From 870d3e4b6854215ff4c0e2aa449e3835e1e37327 Mon Sep 17 00:00:00 2001 From: ModMaker101 <119018978+ModMaker101@users.noreply.github.com> Date: Wed, 4 Mar 2026 12:24:42 -0500 Subject: [PATCH] Fix mob nametag position to match correct height offset #422 (#440) --- Minecraft.Client/LivingEntityRenderer.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Minecraft.Client/LivingEntityRenderer.cpp b/Minecraft.Client/LivingEntityRenderer.cpp index 89d65614..757948a3 100644 --- a/Minecraft.Client/LivingEntityRenderer.cpp +++ b/Minecraft.Client/LivingEntityRenderer.cpp @@ -487,11 +487,11 @@ void LivingEntityRenderer::renderNameTag(shared_ptr mob, const wst Font *font = getFont(); - float size = 1.60f; - float s = 1 / 60.0f * size; + constexpr float size = 1.60f; + constexpr float s = 1 / 60.0f * size; glPushMatrix(); - glTranslatef((float) x + 0, (float) y + 2.3f, (float) z); + glTranslatef(static_cast(x) + 0, static_cast(y) + mob->bbHeight + 0.5f, static_cast(z)); glNormal3f(0, 1, 0); glRotatef(-this->entityRenderDispatcher->playerRotY, 0, 1, 0);