Revert "dynamic_pointer_cast -> std::dynamic_pointer_cast"

This reverts commit 07ad68bc15.
This commit is contained in:
void_17
2026-03-02 17:36:56 +07:00
parent 07ad68bc15
commit 7ae0c13854
207 changed files with 623 additions and 623 deletions

View File

@@ -107,7 +107,7 @@ bool DispenserTile::use(Level *level, int x, int y, int z, std::shared_ptr<Playe
return true;
}
std::shared_ptr<DispenserTileEntity> trap = std::dynamic_pointer_cast<DispenserTileEntity>( level->getTileEntity(x, y, z) );
std::shared_ptr<DispenserTileEntity> trap = dynamic_pointer_cast<DispenserTileEntity>( level->getTileEntity(x, y, z) );
player->openTrap(trap);
return true;
@@ -138,7 +138,7 @@ void DispenserTile::fireArrow(Level *level, int x, int y, int z, Random *random)
xd = -1;
}
std::shared_ptr<DispenserTileEntity> trap = std::dynamic_pointer_cast<DispenserTileEntity>( level->getTileEntity(x, y, z) );
std::shared_ptr<DispenserTileEntity> trap = dynamic_pointer_cast<DispenserTileEntity>( level->getTileEntity(x, y, z) );
if(trap != NULL)
{
int slot=trap->getRandomSlot();
@@ -207,7 +207,7 @@ void DispenserTile::setPlacedBy(Level *level, int x, int y, int z, std::shared_p
void DispenserTile::onRemove(Level *level, int x, int y, int z, int id, int data)
{
std::shared_ptr<Container> container = std::dynamic_pointer_cast<DispenserTileEntity>( level->getTileEntity(x, y, z) );
std::shared_ptr<Container> container = dynamic_pointer_cast<DispenserTileEntity>( level->getTileEntity(x, y, z) );
if (container != NULL )
{
for (unsigned int i = 0; i < container->getContainerSize(); i++)
@@ -422,7 +422,7 @@ int DispenserTile::dispenseItem(std::shared_ptr<DispenserTileEntity> trap, Level
//MonsterPlacerItem *spawnEgg = (MonsterPlacerItem *)item->getItem();
std::shared_ptr<Entity> newEntity = MonsterPlacerItem::canSpawn(item->getAuxValue(), level,&iResult);
std::shared_ptr<Mob> mob = std::dynamic_pointer_cast<Mob>(newEntity);
std::shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(newEntity);
if (mob != NULL)
{
// 4J-PB - Changed the line below slightly since mobs were sticking to the dispenser rather than dropping down when fired