shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -26,7 +26,7 @@ private:
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public:
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Wolf(Level *level);
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virtual bool useNewAi();
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virtual void setTarget(shared_ptr<Mob> target);
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virtual void setTarget(std::shared_ptr<Mob> target);
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protected:
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virtual void serverAiMobStep();
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@@ -61,11 +61,11 @@ public:
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float getHeadHeight();
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int getMaxHeadXRot();
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virtual bool hurt(DamageSource *source, int dmg);
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virtual bool doHurtTarget(shared_ptr<Entity> target);
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virtual bool interact(shared_ptr<Player> player);
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virtual bool doHurtTarget(std::shared_ptr<Entity> target);
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virtual bool interact(std::shared_ptr<Player> player);
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virtual void handleEntityEvent(byte id);
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float getTailAngle();
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virtual bool isFood(shared_ptr<ItemInstance> item);
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virtual bool isFood(std::shared_ptr<ItemInstance> item);
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virtual int getMaxSpawnClusterSize();
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bool isAngry();
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void setAngry(bool value);
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@@ -77,10 +77,10 @@ public:
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int GetSynchedHealth();
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protected:
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virtual shared_ptr<AgableMob> getBreedOffspring(shared_ptr<AgableMob> target);
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virtual std::shared_ptr<AgableMob> getBreedOffspring(std::shared_ptr<AgableMob> target);
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public:
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virtual void setIsInterested(bool isInterested);
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virtual bool canMate(shared_ptr<Animal> animal);
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virtual bool canMate(std::shared_ptr<Animal> animal);
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bool isInterested();
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};
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