Revert "dynamic_pointer_cast -> std::dynamic_pointer_cast"

This reverts commit 07ad68bc15.
This commit is contained in:
void_17
2026-03-02 17:36:56 +07:00
parent 07ad68bc15
commit 7ae0c13854
207 changed files with 623 additions and 623 deletions

View File

@@ -276,7 +276,7 @@ void GameRenderer::tick(bool first) // 4J - add bFirst
if (mc->cameraTargetPlayer == NULL)
{
mc->cameraTargetPlayer = std::dynamic_pointer_cast<Mob>(mc->player);
mc->cameraTargetPlayer = dynamic_pointer_cast<Mob>(mc->player);
}
float brr = mc->level->getBrightness(Mth::floor(mc->cameraTargetPlayer->x), Mth::floor(mc->cameraTargetPlayer->y), Mth::floor(mc->cameraTargetPlayer->z));
@@ -407,7 +407,7 @@ float GameRenderer::GetFovVal()
void GameRenderer::tickFov()
{
std::shared_ptr<LocalPlayer>player = std::dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
std::shared_ptr<LocalPlayer>player = dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
int playerIdx = player ? player->GetXboxPad() : 0;
tFov[playerIdx] = player->getFieldOfViewModifier();
@@ -420,7 +420,7 @@ float GameRenderer::getFov(float a, bool applyEffects)
{
if (cameraFlip > 0 ) return 90;
std::shared_ptr<LocalPlayer> player = std::dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
std::shared_ptr<LocalPlayer> player = dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
int playerIdx = player ? player->GetXboxPad() : 0;
float fov = m_fov;//70;
if (applyEffects)
@@ -470,12 +470,12 @@ void GameRenderer::bobHurt(float a)
void GameRenderer::bobView(float a)
{
std::shared_ptr<Player> player = std::dynamic_pointer_cast<Player>(mc->cameraTargetPlayer);
std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(mc->cameraTargetPlayer);
if(player==NULL)
{
return;
}
//std::shared_ptr<Player> player = std::dynamic_pointer_cast<Player>(mc->cameraTargetPlayer);
//std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(mc->cameraTargetPlayer);
float wda = player->walkDist - player->walkDistO;
float b = -(player->walkDist + wda * a);
@@ -490,7 +490,7 @@ void GameRenderer::bobView(float a)
void GameRenderer::moveCameraToPlayer(float a)
{
std::shared_ptr<Mob> player = mc->cameraTargetPlayer;
std::shared_ptr<LocalPlayer> localplayer = std::dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
std::shared_ptr<LocalPlayer> localplayer = dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
float heightOffset = player->heightOffset - 1.62f;
double x = player->xo + (player->x - player->xo) * a;
@@ -719,7 +719,7 @@ void GameRenderer::renderItemInHand(float a, int eye)
{
if (cameraFlip > 0) return;
std::shared_ptr<LocalPlayer> localplayer = std::dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
std::shared_ptr<LocalPlayer> localplayer = dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
// 4J-PB - to turn off the hand for screenshots, but not when the item held is a map
if ( localplayer!=NULL)
@@ -1383,10 +1383,10 @@ void GameRenderer::renderLevel(float a, int64_t until)
PIXEndNamedEvent();
turnOffLightLayer(a); // 4J - brought forward from 1.8.2
std::shared_ptr<Player> player = std::dynamic_pointer_cast<Player>(cameraEntity);
std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(cameraEntity);
if (mc->hitResult != NULL && cameraEntity->isUnderLiquid(Material::water) && player!=NULL) //&& !mc->options.hideGui)
{
//std::shared_ptr<Player> player = std::dynamic_pointer_cast<Player>(cameraEntity);
//std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(cameraEntity);
glDisable(GL_ALPHA_TEST);
levelRenderer->renderHit(player, mc->hitResult, 0, player->inventory->getSelected(), a);
levelRenderer->renderHitOutline(player, mc->hitResult, 0, player->inventory->getSelected(), a);
@@ -1441,11 +1441,11 @@ void GameRenderer::renderLevel(float a, int64_t until)
glEnable(GL_CULL_FACE);
glDisable(GL_BLEND);
if (zoom == 1 && (std::dynamic_pointer_cast<Player>(cameraEntity)!=NULL)) //&& !mc->options.hideGui)
if (zoom == 1 && (dynamic_pointer_cast<Player>(cameraEntity)!=NULL)) //&& !mc->options.hideGui)
{
if (mc->hitResult != NULL && !cameraEntity->isUnderLiquid(Material::water))
{
std::shared_ptr<Player> player = std::dynamic_pointer_cast<Player>(cameraEntity);
std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(cameraEntity);
glDisable(GL_ALPHA_TEST);
levelRenderer->renderHit(player, mc->hitResult, 0, player->inventory->getSelected(), a);
levelRenderer->renderHitOutline(player, mc->hitResult, 0, player->inventory->getSelected(), a);
@@ -1462,7 +1462,7 @@ void GameRenderer::renderLevel(float a, int64_t until)
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
levelRenderer->renderDestroyAnimation(Tesselator::getInstance(), std::dynamic_pointer_cast<Player>(cameraEntity), a);
levelRenderer->renderDestroyAnimation(Tesselator::getInstance(), dynamic_pointer_cast<Player>(cameraEntity), a);
glDisable(GL_BLEND);
if (mc->options->isCloudsOn())
@@ -1957,9 +1957,9 @@ void GameRenderer::setupFog(int i, float alpha)
// 4J - check for creative mode brought forward from 1.2.3
bool creative = false;
if (std::dynamic_pointer_cast<Player>(player) )
if (dynamic_pointer_cast<Player>(player) )
{
creative = (std::dynamic_pointer_cast<Player>(player))->abilities.instabuild;
creative = (dynamic_pointer_cast<Player>(player))->abilities.instabuild;
}
if (i == 999)