Revert "dynamic_pointer_cast -> std::dynamic_pointer_cast"
This reverts commit 07ad68bc15.
This commit is contained in:
@@ -276,7 +276,7 @@ void GameRenderer::tick(bool first) // 4J - add bFirst
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if (mc->cameraTargetPlayer == NULL)
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{
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mc->cameraTargetPlayer = std::dynamic_pointer_cast<Mob>(mc->player);
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mc->cameraTargetPlayer = dynamic_pointer_cast<Mob>(mc->player);
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}
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float brr = mc->level->getBrightness(Mth::floor(mc->cameraTargetPlayer->x), Mth::floor(mc->cameraTargetPlayer->y), Mth::floor(mc->cameraTargetPlayer->z));
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@@ -407,7 +407,7 @@ float GameRenderer::GetFovVal()
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void GameRenderer::tickFov()
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{
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std::shared_ptr<LocalPlayer>player = std::dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
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std::shared_ptr<LocalPlayer>player = dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
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int playerIdx = player ? player->GetXboxPad() : 0;
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tFov[playerIdx] = player->getFieldOfViewModifier();
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@@ -420,7 +420,7 @@ float GameRenderer::getFov(float a, bool applyEffects)
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{
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if (cameraFlip > 0 ) return 90;
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std::shared_ptr<LocalPlayer> player = std::dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
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std::shared_ptr<LocalPlayer> player = dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
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int playerIdx = player ? player->GetXboxPad() : 0;
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float fov = m_fov;//70;
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if (applyEffects)
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@@ -470,12 +470,12 @@ void GameRenderer::bobHurt(float a)
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void GameRenderer::bobView(float a)
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{
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std::shared_ptr<Player> player = std::dynamic_pointer_cast<Player>(mc->cameraTargetPlayer);
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std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(mc->cameraTargetPlayer);
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if(player==NULL)
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{
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return;
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}
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//std::shared_ptr<Player> player = std::dynamic_pointer_cast<Player>(mc->cameraTargetPlayer);
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//std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(mc->cameraTargetPlayer);
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float wda = player->walkDist - player->walkDistO;
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float b = -(player->walkDist + wda * a);
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@@ -490,7 +490,7 @@ void GameRenderer::bobView(float a)
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void GameRenderer::moveCameraToPlayer(float a)
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{
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std::shared_ptr<Mob> player = mc->cameraTargetPlayer;
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std::shared_ptr<LocalPlayer> localplayer = std::dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
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std::shared_ptr<LocalPlayer> localplayer = dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
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float heightOffset = player->heightOffset - 1.62f;
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double x = player->xo + (player->x - player->xo) * a;
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@@ -719,7 +719,7 @@ void GameRenderer::renderItemInHand(float a, int eye)
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{
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if (cameraFlip > 0) return;
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std::shared_ptr<LocalPlayer> localplayer = std::dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
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std::shared_ptr<LocalPlayer> localplayer = dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
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// 4J-PB - to turn off the hand for screenshots, but not when the item held is a map
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if ( localplayer!=NULL)
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@@ -1383,10 +1383,10 @@ void GameRenderer::renderLevel(float a, int64_t until)
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PIXEndNamedEvent();
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turnOffLightLayer(a); // 4J - brought forward from 1.8.2
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std::shared_ptr<Player> player = std::dynamic_pointer_cast<Player>(cameraEntity);
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std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(cameraEntity);
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if (mc->hitResult != NULL && cameraEntity->isUnderLiquid(Material::water) && player!=NULL) //&& !mc->options.hideGui)
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{
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//std::shared_ptr<Player> player = std::dynamic_pointer_cast<Player>(cameraEntity);
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//std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(cameraEntity);
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glDisable(GL_ALPHA_TEST);
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levelRenderer->renderHit(player, mc->hitResult, 0, player->inventory->getSelected(), a);
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levelRenderer->renderHitOutline(player, mc->hitResult, 0, player->inventory->getSelected(), a);
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@@ -1441,11 +1441,11 @@ void GameRenderer::renderLevel(float a, int64_t until)
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glEnable(GL_CULL_FACE);
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glDisable(GL_BLEND);
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if (zoom == 1 && (std::dynamic_pointer_cast<Player>(cameraEntity)!=NULL)) //&& !mc->options.hideGui)
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if (zoom == 1 && (dynamic_pointer_cast<Player>(cameraEntity)!=NULL)) //&& !mc->options.hideGui)
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{
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if (mc->hitResult != NULL && !cameraEntity->isUnderLiquid(Material::water))
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{
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std::shared_ptr<Player> player = std::dynamic_pointer_cast<Player>(cameraEntity);
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std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(cameraEntity);
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glDisable(GL_ALPHA_TEST);
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levelRenderer->renderHit(player, mc->hitResult, 0, player->inventory->getSelected(), a);
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levelRenderer->renderHitOutline(player, mc->hitResult, 0, player->inventory->getSelected(), a);
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@@ -1462,7 +1462,7 @@ void GameRenderer::renderLevel(float a, int64_t until)
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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levelRenderer->renderDestroyAnimation(Tesselator::getInstance(), std::dynamic_pointer_cast<Player>(cameraEntity), a);
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levelRenderer->renderDestroyAnimation(Tesselator::getInstance(), dynamic_pointer_cast<Player>(cameraEntity), a);
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glDisable(GL_BLEND);
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if (mc->options->isCloudsOn())
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@@ -1957,9 +1957,9 @@ void GameRenderer::setupFog(int i, float alpha)
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// 4J - check for creative mode brought forward from 1.2.3
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bool creative = false;
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if (std::dynamic_pointer_cast<Player>(player) )
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if (dynamic_pointer_cast<Player>(player) )
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{
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creative = (std::dynamic_pointer_cast<Player>(player))->abilities.instabuild;
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creative = (dynamic_pointer_cast<Player>(player))->abilities.instabuild;
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}
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if (i == 999)
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