diff --git a/Minecraft.Client/Common/UI/UIScene_HUD.cpp b/Minecraft.Client/Common/UI/UIScene_HUD.cpp index e01757ab..5f401c39 100644 --- a/Minecraft.Client/Common/UI/UIScene_HUD.cpp +++ b/Minecraft.Client/Common/UI/UIScene_HUD.cpp @@ -753,7 +753,7 @@ void UIScene_HUD::handleTimerComplete(int id) float opacity = pGui->getOpacity(m_iPad, i); if( opacity > 0 ) { -#ifdef _WINDOWS64 +#if 0 // def _WINDOWS64 // Use Iggy chat until Gui::render has visual parity // Chat drawn by Gui::render with color codes. Hides Iggy chat to avoid double chats. m_controlLabelBackground[i].setOpacity(0); m_labelChatText[i].setOpacity(0); diff --git a/Minecraft.Client/Gui.cpp b/Minecraft.Client/Gui.cpp index 365ddeac..0a890d93 100644 --- a/Minecraft.Client/Gui.cpp +++ b/Minecraft.Client/Gui.cpp @@ -971,7 +971,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDisable(GL_ALPHA_TEST); -#if defined(_WINDOWS64) +#if 0 // defined(_WINDOWS64) // Temporarily disable this chat in favor of iggy chat until we have better visual parity glPushMatrix(); glTranslatef(0.0f, static_cast(screenHeight - iSafezoneYHalf - iTooltipsYOffset - 16 - 3 + 22) - 24.0f, 0.0f);