shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -51,7 +51,7 @@ bool WallTile::isSolidRender(bool isServerLevel)
return false;
}
void WallTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity)
void WallTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, std::shared_ptr<TileEntity> forceEntity)
{
bool n = connectsTo(level, x, y, z - 1);
bool s = connectsTo(level, x, y, z + 1);
@@ -131,7 +131,7 @@ AABB *WallTile::getAABB(Level *level, int x, int y, int z)
/* 4J-JEV:
Stopping the width changing here, it's causing cows/mobs/passers-by to 'jump' up when they are pressed against the
wall and then the wall section is upgraded to a wall post expanding the bounding box.
wall and then the wall section is upgraded to a wall post expanding the bounding box.
It's only a 1/16 of a block difference, it shouldn't matter if we leave it a little larger.
*/
if (n && s && !w && !e)