Fix controller paging regression in creative menu
Preserve smooth row-by-row scrolling for mouse wheel input, but restore
full-page movement for controller/menu scroll actions in the creative
inventory.
Commit 3093ca3 changed page indexing to support smooth scrolling, which
caused ACTION_MENU_OTHER_STICK_UP/DOWN to advance by one row instead of
one page. Track whether the scroll action originated from the mouse
wheel and only use single-row steps in that case.
Fixes #253
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@@ -59,7 +59,8 @@ public:
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int GetMouseWheel();
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int PeekMouseWheel() const { return m_mouseWheelAccum; }
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void ConsumeMouseWheel() { m_mouseWheelAccum = 0; }
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void ConsumeMouseWheel() { if (m_mouseWheelAccum != 0) m_mouseWheelConsumed = true; m_mouseWheelAccum = 0; }
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bool WasMouseWheelConsumed() const { return m_mouseWheelConsumed; }
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// Per-frame delta consumption for low-latency mouse look.
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// Reads and clears the raw accumulators (not the per-tick snapshot).
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@@ -114,6 +115,7 @@ private:
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int m_mouseDeltaAccumY;
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int m_mouseWheelAccum;
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bool m_mouseWheelConsumed;
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bool m_mouseGrabbed;
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