shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -51,7 +51,7 @@ bool WallTile::isSolidRender(bool isServerLevel)
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return false;
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}
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void WallTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity)
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void WallTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, std::shared_ptr<TileEntity> forceEntity)
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{
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bool n = connectsTo(level, x, y, z - 1);
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bool s = connectsTo(level, x, y, z + 1);
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@@ -131,7 +131,7 @@ AABB *WallTile::getAABB(Level *level, int x, int y, int z)
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/* 4J-JEV:
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Stopping the width changing here, it's causing cows/mobs/passers-by to 'jump' up when they are pressed against the
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wall and then the wall section is upgraded to a wall post expanding the bounding box.
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wall and then the wall section is upgraded to a wall post expanding the bounding box.
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It's only a 1/16 of a block difference, it shouldn't matter if we leave it a little larger.
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*/
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if (n && s && !w && !e)
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