shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -60,7 +60,7 @@ bool Wolf::useNewAi()
return true;
}
void Wolf::setTarget(shared_ptr<Mob> target)
void Wolf::setTarget(std::shared_ptr<Mob> target)
{
TamableAnimal::setTarget(target);
if ( dynamic_pointer_cast<Player>(target) == NULL )
@@ -87,7 +87,7 @@ int Wolf::getMaxHealth()
return START_HEALTH;
}
void Wolf::defineSynchedData()
void Wolf::defineSynchedData()
{
TamableAnimal::defineSynchedData();
entityData->define(DATA_HEALTH_ID, getHealth());
@@ -95,25 +95,25 @@ void Wolf::defineSynchedData()
entityData->define(DATA_COLLAR_COLOR, (byte) ClothTile::getTileDataForItemAuxValue(DyePowderItem::RED));
}
bool Wolf::makeStepSound()
bool Wolf::makeStepSound()
{
return false;
}
int Wolf::getTexture()
int Wolf::getTexture()
{
if (isTame())
if (isTame())
{
return TN_MOB_WOLF_TAME; // 4J was L"/mob/wolf_tame.png";
}
if (isAngry())
if (isAngry())
{
return TN_MOB_WOLF_ANGRY; // 4J was L"/mob/wolf_angry.png";
}
return TamableAnimal::getTexture();
}
void Wolf::addAdditonalSaveData(CompoundTag *tag)
void Wolf::addAdditonalSaveData(CompoundTag *tag)
{
TamableAnimal::addAdditonalSaveData(tag);
@@ -121,7 +121,7 @@ void Wolf::addAdditonalSaveData(CompoundTag *tag)
tag->putByte(L"CollarColor", (byte) getCollarColor());
}
void Wolf::readAdditionalSaveData(CompoundTag *tag)
void Wolf::readAdditionalSaveData(CompoundTag *tag)
{
TamableAnimal::readAdditionalSaveData(tag);
@@ -129,20 +129,20 @@ void Wolf::readAdditionalSaveData(CompoundTag *tag)
if (tag->contains(L"CollarColor")) setCollarColor(tag->getByte(L"CollarColor"));
}
bool Wolf::removeWhenFarAway()
bool Wolf::removeWhenFarAway()
{
return !isTame();
}
int Wolf::getAmbientSound()
int Wolf::getAmbientSound()
{
if (isAngry())
if (isAngry())
{
return eSoundType_MOB_WOLF_GROWL;
}
if (random->nextInt(3) == 0)
if (random->nextInt(3) == 0)
{
if (isTame() && entityData->getInteger(DATA_HEALTH_ID) < 10)
if (isTame() && entityData->getInteger(DATA_HEALTH_ID) < 10)
{
return eSoundType_MOB_WOLF_WHINE;
}
@@ -151,31 +151,31 @@ int Wolf::getAmbientSound()
return eSoundType_MOB_WOLF_BARK;
}
int Wolf::getHurtSound()
int Wolf::getHurtSound()
{
return eSoundType_MOB_WOLF_HURT;
}
int Wolf::getDeathSound()
int Wolf::getDeathSound()
{
return eSoundType_MOB_WOLF_DEATH;
}
float Wolf::getSoundVolume()
float Wolf::getSoundVolume()
{
return 0.4f;
}
int Wolf::getDeathLoot()
int Wolf::getDeathLoot()
{
return -1;
}
void Wolf::aiStep()
void Wolf::aiStep()
{
TamableAnimal::aiStep();
if (!level->isClientSide && m_isWet && !isShaking && !isPathFinding() && onGround)
if (!level->isClientSide && m_isWet && !isShaking && !isPathFinding() && onGround)
{
isShaking = true;
shakeAnim = 0;
@@ -185,37 +185,37 @@ void Wolf::aiStep()
}
}
void Wolf::tick()
void Wolf::tick()
{
TamableAnimal::tick();
interestedAngleO = interestedAngle;
if (isInterested())
if (isInterested())
{
interestedAngle = interestedAngle + (1 - interestedAngle) * 0.4f;
}
else
}
else
{
interestedAngle = interestedAngle + (0 - interestedAngle) * 0.4f;
}
if (isInterested())
if (isInterested())
{
lookTime = 10;
}
if (isInWaterOrRain())
if (isInWaterOrRain())
{
m_isWet = true;
isShaking = false;
shakeAnim = 0;
shakeAnimO = 0;
}
else if (m_isWet || isShaking)
}
else if (m_isWet || isShaking)
{
if (isShaking)
if (isShaking)
{
if (shakeAnim == 0)
if (shakeAnim == 0)
{
level->playSound(shared_from_this(), eSoundType_MOB_WOLF_SHAKE, getSoundVolume(), (random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f);
}
@@ -223,7 +223,7 @@ void Wolf::tick()
shakeAnimO = shakeAnim;
shakeAnim += 0.05f;
if (shakeAnimO >= 2)
if (shakeAnimO >= 2)
{
m_isWet = false;
isShaking = false;
@@ -231,11 +231,11 @@ void Wolf::tick()
shakeAnim = 0;
}
if (shakeAnim > 0.4f)
if (shakeAnim > 0.4f)
{
float yt = (float) bb->y0;
int shakeCount = (int) (Mth::sin((shakeAnim - 0.4f) * PI) * 7.0f);
for (int i = 0; i < shakeCount; i++)
for (int i = 0; i < shakeCount; i++)
{
float xo = (random->nextFloat() * 2 - 1) * bbWidth * 0.5f;
float zo = (random->nextFloat() * 2 - 1) * bbWidth * 0.5f;
@@ -246,55 +246,55 @@ void Wolf::tick()
}
}
bool Wolf::isWet()
bool Wolf::isWet()
{
return m_isWet;
}
float Wolf::getWetShade(float a)
float Wolf::getWetShade(float a)
{
return 0.75f + ((shakeAnimO + (shakeAnim - shakeAnimO) * a) / 2.0f) * 0.25f;
}
float Wolf::getBodyRollAngle(float a, float offset)
float Wolf::getBodyRollAngle(float a, float offset)
{
float progress = ((shakeAnimO + (shakeAnim - shakeAnimO) * a) + offset) / 1.8f;
if (progress < 0)
if (progress < 0)
{
progress = 0;
}
else if (progress > 1)
}
else if (progress > 1)
{
progress = 1;
}
return Mth::sin(progress * PI) * Mth::sin(progress * PI * 11.0f) * 0.15f * PI;
}
float Wolf::getHeadRollAngle(float a)
float Wolf::getHeadRollAngle(float a)
{
return (interestedAngleO + (interestedAngle - interestedAngleO) * a) * 0.15f * PI;
}
float Wolf::getHeadHeight()
float Wolf::getHeadHeight()
{
return bbHeight * 0.8f;
}
int Wolf::getMaxHeadXRot()
int Wolf::getMaxHeadXRot()
{
if (isSitting())
if (isSitting())
{
return 20;
}
return TamableAnimal::getMaxHeadXRot();
}
bool Wolf::hurt(DamageSource *source, int dmg)
bool Wolf::hurt(DamageSource *source, int dmg)
{
if (isInvulnerable()) return false;
shared_ptr<Entity> sourceEntity = source->getEntity();
std::shared_ptr<Entity> sourceEntity = source->getEntity();
sitGoal->wantToSit(false);
if (sourceEntity != NULL && !(dynamic_pointer_cast<Player>(sourceEntity) != NULL || dynamic_pointer_cast<Arrow>(sourceEntity) != NULL))
if (sourceEntity != NULL && !(dynamic_pointer_cast<Player>(sourceEntity) != NULL || dynamic_pointer_cast<Arrow>(sourceEntity) != NULL))
{
// take half damage from non-players and arrows
dmg = (dmg + 1) / 2;
@@ -302,13 +302,13 @@ bool Wolf::hurt(DamageSource *source, int dmg)
return TamableAnimal::hurt(source, dmg);
}
bool Wolf::doHurtTarget(shared_ptr<Entity> target)
bool Wolf::doHurtTarget(std::shared_ptr<Entity> target)
{
int damage = isTame() ? 4 : 2;
return target->hurt(DamageSource::mobAttack(dynamic_pointer_cast<Mob>(shared_from_this())), damage);
}
void Wolf::tame(const wstring &wsOwnerUUID, bool bDisplayTamingParticles, bool bSetSitting)
void Wolf::tame(const wstring &wsOwnerUUID, bool bDisplayTamingParticles, bool bSetSitting)
{
setTame(true);
setPath(NULL);
@@ -322,11 +322,11 @@ void Wolf::tame(const wstring &wsOwnerUUID, bool bDisplayTamingParticles, bool b
spawnTamingParticles(bDisplayTamingParticles);
}
bool Wolf::interact(shared_ptr<Player> player)
bool Wolf::interact(std::shared_ptr<Player> player)
{
shared_ptr<ItemInstance> item = player->inventory->getSelected();
std::shared_ptr<ItemInstance> item = player->inventory->getSelected();
if (isTame())
if (isTame())
{
if (item != NULL)
{
@@ -343,7 +343,7 @@ bool Wolf::interact(shared_ptr<Player> player)
if (player->abilities.instabuild==false)
{
item->count--;
if (item->count <= 0)
if (item->count <= 0)
{
player->inventory->setItem(player->inventory->selected, nullptr);
}
@@ -351,7 +351,7 @@ bool Wolf::interact(shared_ptr<Player> player)
return true;
}
else return TamableAnimal::interact(player);
}
}
}
else if (item->id == Item::dye_powder_Id)
{
@@ -381,7 +381,7 @@ bool Wolf::interact(shared_ptr<Player> player)
}
else
{
if (item != NULL && item->id == Item::bone->id && !isAngry())
if (item != NULL && item->id == Item::bone->id && !isAngry())
{
// 4J-PB - don't lose the bone in creative mode
if (player->abilities.instabuild==false)
@@ -393,9 +393,9 @@ bool Wolf::interact(shared_ptr<Player> player)
}
}
if (!level->isClientSide)
if (!level->isClientSide)
{
if (random->nextInt(3) == 0)
if (random->nextInt(3) == 0)
{
// 4J : WESTY: Added for new acheivements.
player->awardStat(GenericStats::tamedEntity(eTYPE_WOLF),GenericStats::param_tamedEntity(eTYPE_WOLF));
@@ -404,8 +404,8 @@ bool Wolf::interact(shared_ptr<Player> player)
tame(player->getUUID(),true,true);
level->broadcastEntityEvent(shared_from_this(), EntityEvent::TAMING_SUCCEEDED);
}
else
}
else
{
spawnTamingParticles(false);
level->broadcastEntityEvent(shared_from_this(), EntityEvent::TAMING_FAILED);
@@ -424,15 +424,15 @@ bool Wolf::interact(shared_ptr<Player> player)
return TamableAnimal::interact(player);
}
void Wolf::handleEntityEvent(byte id)
void Wolf::handleEntityEvent(byte id)
{
if (id == EntityEvent::SHAKE_WETNESS)
{
isShaking = true;
shakeAnim = 0;
shakeAnimO = 0;
}
else
}
else
{
TamableAnimal::handleEntityEvent(id);
}
@@ -440,18 +440,18 @@ void Wolf::handleEntityEvent(byte id)
float Wolf::getTailAngle()
{
if (isAngry())
if (isAngry())
{
return 0.49f * PI;
}
else if (isTame())
}
else if (isTame())
{
return (0.55f - (MAX_HEALTH - entityData->getInteger(DATA_HEALTH_ID)) * 0.02f) * PI;
}
return 0.20f * PI;
}
bool Wolf::isFood(shared_ptr<ItemInstance> item)
bool Wolf::isFood(std::shared_ptr<ItemInstance> item)
{
if (item == NULL) return false;
if (dynamic_cast<FoodItem *>(Item::items[item->id]) == NULL) return false;
@@ -464,18 +464,18 @@ int Wolf::getMaxSpawnClusterSize()
return 4;
}
bool Wolf::isAngry()
bool Wolf::isAngry()
{
return (entityData->getByte(DATA_FLAGS_ID) & 0x02) != 0;
}
void Wolf::setAngry(bool value)
void Wolf::setAngry(bool value)
{
byte current = entityData->getByte(DATA_FLAGS_ID);
if (value)
if (value)
{
entityData->set(DATA_FLAGS_ID, (byte) (current | 0x02));
}
}
else
{
entityData->set(DATA_FLAGS_ID, (byte) (current & ~0x02));
@@ -493,17 +493,17 @@ void Wolf::setCollarColor(int color)
}
// 4J-PB added for tooltips
int Wolf::GetSynchedHealth()
int Wolf::GetSynchedHealth()
{
return getEntityData()->getInteger(DATA_HEALTH_ID);
}
}
shared_ptr<AgableMob> Wolf::getBreedOffspring(shared_ptr<AgableMob> target)
std::shared_ptr<AgableMob> Wolf::getBreedOffspring(std::shared_ptr<AgableMob> target)
{
// 4J - added limit to wolves that can be bred
if( level->canCreateMore( GetType(), Level::eSpawnType_Breed) )
{
shared_ptr<Wolf> pBabyWolf = shared_ptr<Wolf>( new Wolf(level) );
std::shared_ptr<Wolf> pBabyWolf = std::shared_ptr<Wolf>( new Wolf(level) );
if(!getOwnerUUID().empty())
{
@@ -532,11 +532,11 @@ void Wolf::setIsInterested(bool value)
}
}
bool Wolf::canMate(shared_ptr<Animal> animal)
bool Wolf::canMate(std::shared_ptr<Animal> animal)
{
if (animal == shared_from_this()) return false;
if (!isTame()) return false;
shared_ptr<Wolf> partner = dynamic_pointer_cast<Wolf>(animal);
std::shared_ptr<Wolf> partner = dynamic_pointer_cast<Wolf>(animal);
if (partner == NULL) return false;
if (!partner->isTame()) return false;
if (partner->isSitting()) return false;