoc - off
// Tutorials for most menus, and a few other things
@@ -453,90 +531,91 @@ void C_4JProfile::Initialise( DWORD dwTitleID,
pGameSettings->ucTutorialCompletion[2] = 0xF;
// Has gone halfway through the tutorial
pGameSettings->ucTutorialCompletion[28] |= 1<<0;
pGameSettings->ucTutorialCompletion[28] |= 1 << 0;
}
}
void C_4JProfile::SetTrialTextStringTable(CXuiStringTable *pStringTable,int iAccept,int iReject) {}
void C_4JProfile::SetTrialAwardText(eAwardType AwardType,int iTitle,int iText) {}
void C_4JProfile::SetTrialTextStringTable(CXuiStringTable * pStringTable, int iAccept, int iReject) {}
void C_4JProfile::SetTrialAwardText(eAwardType AwardType, int iTitle, int iText) {}
int C_4JProfile::GetLockedProfile() { return 0; }
void C_4JProfile::SetLockedProfile(int iProf) {}
bool C_4JProfile::IsSignedIn(int iQuadrant) { return ( iQuadrant == 0); }
bool C_4JProfile::IsSignedIn(int iQuadrant) { return (iQuadrant == 0); }
bool C_4JProfile::IsSignedInLive(int iProf) { return true; }
bool C_4JProfile::IsGuest(int iQuadrant) { return false; }
UINT C_4JProfile::RequestSignInUI(bool bFromInvite,bool bLocalGame,bool bNoGuestsAllowed,bool bMultiplayerSignIn,bool bAddUser, int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant) { return 0; }
UINT C_4JProfile::DisplayOfflineProfile(int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant) { return 0; }
UINT C_4JProfile::RequestConvertOfflineToGuestUI(int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant) { return 0; }
UINT C_4JProfile::RequestSignInUI(bool bFromInvite, bool bLocalGame, bool bNoGuestsAllowed, bool bMultiplayerSignIn, bool bAddUser, int(*Func)(LPVOID, const bool, const int iPad), LPVOID lpParam, int iQuadrant) { return 0; }
UINT C_4JProfile::DisplayOfflineProfile(int(*Func)(LPVOID, const bool, const int iPad), LPVOID lpParam, int iQuadrant) { return 0; }
UINT C_4JProfile::RequestConvertOfflineToGuestUI(int(*Func)(LPVOID, const bool, const int iPad), LPVOID lpParam, int iQuadrant) { return 0; }
void C_4JProfile::SetPrimaryPlayerChanged(bool bVal) {}
bool C_4JProfile::QuerySigninStatus(void) { return true; }
void C_4JProfile::GetXUID(int iPad, PlayerUID *pXuid,bool bOnlineXuid) {*pXuid = 0xe000d45248242f2e; }
BOOL C_4JProfile::AreXUIDSEqual(PlayerUID xuid1,PlayerUID xuid2) { return false; }
void C_4JProfile::GetXUID(int iPad, PlayerUID * pXuid, bool bOnlineXuid)
{
#ifdef _WINDOWS64
if (iPad != 0)
{
*pXuid = INVALID_XUID;
return;
}
if (IQNet::s_isHosting)
*pXuid = 0xe000d45248242f2e;
else
*pXuid = 0xe000d45248242f2e + WinsockNetLayer::GetLocalSmallId();
#else
* pXuid = 0xe000d45248242f2e + iPad;
#endif
}
BOOL C_4JProfile::AreXUIDSEqual(PlayerUID xuid1, PlayerUID xuid2) { return xuid1 == xuid2; }
BOOL C_4JProfile::XUIDIsGuest(PlayerUID xuid) { return false; }
bool C_4JProfile::AllowedToPlayMultiplayer(int iProf) { return true; }
#if defined(__ORBIS__)
bool C_4JProfile::GetChatAndContentRestrictions(int iPad, bool thisQuadrantOnly, bool *pbChatRestricted,bool *pbContentRestricted,int *piAge)
bool C_4JProfile::GetChatAndContentRestrictions(int iPad, bool thisQuadrantOnly, bool* pbChatRestricted, bool* pbContentRestricted, int* piAge)
{
if(pbChatRestricted) *pbChatRestricted = false;
if(pbContentRestricted) *pbContentRestricted = false;
if(piAge) *piAge = 100;
if (pbChatRestricted) *pbChatRestricted = false;
if (pbContentRestricted) *pbContentRestricted = false;
if (piAge) *piAge = 100;
return true;
}
#endif
void C_4JProfile::StartTrialGame() {}
void C_4JProfile::AllowedPlayerCreatedContent(int iPad, bool thisQuadrantOnly, BOOL *allAllowed, BOOL *friendsAllowed) {}
BOOL C_4JProfile::CanViewPlayerCreatedContent(int iPad, bool thisQuadrantOnly, PPlayerUID pXuids, DWORD dwXuidCount ) { return true; }
bool C_4JProfile::GetProfileAvatar(int iPad,int( *Func)(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes), LPVOID lpParam) { return false; }
void C_4JProfile::AllowedPlayerCreatedContent(int iPad, bool thisQuadrantOnly, BOOL * allAllowed, BOOL * friendsAllowed) {}
BOOL C_4JProfile::CanViewPlayerCreatedContent(int iPad, bool thisQuadrantOnly, PPlayerUID pXuids, DWORD dwXuidCount) { return true; }
bool C_4JProfile::GetProfileAvatar(int iPad, int(*Func)(LPVOID lpParam, PBYTE pbThumbnail, DWORD dwThumbnailBytes), LPVOID lpParam) { return false; }
void C_4JProfile::CancelProfileAvatarRequest() {}
int C_4JProfile::GetPrimaryPad() { return 0; }
void C_4JProfile::SetPrimaryPad(int iPad) {}
#ifdef _DURANGO
char fakeGamerTag[32] = "PlayerName";
void SetFakeGamertag(char *name){ strcpy_s(fakeGamerTag, name); }
char* C_4JProfile::GetGamertag(int iPad){ return fakeGamerTag; }
void SetFakeGamertag(char* name) { strcpy_s(fakeGamerTag, name); }
char* C_4JProfile::GetGamertag(int iPad) { return fakeGamerTag; }
#else
char* C_4JProfile::GetGamertag(int iPad)
{
static char tags[4][16] = { "Player 1", "Player 2", "Player 3", "Player 4" };
if(iPad >= 0 && iPad < 4) return tags[iPad];
return tags[0];
}
wstring C_4JProfile::GetDisplayName(int iPad)
{
switch(iPad)
{
case 1: return L"Player 2";
case 2: return L"Player 3";
case 3: return L"Player 4";
default: return L"Player 1";
}
}
char* C_4JProfile::GetGamertag(int iPad) { extern char g_Win64Username[17]; return g_Win64Username; }
wstring C_4JProfile::GetDisplayName(int iPad) { extern wchar_t g_Win64UsernameW[17]; return g_Win64UsernameW; }
#endif
bool C_4JProfile::IsFullVersion() { return s_bProfileIsFullVersion; }
void C_4JProfile::SetSignInChangeCallback(void ( *Func)(LPVOID, bool, unsigned int),LPVOID lpParam) {}
void C_4JProfile::SetNotificationsCallback(void ( *Func)(LPVOID, DWORD, unsigned int),LPVOID lpParam) {}
void C_4JProfile::SetSignInChangeCallback(void (*Func)(LPVOID, bool, unsigned int), LPVOID lpParam) {}
void C_4JProfile::SetNotificationsCallback(void (*Func)(LPVOID, DWORD, unsigned int), LPVOID lpParam) {}
bool C_4JProfile::RegionIsNorthAmerica(void) { return false; }
bool C_4JProfile::LocaleIsUSorCanada(void) { return false; }
HRESULT C_4JProfile::GetLiveConnectionStatus() { return S_OK; }
bool C_4JProfile::IsSystemUIDisplayed() { return false; }
void C_4JProfile::SetProfileReadErrorCallback(void ( *Func)(LPVOID), LPVOID lpParam) {}
int( *defaultOptionsCallback)(LPVOID,C_4JProfile::PROFILESETTINGS *, const int iPad) = NULL;
void C_4JProfile::SetProfileReadErrorCallback(void (*Func)(LPVOID), LPVOID lpParam) {}
int(*defaultOptionsCallback)(LPVOID, C_4JProfile::PROFILESETTINGS*, const int iPad) = NULL;
LPVOID lpProfileParam = NULL;
int C_4JProfile::SetDefaultOptionsCallback(int( *Func)(LPVOID,PROFILESETTINGS *, const int iPad),LPVOID lpParam)
int C_4JProfile::SetDefaultOptionsCallback(int(*Func)(LPVOID, PROFILESETTINGS*, const int iPad), LPVOID lpParam)
{
defaultOptionsCallback = Func;
lpProfileParam = lpParam;
return 0;
}
int C_4JProfile::SetOldProfileVersionCallback(int( *Func)(LPVOID,unsigned char *, const unsigned short,const int),LPVOID lpParam) { return 0; }
int C_4JProfile::SetOldProfileVersionCallback(int(*Func)(LPVOID, unsigned char*, const unsigned short, const int), LPVOID lpParam) { return 0; }
// To store the dashboard preferences for controller flipped, etc.
C_4JProfile::PROFILESETTINGS ProfileSettingsA[XUSER_MAX_COUNT];
C_4JProfile::PROFILESETTINGS * C_4JProfile::GetDashboardProfileSettings(int iPad) { return &ProfileSettingsA[iPad]; }
C_4JProfile::PROFILESETTINGS* C_4JProfile::GetDashboardProfileSettings(int iPad) { return &ProfileSettingsA[iPad]; }
void C_4JProfile::WriteToProfile(int iQuadrant, bool bGameDefinedDataChanged, bool bOverride5MinuteLimitOnProfileWrites) {}
void C_4JProfile::ForceQueuedProfileWrites(int iPad) {}
void *C_4JProfile::GetGameDefinedProfileData(int iQuadrant)
void* C_4JProfile::GetGameDefinedProfileData(int iQuadrant)
{
// 4J Stu - Don't reset the options when we call this!!
//defaultOptionsCallback(lpProfileParam, (C_4JProfile::PROFILESETTINGS *)profileData[iQuadrant], iQuadrant);
@@ -545,9 +624,10 @@ void *C_4JProfile::GetGameDefinedProfileData(int iQuadrant)
return profileData[iQuadrant];
}
void C_4JProfile::ResetProfileProcessState() {}
void C_4JProfile::Tick( void ) {}
void C_4JProfile::RegisterAward(int iAwardNumber,int iGamerconfigID, eAwardType eType, bool bLeaderboardAffected,
CXuiStringTable*pStringTable, int iTitleStr, int iTextStr, int iAcceptStr, char *pszThemeName, unsigned int ulThemeSize) {}
void C_4JProfile::Tick(void) {}
void C_4JProfile::RegisterAward(int iAwardNumber, int iGamerconfigID, eAwardType eType, bool bLeaderboardAffected,
CXuiStringTable * pStringTable, int iTitleStr, int iTextStr, int iAcceptStr, char* pszThemeName, unsigned int ulThemeSize) {
}
int C_4JProfile::GetAwardId(int iAwardNumber) { return 0; }
eAwardType C_4JProfile::GetAwardType(int iAwardNumber) { return eAwardType_Achievement; }
bool C_4JProfile::CanBeAwarded(int iQuadrant, int iAwardNumber) { return false; }
@@ -555,11 +635,11 @@ void C_4JProfile::Award(int iQuadrant, int iAwardNumber, bool bForce) {}
bool C_4JProfile::IsAwardsFlagSet(int iQuadrant, int iAward) { return false; }
void C_4JProfile::RichPresenceInit(int iPresenceCount, int iContextCount) {}
void C_4JProfile::RegisterRichPresenceContext(int iGameConfigContextID) {}
void C_4JProfile::SetRichPresenceContextValue(int iPad,int iContextID, int iVal) {}
void C_4JProfile::SetCurrentGameActivity(int iPad,int iNewPresence, bool bSetOthersToIdle) {}
void C_4JProfile::SetRichPresenceContextValue(int iPad, int iContextID, int iVal) {}
void C_4JProfile::SetCurrentGameActivity(int iPad, int iNewPresence, bool bSetOthersToIdle) {}
void C_4JProfile::DisplayFullVersionPurchase(bool bRequired, int iQuadrant, int iUpsellParam) {}
void C_4JProfile::SetUpsellCallback(void ( *Func)(LPVOID lpParam, eUpsellType type, eUpsellResponse response, int iUserData),LPVOID lpParam) {}
void C_4JProfile::SetDebugFullOverride(bool bVal) {s_bProfileIsFullVersion = bVal;}
void C_4JProfile::SetUpsellCallback(void (*Func)(LPVOID lpParam, eUpsellType type, eUpsellResponse response, int iUserData), LPVOID lpParam) {}
void C_4JProfile::SetDebugFullOverride(bool bVal) { s_bProfileIsFullVersion = bVal; }
void C_4JProfile::ShowProfileCard(int iPad, PlayerUID targetUid) {}
/////////////////////////////////////////////// Storage library
@@ -567,60 +647,60 @@ void C_4JProfile::ShowProfileCard(int iPad, PlayerUID targetUid) {}
#if 0
C4JStorage::C4JStorage() {}
void C4JStorage::Tick() {}
C4JStorage::EMessageResult C4JStorage::RequestMessageBox(UINT uiTitle, UINT uiText, UINT *uiOptionA,UINT uiOptionC, DWORD dwPad, int( *Func)(LPVOID,int,const C4JStorage::EMessageResult),LPVOID lpParam, C4JStringTable *pStringTable, WCHAR *pwchFormatString,DWORD dwFocusButton) { return C4JStorage::EMessage_Undefined; }
C4JStorage::EMessageResult C4JStorage::GetMessageBoxResult() { return C4JStorage::EMessage_Undefined; }
bool C4JStorage::SetSaveDevice(int( *Func)(LPVOID,const bool),LPVOID lpParam, bool bForceResetOfSaveDevice) { return true; }
void C4JStorage::Init(LPCWSTR pwchDefaultSaveName,char *pszSavePackName,int iMinimumSaveSize, int( *Func)(LPVOID, const ESavingMessage, int),LPVOID lpParam) {}
C4JStorage::EMessageResult C4JStorage::RequestMessageBox(UINT uiTitle, UINT uiText, UINT * uiOptionA, UINT uiOptionC, DWORD dwPad, int(*Func)(LPVOID, int, const C4JStorage::EMessageResult), LPVOID lpParam, C4JStringTable * pStringTable, WCHAR * pwchFormatString, DWORD dwFocusButton) { return C4JStorage::EMessage_Undefined; }
C4JStorage::EMessageResult C4JStorage::GetMessageBoxResult() { return C4JStorage::EMessage_Undefined; }
bool C4JStorage::SetSaveDevice(int(*Func)(LPVOID, const bool), LPVOID lpParam, bool bForceResetOfSaveDevice) { return true; }
void C4JStorage::Init(LPCWSTR pwchDefaultSaveName, char* pszSavePackName, int iMinimumSaveSize, int(*Func)(LPVOID, const ESavingMessage, int), LPVOID lpParam) {}
void C4JStorage::ResetSaveData() {}
void C4JStorage::SetDefaultSaveNameForKeyboardDisplay(LPCWSTR pwchDefaultSaveName) {}
void C4JStorage::SetSaveTitle(LPCWSTR pwchDefaultSaveName) {}
LPCWSTR C4JStorage::GetSaveTitle() { return L""; }
bool C4JStorage::GetSaveUniqueNumber(INT *piVal) { return true; }
bool C4JStorage::GetSaveUniqueFilename(char *pszName) { return true; }
void C4JStorage::SetSaveUniqueFilename(char *szFilename) { }
void C4JStorage::SetState(ESaveGameControlState eControlState,int( *Func)(LPVOID,const bool),LPVOID lpParam) {}
bool C4JStorage::GetSaveUniqueNumber(INT * piVal) { return true; }
bool C4JStorage::GetSaveUniqueFilename(char* pszName) { return true; }
void C4JStorage::SetSaveUniqueFilename(char* szFilename) {}
void C4JStorage::SetState(ESaveGameControlState eControlState, int(*Func)(LPVOID, const bool), LPVOID lpParam) {}
void C4JStorage::SetSaveDisabled(bool bDisable) {}
bool C4JStorage::GetSaveDisabled(void) { return false; }
unsigned int C4JStorage::GetSaveSize() { return 0; }
void C4JStorage::GetSaveData(void *pvData,unsigned int *pulBytes) {}
void C4JStorage::GetSaveData(void* pvData, unsigned int* pulBytes) {}
PVOID C4JStorage::AllocateSaveData(unsigned int ulBytes) { return new char[ulBytes]; }
void C4JStorage::SaveSaveData(unsigned int ulBytes,PBYTE pbThumbnail,DWORD cbThumbnail,PBYTE pbTextData, DWORD dwTextLen) {}
void C4JStorage::CopySaveDataToNewSave(PBYTE pbThumbnail,DWORD cbThumbnail,WCHAR *wchNewName,int ( *Func)(LPVOID lpParam, bool), LPVOID lpParam) {}
void C4JStorage::SetSaveDeviceSelected(unsigned int uiPad,bool bSelected) {}
void C4JStorage::SaveSaveData(unsigned int ulBytes, PBYTE pbThumbnail, DWORD cbThumbnail, PBYTE pbTextData, DWORD dwTextLen) {}
void C4JStorage::CopySaveDataToNewSave(PBYTE pbThumbnail, DWORD cbThumbnail, WCHAR * wchNewName, int (*Func)(LPVOID lpParam, bool), LPVOID lpParam) {}
void C4JStorage::SetSaveDeviceSelected(unsigned int uiPad, bool bSelected) {}
bool C4JStorage::GetSaveDeviceSelected(unsigned int iPad) { return true; }
C4JStorage::ELoadGameStatus C4JStorage::DoesSaveExist(bool *pbExists) { return C4JStorage::ELoadGame_Idle; }
C4JStorage::ELoadGameStatus C4JStorage::DoesSaveExist(bool* pbExists) { return C4JStorage::ELoadGame_Idle; }
bool C4JStorage::EnoughSpaceForAMinSaveGame() { return true; }
void C4JStorage::SetSaveMessageVPosition(float fY) {}
//C4JStorage::ESGIStatus C4JStorage::GetSavesInfo(int iPad,bool ( *Func)(LPVOID, int, CACHEINFOSTRUCT *, int, HRESULT),LPVOID lpParam,char *pszSavePackName) { return C4JStorage::ESGIStatus_Idle; }
C4JStorage::ESaveGameState C4JStorage::GetSavesInfo(int iPad,int ( *Func)(LPVOID lpParam,SAVE_DETAILS *pSaveDetails,const bool),LPVOID lpParam,char *pszSavePackName) { return C4JStorage::ESaveGame_Idle; }
C4JStorage::ESaveGameState C4JStorage::GetSavesInfo(int iPad, int (*Func)(LPVOID lpParam, SAVE_DETAILS * pSaveDetails, const bool), LPVOID lpParam, char* pszSavePackName) { return C4JStorage::ESaveGame_Idle; }
void C4JStorage::GetSaveCacheFileInfo(DWORD dwFile,XCONTENT_DATA &xContentData) {}
void C4JStorage::GetSaveCacheFileInfo(DWORD dwFile, PBYTE *ppbImageData, DWORD *pdwImageBytes) {}
C4JStorage::ESaveGameState C4JStorage::LoadSaveData(PSAVE_INFO pSaveInfo,int( *Func)(LPVOID lpParam,const bool, const bool), LPVOID lpParam) {return C4JStorage::ESaveGame_Idle;}
C4JStorage::EDeleteGameStatus C4JStorage::DeleteSaveData(PSAVE_INFO pSaveInfo,int( *Func)(LPVOID lpParam,const bool), LPVOID lpParam) { return C4JStorage::EDeleteGame_Idle; }
PSAVE_DETAILS C4JStorage::ReturnSavesInfo() {return NULL;}
void C4JStorage::GetSaveCacheFileInfo(DWORD dwFile, XCONTENT_DATA & xContentData) {}
void C4JStorage::GetSaveCacheFileInfo(DWORD dwFile, PBYTE * ppbImageData, DWORD * pdwImageBytes) {}
C4JStorage::ESaveGameState C4JStorage::LoadSaveData(PSAVE_INFO pSaveInfo, int(*Func)(LPVOID lpParam, const bool, const bool), LPVOID lpParam) { return C4JStorage::ESaveGame_Idle; }
C4JStorage::EDeleteGameStatus C4JStorage::DeleteSaveData(PSAVE_INFO pSaveInfo, int(*Func)(LPVOID lpParam, const bool), LPVOID lpParam) { return C4JStorage::EDeleteGame_Idle; }
PSAVE_DETAILS C4JStorage::ReturnSavesInfo() { return NULL; }
void C4JStorage::RegisterMarketplaceCountsCallback(int ( *Func)(LPVOID lpParam, C4JStorage::DLC_TMS_DETAILS *, int), LPVOID lpParam ) {}
void C4JStorage::SetDLCPackageRoot(char *pszDLCRoot) {}
C4JStorage::EDLCStatus C4JStorage::GetDLCOffers(int iPad,int( *Func)(LPVOID, int, DWORD, int),LPVOID lpParam, DWORD dwOfferTypesBitmaskT) { return C4JStorage::EDLC_Idle; }
void C4JStorage::RegisterMarketplaceCountsCallback(int (*Func)(LPVOID lpParam, C4JStorage::DLC_TMS_DETAILS*, int), LPVOID lpParam) {}
void C4JStorage::SetDLCPackageRoot(char* pszDLCRoot) {}
C4JStorage::EDLCStatus C4JStorage::GetDLCOffers(int iPad, int(*Func)(LPVOID, int, DWORD, int), LPVOID lpParam, DWORD dwOfferTypesBitmaskT) { return C4JStorage::EDLC_Idle; }
DWORD C4JStorage::CancelGetDLCOffers() { return 0; }
void C4JStorage::ClearDLCOffers() {}
XMARKETPLACE_CONTENTOFFER_INFO& C4JStorage::GetOffer(DWORD dw) { static XMARKETPLACE_CONTENTOFFER_INFO retval = {0}; return retval; }
XMARKETPLACE_CONTENTOFFER_INFO& C4JStorage::GetOffer(DWORD dw) { static XMARKETPLACE_CONTENTOFFER_INFO retval = { 0 }; return retval; }
int C4JStorage::GetOfferCount() { return 0; }
DWORD C4JStorage::InstallOffer(int iOfferIDC,ULONGLONG *ullOfferIDA,int( *Func)(LPVOID, int, int),LPVOID lpParam, bool bTrial) { return 0; }
DWORD C4JStorage::GetAvailableDLCCount( int iPad) { return 0; }
XCONTENT_DATA& C4JStorage::GetDLC(DWORD dw) { static XCONTENT_DATA retval = {0}; return retval; }
C4JStorage::EDLCStatus C4JStorage::GetInstalledDLC(int iPad,int( *Func)(LPVOID, int, int),LPVOID lpParam) { return C4JStorage::EDLC_Idle; }
DWORD C4JStorage::MountInstalledDLC(int iPad,DWORD dwDLC,int( *Func)(LPVOID, int, DWORD,DWORD),LPVOID lpParam,LPCSTR szMountDrive) { return 0; }
DWORD C4JStorage::InstallOffer(int iOfferIDC, ULONGLONG * ullOfferIDA, int(*Func)(LPVOID, int, int), LPVOID lpParam, bool bTrial) { return 0; }
DWORD C4JStorage::GetAvailableDLCCount(int iPad) { return 0; }
XCONTENT_DATA& C4JStorage::GetDLC(DWORD dw) { static XCONTENT_DATA retval = { 0 }; return retval; }
C4JStorage::EDLCStatus C4JStorage::GetInstalledDLC(int iPad, int(*Func)(LPVOID, int, int), LPVOID lpParam) { return C4JStorage::EDLC_Idle; }
DWORD C4JStorage::MountInstalledDLC(int iPad, DWORD dwDLC, int(*Func)(LPVOID, int, DWORD, DWORD), LPVOID lpParam, LPCSTR szMountDrive) { return 0; }
DWORD C4JStorage::UnmountInstalledDLC(LPCSTR szMountDrive) { return 0; }
C4JStorage::ETMSStatus C4JStorage::ReadTMSFile(int iQuadrant,eGlobalStorage eStorageFacility,C4JStorage::eTMS_FileType eFileType, WCHAR *pwchFilename,BYTE **ppBuffer,DWORD *pdwBufferSize,int( *Func)(LPVOID, WCHAR *,int, bool, int),LPVOID lpParam, int iAction) { return C4JStorage::ETMSStatus_Idle; }
bool C4JStorage::WriteTMSFile(int iQuadrant,eGlobalStorage eStorageFacility,WCHAR *pwchFilename,BYTE *pBuffer,DWORD dwBufferSize) { return true; }
bool C4JStorage::DeleteTMSFile(int iQuadrant,eGlobalStorage eStorageFacility,WCHAR *pwchFilename) { return true; }
void C4JStorage::StoreTMSPathName(WCHAR *pwchName) {}
unsigned int C4JStorage::CRC(unsigned char *buf, int len) { return 0; }
C4JStorage::ETMSStatus C4JStorage::ReadTMSFile(int iQuadrant, eGlobalStorage eStorageFacility, C4JStorage::eTMS_FileType eFileType, WCHAR * pwchFilename, BYTE * *ppBuffer, DWORD * pdwBufferSize, int(*Func)(LPVOID, WCHAR*, int, bool, int), LPVOID lpParam, int iAction) { return C4JStorage::ETMSStatus_Idle; }
bool C4JStorage::WriteTMSFile(int iQuadrant, eGlobalStorage eStorageFacility, WCHAR * pwchFilename, BYTE * pBuffer, DWORD dwBufferSize) { return true; }
bool C4JStorage::DeleteTMSFile(int iQuadrant, eGlobalStorage eStorageFacility, WCHAR * pwchFilename) { return true; }
void C4JStorage::StoreTMSPathName(WCHAR * pwchName) {}
unsigned int C4JStorage::CRC(unsigned char* buf, int len) { return 0; }
struct PTMSPP_FILEDATA;
C4JStorage::ETMSStatus C4JStorage::TMSPP_ReadFile(int iPad,C4JStorage::eGlobalStorage eStorageFacility,C4JStorage::eTMS_FILETYPEVAL eFileTypeVal,LPCSTR szFilename,int( *Func)(LPVOID,int,int,PTMSPP_FILEDATA, LPCSTR)/*=NULL*/,LPVOID lpParam/*=NULL*/, int iUserData/*=0*/) {return C4JStorage::ETMSStatus_Idle;}
C4JStorage::ETMSStatus C4JStorage::TMSPP_ReadFile(int iPad, C4JStorage::eGlobalStorage eStorageFacility, C4JStorage::eTMS_FILETYPEVAL eFileTypeVal, LPCSTR szFilename, int(*Func)(LPVOID, int, int, PTMSPP_FILEDATA, LPCSTR)/*=NULL*/, LPVOID lpParam/*=NULL*/, int iUserData/*=0*/) { return C4JStorage::ETMSStatus_Idle; }
#endif // _WINDOWS64
#endif // __PS3__
@@ -636,8 +716,8 @@ BOOL CSentientManager::RecordHeartBeat(DWORD dwUserId) { return true; }
BOOL CSentientManager::RecordLevelStart(DWORD dwUserId, ESen_FriendOrMatch friendsOrMatch, ESen_CompeteOrCoop competeOrCoop, int difficulty, DWORD numberOfLocalPlayers, DWORD numberOfOnlinePlayers) { return true; }
BOOL CSentientManager::RecordLevelExit(DWORD dwUserId, ESen_LevelExitStatus levelExitStatus) { return true; }
BOOL CSentientManager::RecordLevelSaveOrCheckpoint(DWORD dwUserId, INT saveOrCheckPointID, INT saveSizeInBytes) { return true; }
BOOL CSentientManager::RecordLevelResume(DWORD dwUserId, ESen_FriendOrMatch friendsOrMatch, ESen_CompeteOrCoop competeOrCoop, int difficulty, DWORD numberOfLocalPlayers, DWORD numberOfOnlinePlayers, INT saveOrCheckPointID) { return true; }
BOOL CSentientManager::RecordPauseOrInactive(DWORD dwUserId) { return true; }
BOOL CSentientManager::RecordLevelResume(DWORD dwUserId, ESen_FriendOrMatch friendsOrMatch, ESen_CompeteOrCoop competeOrCoop, int difficulty, DWORD numberOfLocalPlayers, DWORD numberOfOnlinePlayers, INT saveOrCheckPointID) { return true; }
BOOL CSentientManager::RecordPauseOrInactive(DWORD dwUserId) { return true; }
BOOL CSentientManager::RecordUnpauseOrActive(DWORD dwUserId) { return true; }
BOOL CSentientManager::RecordMenuShown(DWORD dwUserId, INT menuID, INT optionalMenuSubID) { return true; }
BOOL CSentientManager::RecordAchievementUnlocked(DWORD dwUserId, INT achievementID, INT achievementGamerscore) { return true; }

View File

@@ -21547,6 +21547,7 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|ORBIS'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="Windows64\Network\WinsockNetLayer.h" />
<ClInclude Include="Windows64\Resource.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Durango'">true</ExcludedFromBuild>
@@ -38310,6 +38311,7 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Windows64\Network\WinsockNetLayer.cpp" />
<ClCompile Include="Windows64\Windows64_App.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Durango'">true</ExcludedFromBuild>

View File

@@ -723,9 +723,13 @@
<Filter Include="PSVita\Miles Sound System\lib">
<UniqueIdentifier>{0061db22-43de-4b54-a161-c43958cdcd7e}</UniqueIdentifier>
</Filter>
<Filter Include="net\minecraft\client\resources">
<Filter Include="net\minecraft\client\resources">
<UniqueIdentifier>{889a84db-3009-4a7c-8234-4bf93d412690}</UniqueIdentifier>
</Filter>
<Filter Include="Windows64\Source Files\Network">
<UniqueIdentifier>{e5d7fb24-25b8-413c-84ec-974bf0d4a3d1}</UniqueIdentifier>
</Filter>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="ReadMe.txt" />
@@ -3613,7 +3617,7 @@
<ClInclude Include="Common\UI\UIScene_Keyboard.h">
<Filter>Common\Source Files\UI\Scenes</Filter>
</ClInclude>
<ClInclude Include="Common\Leaderboards\SonyLeaderboardManager.h">
<ClInclude Include="Common\Leaderboards\SonyLeaderboardManager.h">
<Filter>Common\Source Files\Leaderboards</Filter>
</ClInclude>
<ClInclude Include="Common\Leaderboards\base64.h">
@@ -3769,6 +3773,9 @@
<ClInclude Include="Common\Leaderboards\LeaderboardInterface.h">
<Filter>Common\Source Files\Leaderboards</Filter>
</ClInclude>
<ClInclude Include="Windows64\Network\WinsockNetLayer.h">
<Filter>Windows64\Source Files\Network</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
@@ -5916,6 +5923,9 @@
<ClCompile Include="compat_shims.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Windows64\Network\WinsockNetLayer.cpp">
<Filter>Windows64\Source Files\Network</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Library Include="Xbox\4JLibs\libs\4J_Render_d.lib">

View File

@@ -6,6 +6,7 @@
#include "Minecraft.h"
#include "ClientConnection.h"
#include "LevelRenderer.h"
#include "Common\Network\GameNetworkManager.h"
#include "..\Minecraft.World\net.minecraft.world.level.h"
#include "..\Minecraft.World\net.minecraft.world.item.h"
#include "..\Minecraft.World\net.minecraft.world.entity.player.h"
@@ -85,6 +86,14 @@ bool MultiPlayerGameMode::destroyBlock(int x, int y, int z, int face)
if (oldTile == NULL) return false;
#ifdef _WINDOWS64
if (g_NetworkManager.IsHost())
{
level->levelEvent(LevelEvent::PARTICLES_DESTROY_BLOCK, x, y, z, oldTile->id + (level->getData(x, y, z) << Tile::TILE_NUM_SHIFT));
return true;
}
#endif
level->levelEvent(LevelEvent::PARTICLES_DESTROY_BLOCK, x, y, z, oldTile->id + (level->getData(x, y, z) << Tile::TILE_NUM_SHIFT));
int data = level->getData(x, y, z);

View File

@@ -20,6 +20,10 @@
Random *PendingConnection::random = new Random();
#ifdef _WINDOWS64
bool g_bRejectDuplicateNames = true;
#endif
PendingConnection::PendingConnection(MinecraftServer *server, Socket *socket, const wstring& id)
{
// 4J - added initialisers
@@ -166,6 +170,30 @@ void PendingConnection::handleLogin(shared_ptr<LoginPacket> packet)
{
disconnect(DisconnectPacket::eDisconnect_Banned);
}
#ifdef _WINDOWS64
else if (g_bRejectDuplicateNames)
{
bool nameTaken = false;
vector<shared_ptr<ServerPlayer> >& pl = server->getPlayers()->players;
for (unsigned int i = 0; i < pl.size(); i++)
{
if (pl[i] != NULL && pl[i]->name == name)
{
nameTaken = true;
break;
}
}
if (nameTaken)
{
app.DebugPrintf("Rejecting duplicate name: %ls\n", name.c_str());
disconnect(DisconnectPacket::eDisconnect_Banned);
}
else
{
handleAcceptedLogin(packet);
}
}
#endif
else
{
handleAcceptedLogin(packet);

View File

@@ -25,7 +25,7 @@
#include "..\Minecraft.World\net.minecraft.world.level.saveddata.h"
#include "..\Minecraft.World\JavaMath.h"
#include "..\Minecraft.World\EntityIO.h"
#ifdef _XBOX
#if defined(_XBOX) || defined(_WINDOWS64)
#include "Xbox\Network\NetworkPlayerXbox.h"
#elif defined(__PS3__) || defined(__ORBIS__)
#include "Common\Network\Sony\NetworkPlayerSony.h"
@@ -56,6 +56,11 @@ PlayerList::PlayerList(MinecraftServer *server)
maxPlayers = server->settings->getInt(L"max-players", 20);
doWhiteList = false;
#ifdef _WINDOWS64
maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
#else
maxPlayers = server->settings->getInt(L"max-players", 20);
#endif
InitializeCriticalSection(&m_kickPlayersCS);
InitializeCriticalSection(&m_closePlayersCS);
}
@@ -100,7 +105,14 @@ void PlayerList::placeNewPlayer(Connection *connection, shared_ptr<ServerPlayer>
}
}
#endif
#ifdef _WINDOWS64
if (networkPlayer != NULL && !networkPlayer->IsLocal())
{
NetworkPlayerXbox* nxp = (NetworkPlayerXbox*)networkPlayer;
IQNetPlayer* qnp = nxp->GetQNetPlayer();
wcsncpy_s(qnp->m_gamertag, 32, player->name.c_str(), _TRUNCATE);
}
#endif
// 4J Stu - TU-1 hotfix
// Fix for #13150 - When a player loads/joins a game after saving/leaving in the nether, sometimes they are spawned on top of the nether and cannot mine down
validatePlayerSpawnPosition(player);
@@ -227,7 +239,7 @@ void PlayerList::placeNewPlayer(Connection *connection, shared_ptr<ServerPlayer>
sendLevelInfo(player, level);
// 4J-PB - removed, since it needs to be localised in the language the client is in
//server->players->broadcastAll( shared_ptr<ChatPacket>( new ChatPacket(L"<22>e" + playerEntity->name + L" joined the game.") ) );
//server->players->broadcastAll( shared_ptr<ChatPacket>( new ChatPacket(L"<22>e" + playerEntity->name + L" joined the game.") ) );
broadcastAll( shared_ptr<ChatPacket>( new ChatPacket(player->name, ChatPacket::e_ChatPlayerJoinedGame) ) );
MemSect(14);
@@ -428,7 +440,7 @@ void PlayerList::add(shared_ptr<ServerPlayer> player)
// Some code from here has been moved to the above validatePlayerSpawnPosition function
// 4J Stu - Swapped these lines about so that we get the chunk visiblity packet way ahead of all the add tracked entity packets
// Fix for #9169 - ART : Sign text is replaced with the words <20>Awaiting approval<61>.
// Fix for #9169 - ART : Sign text is replaced with the words <20>Awaiting approval<61>.
changeDimension(player, NULL);
level->addEntity(player);
@@ -469,14 +481,12 @@ void PlayerList::remove(shared_ptr<ServerPlayer> player)
//4J Stu - We don't want to save the map data for guests, so when we are sure that the player is gone delete the map
if(player->isGuest()) playerIo->deleteMapFilesForPlayer(player);
ServerLevel *level = player->getLevel();
if (player->riding != NULL)
if (player->riding != NULL)
{
// remove mount first because the player unmounts when being
// removed, also remove mount because it's saved in the player's
// save tag
level->removeEntityImmediately(player->riding);
app.DebugPrintf("removing player mount");
}
level->getTracker()->removeEntity(player);
level->removeEntity(player);
level->getChunkMap()->remove(player);
AUTO_VAR(it, find(players.begin(),players.end(),player));
@@ -497,17 +507,30 @@ void PlayerList::remove(shared_ptr<ServerPlayer> player)
shared_ptr<ServerPlayer> PlayerList::getPlayerForLogin(PendingConnection *pendingConnection, const wstring& userName, PlayerUID xuid, PlayerUID onlineXuid)
{
if (players.size() >= maxPlayers)
#ifdef _WINDOWS64
if (players.size() >= (unsigned int)MINECRAFT_NET_MAX_PLAYERS)
#else
if (players.size() >= (unsigned int)maxPlayers)
#endif
{
pendingConnection->disconnect(DisconnectPacket::eDisconnect_ServerFull);
return shared_ptr<ServerPlayer>();
}
shared_ptr<ServerPlayer> player = shared_ptr<ServerPlayer>(new ServerPlayer(server, server->getLevel(0), userName, new ServerPlayerGameMode(server->getLevel(0)) ));
player->gameMode->player = player; // 4J added as had to remove this assignment from ServerPlayer ctor
player->setXuid( xuid ); // 4J Added
player->setOnlineXuid( onlineXuid ); // 4J Added
#ifdef _WINDOWS64
{
INetworkPlayer* np = pendingConnection->connection->getSocket()->getPlayer();
if (np != NULL)
{
PlayerUID realXuid = np->GetUID();
player->setXuid(realXuid);
player->setOnlineXuid(realXuid);
}
}
#endif
// Work out the base server player settings
INetworkPlayer *networkPlayer = pendingConnection->connection->getSocket()->getPlayer();
if(networkPlayer != NULL && !networkPlayer->IsHost())

View File

@@ -0,0 +1,844 @@
#include "stdafx.h"
#ifdef _WINDOWS64
#include "WinsockNetLayer.h"
#include "..\..\Common\Network\PlatformNetworkManagerStub.h"
#include "..\..\..\Minecraft.World\Socket.h"
SOCKET WinsockNetLayer::s_listenSocket = INVALID_SOCKET;
SOCKET WinsockNetLayer::s_hostConnectionSocket = INVALID_SOCKET;
HANDLE WinsockNetLayer::s_acceptThread = NULL;
HANDLE WinsockNetLayer::s_clientRecvThread = NULL;
bool WinsockNetLayer::s_isHost = false;
bool WinsockNetLayer::s_connected = false;
bool WinsockNetLayer::s_active = false;
bool WinsockNetLayer::s_initialized = false;
BYTE WinsockNetLayer::s_localSmallId = 0;
BYTE WinsockNetLayer::s_hostSmallId = 0;
BYTE WinsockNetLayer::s_nextSmallId = 1;
CRITICAL_SECTION WinsockNetLayer::s_sendLock;
CRITICAL_SECTION WinsockNetLayer::s_connectionsLock;
std::vector<Win64RemoteConnection> WinsockNetLayer::s_connections;
SOCKET WinsockNetLayer::s_advertiseSock = INVALID_SOCKET;
HANDLE WinsockNetLayer::s_advertiseThread = NULL;
volatile bool WinsockNetLayer::s_advertising = false;
Win64LANBroadcast WinsockNetLayer::s_advertiseData = {};
CRITICAL_SECTION WinsockNetLayer::s_advertiseLock;
int WinsockNetLayer::s_hostGamePort = WIN64_NET_DEFAULT_PORT;
SOCKET WinsockNetLayer::s_discoverySock = INVALID_SOCKET;
HANDLE WinsockNetLayer::s_discoveryThread = NULL;
volatile bool WinsockNetLayer::s_discovering = false;
CRITICAL_SECTION WinsockNetLayer::s_discoveryLock;
std::vector<Win64LANSession> WinsockNetLayer::s_discoveredSessions;
CRITICAL_SECTION WinsockNetLayer::s_disconnectLock;
std::vector<BYTE> WinsockNetLayer::s_disconnectedSmallIds;
CRITICAL_SECTION WinsockNetLayer::s_freeSmallIdLock;
std::vector<BYTE> WinsockNetLayer::s_freeSmallIds;
bool g_Win64MultiplayerHost = false;
bool g_Win64MultiplayerJoin = false;
int g_Win64MultiplayerPort = WIN64_NET_DEFAULT_PORT;
char g_Win64MultiplayerIP[256] = "127.0.0.1";
bool WinsockNetLayer::Initialize()
{
if (s_initialized) return true;
WSADATA wsaData;
int result = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (result != 0)
{
app.DebugPrintf("WSAStartup failed: %d\n", result);
return false;
}
InitializeCriticalSection(&s_sendLock);
InitializeCriticalSection(&s_connectionsLock);
InitializeCriticalSection(&s_advertiseLock);
InitializeCriticalSection(&s_discoveryLock);
InitializeCriticalSection(&s_disconnectLock);
InitializeCriticalSection(&s_freeSmallIdLock);
s_initialized = true;
StartDiscovery();
return true;
}
void WinsockNetLayer::Shutdown()
{
StopAdvertising();
StopDiscovery();
s_active = false;
s_connected = false;
if (s_listenSocket != INVALID_SOCKET)
{
closesocket(s_listenSocket);
s_listenSocket = INVALID_SOCKET;
}
if (s_hostConnectionSocket != INVALID_SOCKET)
{
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
}
EnterCriticalSection(&s_connectionsLock);
for (size_t i = 0; i < s_connections.size(); i++)
{
s_connections[i].active = false;
if (s_connections[i].tcpSocket != INVALID_SOCKET)
{
closesocket(s_connections[i].tcpSocket);
}
}
s_connections.clear();
LeaveCriticalSection(&s_connectionsLock);
if (s_acceptThread != NULL)
{
WaitForSingleObject(s_acceptThread, 2000);
CloseHandle(s_acceptThread);
s_acceptThread = NULL;
}
if (s_clientRecvThread != NULL)
{
WaitForSingleObject(s_clientRecvThread, 2000);
CloseHandle(s_clientRecvThread);
s_clientRecvThread = NULL;
}
if (s_initialized)
{
DeleteCriticalSection(&s_sendLock);
DeleteCriticalSection(&s_connectionsLock);
DeleteCriticalSection(&s_advertiseLock);
DeleteCriticalSection(&s_discoveryLock);
DeleteCriticalSection(&s_disconnectLock);
s_disconnectedSmallIds.clear();
DeleteCriticalSection(&s_freeSmallIdLock);
s_freeSmallIds.clear();
WSACleanup();
s_initialized = false;
}
}
bool WinsockNetLayer::HostGame(int port)
{
if (!s_initialized && !Initialize()) return false;
s_isHost = true;
s_localSmallId = 0;
s_hostSmallId = 0;
s_nextSmallId = 1;
s_hostGamePort = port;
EnterCriticalSection(&s_freeSmallIdLock);
s_freeSmallIds.clear();
LeaveCriticalSection(&s_freeSmallIdLock);
struct addrinfo hints = {};
struct addrinfo *result = NULL;
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
char portStr[16];
sprintf_s(portStr, "%d", port);
int iResult = getaddrinfo(NULL, portStr, &hints, &result);
if (iResult != 0)
{
app.DebugPrintf("getaddrinfo failed: %d\n", iResult);
return false;
}
s_listenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (s_listenSocket == INVALID_SOCKET)
{
app.DebugPrintf("socket() failed: %d\n", WSAGetLastError());
freeaddrinfo(result);
return false;
}
int opt = 1;
setsockopt(s_listenSocket, SOL_SOCKET, SO_REUSEADDR, (const char *)&opt, sizeof(opt));
iResult = ::bind(s_listenSocket, result->ai_addr, (int)result->ai_addrlen);
freeaddrinfo(result);
if (iResult == SOCKET_ERROR)
{
app.DebugPrintf("bind() failed: %d\n", WSAGetLastError());
closesocket(s_listenSocket);
s_listenSocket = INVALID_SOCKET;
return false;
}
iResult = listen(s_listenSocket, SOMAXCONN);
if (iResult == SOCKET_ERROR)
{
app.DebugPrintf("listen() failed: %d\n", WSAGetLastError());
closesocket(s_listenSocket);
s_listenSocket = INVALID_SOCKET;
return false;
}
s_active = true;
s_connected = true;
s_acceptThread = CreateThread(NULL, 0, AcceptThreadProc, NULL, 0, NULL);
app.DebugPrintf("Win64 LAN: Hosting on port %d\n", port);
return true;
}
bool WinsockNetLayer::JoinGame(const char *ip, int port)
{
if (!s_initialized && !Initialize()) return false;
s_isHost = false;
s_hostSmallId = 0;
struct addrinfo hints = {};
struct addrinfo *result = NULL;
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
char portStr[16];
sprintf_s(portStr, "%d", port);
int iResult = getaddrinfo(ip, portStr, &hints, &result);
if (iResult != 0)
{
app.DebugPrintf("getaddrinfo failed for %s:%d - %d\n", ip, port, iResult);
return false;
}
s_hostConnectionSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (s_hostConnectionSocket == INVALID_SOCKET)
{
app.DebugPrintf("socket() failed: %d\n", WSAGetLastError());
freeaddrinfo(result);
return false;
}
int noDelay = 1;
setsockopt(s_hostConnectionSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay));
iResult = connect(s_hostConnectionSocket, result->ai_addr, (int)result->ai_addrlen);
freeaddrinfo(result);
if (iResult == SOCKET_ERROR)
{
app.DebugPrintf("connect() to %s:%d failed: %d\n", ip, port, WSAGetLastError());
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
return false;
}
BYTE assignBuf[1];
int bytesRecv = recv(s_hostConnectionSocket, (char *)assignBuf, 1, 0);
if (bytesRecv != 1)
{
app.DebugPrintf("Failed to receive small ID assignment from host\n");
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
return false;
}
s_localSmallId = assignBuf[0];
app.DebugPrintf("Win64 LAN: Connected to %s:%d, assigned smallId=%d\n", ip, port, s_localSmallId);
s_active = true;
s_connected = true;
s_clientRecvThread = CreateThread(NULL, 0, ClientRecvThreadProc, NULL, 0, NULL);
return true;
}
bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void *data, int dataSize)
{
if (sock == INVALID_SOCKET || dataSize <= 0) return false;
EnterCriticalSection(&s_sendLock);
BYTE header[4];
header[0] = (BYTE)((dataSize >> 24) & 0xFF);
header[1] = (BYTE)((dataSize >> 16) & 0xFF);
header[2] = (BYTE)((dataSize >> 8) & 0xFF);
header[3] = (BYTE)(dataSize & 0xFF);
int totalSent = 0;
int toSend = 4;
while (totalSent < toSend)
{
int sent = send(sock, (const char *)header + totalSent, toSend - totalSent, 0);
if (sent == SOCKET_ERROR || sent == 0)
{
LeaveCriticalSection(&s_sendLock);
return false;
}
totalSent += sent;
}
totalSent = 0;
while (totalSent < dataSize)
{
int sent = send(sock, (const char *)data + totalSent, dataSize - totalSent, 0);
if (sent == SOCKET_ERROR || sent == 0)
{
LeaveCriticalSection(&s_sendLock);
return false;
}
totalSent += sent;
}
LeaveCriticalSection(&s_sendLock);
return true;
}
bool WinsockNetLayer::SendToSmallId(BYTE targetSmallId, const void *data, int dataSize)
{
if (!s_active) return false;
if (s_isHost)
{
SOCKET sock = GetSocketForSmallId(targetSmallId);
if (sock == INVALID_SOCKET) return false;
return SendOnSocket(sock, data, dataSize);
}
else
{
return SendOnSocket(s_hostConnectionSocket, data, dataSize);
}
}
SOCKET WinsockNetLayer::GetSocketForSmallId(BYTE smallId)
{
EnterCriticalSection(&s_connectionsLock);
for (size_t i = 0; i < s_connections.size(); i++)
{
if (s_connections[i].smallId == smallId && s_connections[i].active)
{
SOCKET sock = s_connections[i].tcpSocket;
LeaveCriticalSection(&s_connectionsLock);
return sock;
}
}
LeaveCriticalSection(&s_connectionsLock);
return INVALID_SOCKET;
}
static bool RecvExact(SOCKET sock, BYTE *buf, int len)
{
int totalRecv = 0;
while (totalRecv < len)
{
int r = recv(sock, (char *)buf + totalRecv, len - totalRecv, 0);
if (r <= 0) return false;
totalRecv += r;
}
return true;
}
void WinsockNetLayer::HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, unsigned char *data, unsigned int dataSize)
{
INetworkPlayer *pPlayerFrom = g_NetworkManager.GetPlayerBySmallId(fromSmallId);
INetworkPlayer *pPlayerTo = g_NetworkManager.GetPlayerBySmallId(toSmallId);
if (pPlayerFrom == NULL || pPlayerTo == NULL) return;
if (s_isHost)
{
::Socket *pSocket = pPlayerFrom->GetSocket();
if (pSocket != NULL)
pSocket->pushDataToQueue(data, dataSize, false);
}
else
{
::Socket *pSocket = pPlayerTo->GetSocket();
if (pSocket != NULL)
pSocket->pushDataToQueue(data, dataSize, true);
}
}
DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param)
{
while (s_active)
{
SOCKET clientSocket = accept(s_listenSocket, NULL, NULL);
if (clientSocket == INVALID_SOCKET)
{
if (s_active)
app.DebugPrintf("accept() failed: %d\n", WSAGetLastError());
break;
}
int noDelay = 1;
setsockopt(clientSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay));
extern QNET_STATE _iQNetStubState;
if (_iQNetStubState != QNET_STATE_GAME_PLAY)
{
app.DebugPrintf("Win64 LAN: Rejecting connection, game not ready\n");
closesocket(clientSocket);
continue;
}
BYTE assignedSmallId;
EnterCriticalSection(&s_freeSmallIdLock);
if (!s_freeSmallIds.empty())
{
assignedSmallId = s_freeSmallIds.back();
s_freeSmallIds.pop_back();
}
else if (s_nextSmallId < MINECRAFT_NET_MAX_PLAYERS)
{
assignedSmallId = s_nextSmallId++;
}
else
{
LeaveCriticalSection(&s_freeSmallIdLock);
app.DebugPrintf("Win64 LAN: Server full, rejecting connection\n");
closesocket(clientSocket);
continue;
}
LeaveCriticalSection(&s_freeSmallIdLock);
BYTE assignBuf[1] = { assignedSmallId };
int sent = send(clientSocket, (const char *)assignBuf, 1, 0);
if (sent != 1)
{
app.DebugPrintf("Failed to send small ID to client\n");
closesocket(clientSocket);
continue;
}
Win64RemoteConnection conn;
conn.tcpSocket = clientSocket;
conn.smallId = assignedSmallId;
conn.active = true;
conn.recvThread = NULL;
EnterCriticalSection(&s_connectionsLock);
s_connections.push_back(conn);
int connIdx = (int)s_connections.size() - 1;
LeaveCriticalSection(&s_connectionsLock);
app.DebugPrintf("Win64 LAN: Client connected, assigned smallId=%d\n", assignedSmallId);
IQNetPlayer *qnetPlayer = &IQNet::m_player[assignedSmallId];
extern void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, BYTE smallId, bool isHost, bool isLocal);
Win64_SetupRemoteQNetPlayer(qnetPlayer, assignedSmallId, false, false);
extern CPlatformNetworkManagerStub *g_pPlatformNetworkManager;
g_pPlatformNetworkManager->NotifyPlayerJoined(qnetPlayer);
DWORD *threadParam = new DWORD;
*threadParam = connIdx;
HANDLE hThread = CreateThread(NULL, 0, RecvThreadProc, threadParam, 0, NULL);
EnterCriticalSection(&s_connectionsLock);
if (connIdx < (int)s_connections.size())
s_connections[connIdx].recvThread = hThread;
LeaveCriticalSection(&s_connectionsLock);
}
return 0;
}
DWORD WINAPI WinsockNetLayer::RecvThreadProc(LPVOID param)
{
DWORD connIdx = *(DWORD *)param;
delete (DWORD *)param;
EnterCriticalSection(&s_connectionsLock);
if (connIdx >= (DWORD)s_connections.size())
{
LeaveCriticalSection(&s_connectionsLock);
return 0;
}
SOCKET sock = s_connections[connIdx].tcpSocket;
BYTE clientSmallId = s_connections[connIdx].smallId;
LeaveCriticalSection(&s_connectionsLock);
BYTE *recvBuf = new BYTE[WIN64_NET_RECV_BUFFER_SIZE];
while (s_active)
{
BYTE header[4];
if (!RecvExact(sock, header, 4))
{
app.DebugPrintf("Win64 LAN: Client smallId=%d disconnected (header)\n", clientSmallId);
break;
}
int packetSize = (header[0] << 24) | (header[1] << 16) | (header[2] << 8) | header[3];
if (packetSize <= 0 || packetSize > WIN64_NET_RECV_BUFFER_SIZE)
{
app.DebugPrintf("Win64 LAN: Invalid packet size %d from client smallId=%d\n", packetSize, clientSmallId);
break;
}
if (!RecvExact(sock, recvBuf, packetSize))
{
app.DebugPrintf("Win64 LAN: Client smallId=%d disconnected (body)\n", clientSmallId);
break;
}
HandleDataReceived(clientSmallId, s_hostSmallId, recvBuf, packetSize);
}
delete[] recvBuf;
EnterCriticalSection(&s_connectionsLock);
for (size_t i = 0; i < s_connections.size(); i++)
{
if (s_connections[i].smallId == clientSmallId)
{
s_connections[i].active = false;
closesocket(s_connections[i].tcpSocket);
s_connections[i].tcpSocket = INVALID_SOCKET;
break;
}
}
LeaveCriticalSection(&s_connectionsLock);
EnterCriticalSection(&s_disconnectLock);
s_disconnectedSmallIds.push_back(clientSmallId);
LeaveCriticalSection(&s_disconnectLock);
return 0;
}
bool WinsockNetLayer::PopDisconnectedSmallId(BYTE *outSmallId)
{
bool found = false;
EnterCriticalSection(&s_disconnectLock);
if (!s_disconnectedSmallIds.empty())
{
*outSmallId = s_disconnectedSmallIds.back();
s_disconnectedSmallIds.pop_back();
found = true;
}
LeaveCriticalSection(&s_disconnectLock);
return found;
}
void WinsockNetLayer::PushFreeSmallId(BYTE smallId)
{
EnterCriticalSection(&s_freeSmallIdLock);
s_freeSmallIds.push_back(smallId);
LeaveCriticalSection(&s_freeSmallIdLock);
}
DWORD WINAPI WinsockNetLayer::ClientRecvThreadProc(LPVOID param)
{
BYTE *recvBuf = new BYTE[WIN64_NET_RECV_BUFFER_SIZE];
while (s_active && s_hostConnectionSocket != INVALID_SOCKET)
{
BYTE header[4];
if (!RecvExact(s_hostConnectionSocket, header, 4))
{
app.DebugPrintf("Win64 LAN: Disconnected from host (header)\n");
break;
}
int packetSize = (header[0] << 24) | (header[1] << 16) | (header[2] << 8) | header[3];
if (packetSize <= 0 || packetSize > WIN64_NET_RECV_BUFFER_SIZE)
{
app.DebugPrintf("Win64 LAN: Invalid packet size %d from host\n", packetSize);
break;
}
if (!RecvExact(s_hostConnectionSocket, recvBuf, packetSize))
{
app.DebugPrintf("Win64 LAN: Disconnected from host (body)\n");
break;
}
HandleDataReceived(s_hostSmallId, s_localSmallId, recvBuf, packetSize);
}
delete[] recvBuf;
s_connected = false;
return 0;
}
bool WinsockNetLayer::StartAdvertising(int gamePort, const wchar_t *hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer)
{
if (s_advertising) return true;
if (!s_initialized) return false;
EnterCriticalSection(&s_advertiseLock);
memset(&s_advertiseData, 0, sizeof(s_advertiseData));
s_advertiseData.magic = WIN64_LAN_BROADCAST_MAGIC;
s_advertiseData.netVersion = netVer;
s_advertiseData.gamePort = (WORD)gamePort;
wcsncpy_s(s_advertiseData.hostName, 32, hostName, _TRUNCATE);
s_advertiseData.playerCount = 1;
s_advertiseData.maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
s_advertiseData.gameHostSettings = gameSettings;
s_advertiseData.texturePackParentId = texPackId;
s_advertiseData.subTexturePackId = subTexId;
s_advertiseData.isJoinable = 0;
s_hostGamePort = gamePort;
LeaveCriticalSection(&s_advertiseLock);
s_advertiseSock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (s_advertiseSock == INVALID_SOCKET)
{
app.DebugPrintf("Win64 LAN: Failed to create advertise socket: %d\n", WSAGetLastError());
return false;
}
BOOL broadcast = TRUE;
setsockopt(s_advertiseSock, SOL_SOCKET, SO_BROADCAST, (const char *)&broadcast, sizeof(broadcast));
s_advertising = true;
s_advertiseThread = CreateThread(NULL, 0, AdvertiseThreadProc, NULL, 0, NULL);
app.DebugPrintf("Win64 LAN: Started advertising on UDP port %d\n", WIN64_LAN_DISCOVERY_PORT);
return true;
}
void WinsockNetLayer::StopAdvertising()
{
s_advertising = false;
if (s_advertiseSock != INVALID_SOCKET)
{
closesocket(s_advertiseSock);
s_advertiseSock = INVALID_SOCKET;
}
if (s_advertiseThread != NULL)
{
WaitForSingleObject(s_advertiseThread, 2000);
CloseHandle(s_advertiseThread);
s_advertiseThread = NULL;
}
}
void WinsockNetLayer::UpdateAdvertisePlayerCount(BYTE count)
{
EnterCriticalSection(&s_advertiseLock);
s_advertiseData.playerCount = count;
LeaveCriticalSection(&s_advertiseLock);
}
void WinsockNetLayer::UpdateAdvertiseJoinable(bool joinable)
{
EnterCriticalSection(&s_advertiseLock);
s_advertiseData.isJoinable = joinable ? 1 : 0;
LeaveCriticalSection(&s_advertiseLock);
}
DWORD WINAPI WinsockNetLayer::AdvertiseThreadProc(LPVOID param)
{
struct sockaddr_in broadcastAddr;
memset(&broadcastAddr, 0, sizeof(broadcastAddr));
broadcastAddr.sin_family = AF_INET;
broadcastAddr.sin_port = htons(WIN64_LAN_DISCOVERY_PORT);
broadcastAddr.sin_addr.s_addr = INADDR_BROADCAST;
while (s_advertising)
{
EnterCriticalSection(&s_advertiseLock);
Win64LANBroadcast data = s_advertiseData;
LeaveCriticalSection(&s_advertiseLock);
int sent = sendto(s_advertiseSock, (const char *)&data, sizeof(data), 0,
(struct sockaddr *)&broadcastAddr, sizeof(broadcastAddr));
if (sent == SOCKET_ERROR && s_advertising)
{
app.DebugPrintf("Win64 LAN: Broadcast sendto failed: %d\n", WSAGetLastError());
}
Sleep(1000);
}
return 0;
}
bool WinsockNetLayer::StartDiscovery()
{
if (s_discovering) return true;
if (!s_initialized) return false;
s_discoverySock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (s_discoverySock == INVALID_SOCKET)
{
app.DebugPrintf("Win64 LAN: Failed to create discovery socket: %d\n", WSAGetLastError());
return false;
}
BOOL reuseAddr = TRUE;
setsockopt(s_discoverySock, SOL_SOCKET, SO_REUSEADDR, (const char *)&reuseAddr, sizeof(reuseAddr));
struct sockaddr_in bindAddr;
memset(&bindAddr, 0, sizeof(bindAddr));
bindAddr.sin_family = AF_INET;
bindAddr.sin_port = htons(WIN64_LAN_DISCOVERY_PORT);
bindAddr.sin_addr.s_addr = INADDR_ANY;
if (::bind(s_discoverySock, (struct sockaddr *)&bindAddr, sizeof(bindAddr)) == SOCKET_ERROR)
{
app.DebugPrintf("Win64 LAN: Discovery bind failed: %d\n", WSAGetLastError());
closesocket(s_discoverySock);
s_discoverySock = INVALID_SOCKET;
return false;
}
DWORD timeout = 500;
setsockopt(s_discoverySock, SOL_SOCKET, SO_RCVTIMEO, (const char *)&timeout, sizeof(timeout));
s_discovering = true;
s_discoveryThread = CreateThread(NULL, 0, DiscoveryThreadProc, NULL, 0, NULL);
app.DebugPrintf("Win64 LAN: Listening for LAN games on UDP port %d\n", WIN64_LAN_DISCOVERY_PORT);
return true;
}
void WinsockNetLayer::StopDiscovery()
{
s_discovering = false;
if (s_discoverySock != INVALID_SOCKET)
{
closesocket(s_discoverySock);
s_discoverySock = INVALID_SOCKET;
}
if (s_discoveryThread != NULL)
{
WaitForSingleObject(s_discoveryThread, 2000);
CloseHandle(s_discoveryThread);
s_discoveryThread = NULL;
}
EnterCriticalSection(&s_discoveryLock);
s_discoveredSessions.clear();
LeaveCriticalSection(&s_discoveryLock);
}
std::vector<Win64LANSession> WinsockNetLayer::GetDiscoveredSessions()
{
std::vector<Win64LANSession> result;
EnterCriticalSection(&s_discoveryLock);
result = s_discoveredSessions;
LeaveCriticalSection(&s_discoveryLock);
return result;
}
DWORD WINAPI WinsockNetLayer::DiscoveryThreadProc(LPVOID param)
{
char recvBuf[512];
while (s_discovering)
{
struct sockaddr_in senderAddr;
int senderLen = sizeof(senderAddr);
int recvLen = recvfrom(s_discoverySock, recvBuf, sizeof(recvBuf), 0,
(struct sockaddr *)&senderAddr, &senderLen);
if (recvLen == SOCKET_ERROR)
{
continue;
}
if (recvLen < (int)sizeof(Win64LANBroadcast))
continue;
Win64LANBroadcast *broadcast = (Win64LANBroadcast *)recvBuf;
if (broadcast->magic != WIN64_LAN_BROADCAST_MAGIC)
continue;
char senderIP[64];
inet_ntop(AF_INET, &senderAddr.sin_addr, senderIP, sizeof(senderIP));
DWORD now = GetTickCount();
EnterCriticalSection(&s_discoveryLock);
bool found = false;
for (size_t i = 0; i < s_discoveredSessions.size(); i++)
{
if (strcmp(s_discoveredSessions[i].hostIP, senderIP) == 0 &&
s_discoveredSessions[i].hostPort == (int)broadcast->gamePort)
{
s_discoveredSessions[i].netVersion = broadcast->netVersion;
wcsncpy_s(s_discoveredSessions[i].hostName, 32, broadcast->hostName, _TRUNCATE);
s_discoveredSessions[i].playerCount = broadcast->playerCount;
s_discoveredSessions[i].maxPlayers = broadcast->maxPlayers;
s_discoveredSessions[i].gameHostSettings = broadcast->gameHostSettings;
s_discoveredSessions[i].texturePackParentId = broadcast->texturePackParentId;
s_discoveredSessions[i].subTexturePackId = broadcast->subTexturePackId;
s_discoveredSessions[i].isJoinable = (broadcast->isJoinable != 0);
s_discoveredSessions[i].lastSeenTick = now;
found = true;
break;
}
}
if (!found)
{
Win64LANSession session;
memset(&session, 0, sizeof(session));
strncpy_s(session.hostIP, sizeof(session.hostIP), senderIP, _TRUNCATE);
session.hostPort = (int)broadcast->gamePort;
session.netVersion = broadcast->netVersion;
wcsncpy_s(session.hostName, 32, broadcast->hostName, _TRUNCATE);
session.playerCount = broadcast->playerCount;
session.maxPlayers = broadcast->maxPlayers;
session.gameHostSettings = broadcast->gameHostSettings;
session.texturePackParentId = broadcast->texturePackParentId;
session.subTexturePackId = broadcast->subTexturePackId;
session.isJoinable = (broadcast->isJoinable != 0);
session.lastSeenTick = now;
s_discoveredSessions.push_back(session);
app.DebugPrintf("Win64 LAN: Discovered game \"%ls\" at %s:%d\n",
session.hostName, session.hostIP, session.hostPort);
}
for (size_t i = s_discoveredSessions.size(); i > 0; i--)
{
if (now - s_discoveredSessions[i - 1].lastSeenTick > 5000)
{
app.DebugPrintf("Win64 LAN: Session \"%ls\" at %s timed out\n",
s_discoveredSessions[i - 1].hostName, s_discoveredSessions[i - 1].hostIP);
s_discoveredSessions.erase(s_discoveredSessions.begin() + (i - 1));
}
}
LeaveCriticalSection(&s_discoveryLock);
}
return 0;
}
#endif

View File

@@ -0,0 +1,147 @@
#pragma once
#ifdef _WINDOWS64
#include <WinSock2.h>
#include <WS2tcpip.h>
#include <vector>
#include "..\..\Common\Network\NetworkPlayerInterface.h"
#pragma comment(lib, "Ws2_32.lib")
#define WIN64_NET_DEFAULT_PORT 25565
#define WIN64_NET_MAX_CLIENTS 7
#define WIN64_NET_RECV_BUFFER_SIZE 65536
#define WIN64_LAN_DISCOVERY_PORT 25566
#define WIN64_LAN_BROADCAST_MAGIC 0x4D434C4E
class Socket;
#pragma pack(push, 1)
struct Win64LANBroadcast
{
DWORD magic;
WORD netVersion;
WORD gamePort;
wchar_t hostName[32];
BYTE playerCount;
BYTE maxPlayers;
DWORD gameHostSettings;
DWORD texturePackParentId;
BYTE subTexturePackId;
BYTE isJoinable;
};
#pragma pack(pop)
struct Win64LANSession
{
char hostIP[64];
int hostPort;
wchar_t hostName[32];
unsigned short netVersion;
unsigned char playerCount;
unsigned char maxPlayers;
unsigned int gameHostSettings;
unsigned int texturePackParentId;
unsigned char subTexturePackId;
bool isJoinable;
DWORD lastSeenTick;
};
struct Win64RemoteConnection
{
SOCKET tcpSocket;
BYTE smallId;
HANDLE recvThread;
volatile bool active;
};
class WinsockNetLayer
{
public:
static bool Initialize();
static void Shutdown();
static bool HostGame(int port);
static bool JoinGame(const char *ip, int port);
static bool SendToSmallId(BYTE targetSmallId, const void *data, int dataSize);
static bool SendOnSocket(SOCKET sock, const void *data, int dataSize);
static bool IsHosting() { return s_isHost; }
static bool IsConnected() { return s_connected; }
static bool IsActive() { return s_active; }
static BYTE GetLocalSmallId() { return s_localSmallId; }
static BYTE GetHostSmallId() { return s_hostSmallId; }
static SOCKET GetSocketForSmallId(BYTE smallId);
static void HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, unsigned char *data, unsigned int dataSize);
static bool PopDisconnectedSmallId(BYTE *outSmallId);
static void PushFreeSmallId(BYTE smallId);
static bool StartAdvertising(int gamePort, const wchar_t *hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer);
static void StopAdvertising();
static void UpdateAdvertisePlayerCount(BYTE count);
static void UpdateAdvertiseJoinable(bool joinable);
static bool StartDiscovery();
static void StopDiscovery();
static std::vector<Win64LANSession> GetDiscoveredSessions();
static int GetHostPort() { return s_hostGamePort; }
private:
static DWORD WINAPI AcceptThreadProc(LPVOID param);
static DWORD WINAPI RecvThreadProc(LPVOID param);
static DWORD WINAPI ClientRecvThreadProc(LPVOID param);
static DWORD WINAPI AdvertiseThreadProc(LPVOID param);
static DWORD WINAPI DiscoveryThreadProc(LPVOID param);
static SOCKET s_listenSocket;
static SOCKET s_hostConnectionSocket;
static HANDLE s_acceptThread;
static HANDLE s_clientRecvThread;
static bool s_isHost;
static bool s_connected;
static bool s_active;
static bool s_initialized;
static BYTE s_localSmallId;
static BYTE s_hostSmallId;
static BYTE s_nextSmallId;
static CRITICAL_SECTION s_sendLock;
static CRITICAL_SECTION s_connectionsLock;
static std::vector<Win64RemoteConnection> s_connections;
static SOCKET s_advertiseSock;
static HANDLE s_advertiseThread;
static volatile bool s_advertising;
static Win64LANBroadcast s_advertiseData;
static CRITICAL_SECTION s_advertiseLock;
static int s_hostGamePort;
static SOCKET s_discoverySock;
static HANDLE s_discoveryThread;
static volatile bool s_discovering;
static CRITICAL_SECTION s_discoveryLock;
static std::vector<Win64LANSession> s_discoveredSessions;
static CRITICAL_SECTION s_disconnectLock;
static std::vector<BYTE> s_disconnectedSmallIds;
static CRITICAL_SECTION s_freeSmallIdLock;
static std::vector<BYTE> s_freeSmallIds;
};
extern bool g_Win64MultiplayerHost;
extern bool g_Win64MultiplayerJoin;
extern int g_Win64MultiplayerPort;
extern char g_Win64MultiplayerIP[256];
#endif

View File

@@ -57,7 +57,8 @@ void CConsoleMinecraftApp::TemporaryCreateGameStart()
Minecraft *pMinecraft=Minecraft::GetInstance();
app.ReleaseSaveThumbnail();
ProfileManager.SetLockedProfile(0);
pMinecraft->user->name = L"Windows";
extern wchar_t g_Win64UsernameW[17];
pMinecraft->user->name = g_Win64UsernameW;
app.ApplyGameSettingsChanged(0);
////////////////////////////////////////////////////////////////////////////////////////////// From CScene_MultiGameJoinLoad::OnInit

View File

@@ -37,6 +37,7 @@
#include "Resource.h"
#include "..\..\Minecraft.World\compression.h"
#include "..\..\Minecraft.World\OldChunkStorage.h"
#include "Network\WinsockNetLayer.h"
#include "Xbox/resource.h"
@@ -84,6 +85,8 @@ BOOL g_bWidescreen = TRUE;
int g_iScreenWidth = 1920;
int g_iScreenHeight = 1080;
char g_Win64Username[17] = { 0 };
wchar_t g_Win64UsernameW[17] = { 0 };
UINT g_ScreenWidth = 1920;
UINT g_ScreenHeight = 1080;
@@ -850,8 +853,41 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
//g_iScreenWidth = 960;
//g_iScreenHeight = 544;
}
char cmdLineA[1024];
strncpy_s(cmdLineA, sizeof(cmdLineA), lpCmdLine, _TRUNCATE);
char* nameArg = strstr(cmdLineA, "-name ");
if (nameArg)
{
nameArg += 6;
while (*nameArg == ' ') nameArg++;
char nameBuf[17];
int n = 0;
while (nameArg[n] && nameArg[n] != ' ' && n < 16) { nameBuf[n] = nameArg[n]; n++; }
nameBuf[n] = 0;
strncpy_s(g_Win64Username, 17, nameBuf, _TRUNCATE);
}
}
if (g_Win64Username[0] == 0)
{
DWORD sz = 17;
static bool seeded = false;
if (!seeded)
{
seeded = true;
srand((unsigned int)time(NULL));
}
int r = rand() % 10000; // 0<>9999
snprintf(g_Win64Username, 17, "Player%04d", r);
g_Win64Username[16] = 0;
}
MultiByteToWideChar(CP_ACP, 0, g_Win64Username, -1, g_Win64UsernameW, 17);
// Initialize global strings
MyRegisterClass(hInstance);
@@ -1017,7 +1053,17 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
// ProfileManager for XN_LIVE_INVITE_ACCEPTED for QNet.
g_NetworkManager.Initialise();
for (int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++)
{
IQNet::m_player[i].m_smallId = (BYTE)i;
IQNet::m_player[i].m_isRemote = false;
IQNet::m_player[i].m_isHostPlayer = (i == 0);
swprintf_s(IQNet::m_player[i].m_gamertag, 32, L"Player%d", i);
}
extern wchar_t g_Win64UsernameW[17];
wcscpy_s(IQNet::m_player[0].m_gamertag, 32, g_Win64UsernameW);
WinsockNetLayer::Initialize();
// 4J-PB moved further down
//app.InitGameSettings();
@@ -1189,7 +1235,7 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
PIXEndNamedEvent();
PIXBeginNamedEvent(0,"Network manager do work #1");
// g_NetworkManager.DoWork();
g_NetworkManager.DoWork();
PIXEndNamedEvent();
// LeaderboardManager::Instance()->Tick();