shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -29,7 +29,7 @@ Zombie::Zombie(Level *level) : Monster( level )
attackDamage = 4;
villagerConversionTime = 0;
registeredBBWidth = -1;
registeredBBHeight = 0;
@@ -153,7 +153,7 @@ int Zombie::getHurtSound()
int Zombie::getDeathSound()
{
return eSoundType_MOB_ZOMBIE_DEATH;
}
}
int Zombie::getDeathLoot()
{
@@ -211,7 +211,7 @@ void Zombie::readAdditionalSaveData(CompoundTag *tag)
if (tag->contains(L"ConversionTime") && tag->getInt(L"ConversionTime") > -1) startConverting(tag->getInt(L"ConversionTime"));
}
void Zombie::killed(shared_ptr<Mob> mob)
void Zombie::killed(std::shared_ptr<Mob> mob)
{
Monster::killed(mob);
@@ -220,7 +220,7 @@ void Zombie::killed(shared_ptr<Mob> mob)
if( !level->canCreateMore( GetType(), Level::eSpawnType_Egg) ) return;
if (level->difficulty == Difficulty::NORMAL && random->nextBoolean()) return;
shared_ptr<Zombie> zombie = shared_ptr<Zombie>(new Zombie(level));
std::shared_ptr<Zombie> zombie = std::shared_ptr<Zombie>(new Zombie(level));
zombie->copyPosition(mob);
level->removeEntity(mob);
zombie->finalizeMobSpawn();
@@ -263,9 +263,9 @@ void Zombie::finalizeMobSpawn()
#endif
}
bool Zombie::interact(shared_ptr<Player> player)
bool Zombie::interact(std::shared_ptr<Player> player)
{
shared_ptr<ItemInstance> item = player->getSelectedItem();
std::shared_ptr<ItemInstance> item = player->getSelectedItem();
if (item != NULL && item->getItem() == Item::apple_gold && item->getAuxValue() == 0 && isVillager() && hasEffect(MobEffect::weakness))
{
@@ -319,7 +319,7 @@ bool Zombie::isConverting()
void Zombie::finishConversion()
{
shared_ptr<Villager> villager = shared_ptr<Villager>(new Villager(level));
std::shared_ptr<Villager> villager = std::shared_ptr<Villager>(new Villager(level));
villager->copyPosition(shared_from_this());
villager->finalizeMobSpawn();
villager->setRewardPlayersInVillage();