shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -18,7 +18,7 @@ public:
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virtual int getRenderShape();
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool isCubeShaped();
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
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virtual AABB *getAABB(Level *level, int x, int y, int z);
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virtual bool mayPlace(Level *level, int x, int y, int z, int face);
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private:
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@@ -34,5 +34,5 @@ public:
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virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
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virtual int getResource(int data, Random *random, int playerBonusLevel);
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virtual int getResourceCount(Random *random);
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virtual void playerDestroy(Level *level, shared_ptr<Player> player, int x, int y, int z, int data);
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virtual void playerDestroy(Level *level, std::shared_ptr<Player> player, int x, int y, int z, int data);
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};
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