shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -77,12 +77,12 @@ void VillageSiege::tick()
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bool VillageSiege::tryToSetupSiege()
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{
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vector<shared_ptr<Player> > *players = &level->players;
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vector<std::shared_ptr<Player> > *players = &level->players;
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//for (Player player : players)
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for(AUTO_VAR(it, players->begin()); it != players->end(); ++it)
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{
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shared_ptr<Player> player = *it;
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shared_ptr<Village> _village = level->villages->getClosestVillage((int) player->x, (int) player->y, (int) player->z, 1);
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std::shared_ptr<Player> player = *it;
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std::shared_ptr<Village> _village = level->villages->getClosestVillage((int) player->x, (int) player->y, (int) player->z, 1);
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village = _village;
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if (_village == NULL) continue;
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@@ -101,11 +101,11 @@ bool VillageSiege::tryToSetupSiege()
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spawnY = center->y;
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spawnZ = center->z + (int) (Mth::sin(level->random->nextFloat() * PI * 2.f) * radius * 0.9);
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overlaps = false;
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vector<shared_ptr<Village> > *villages = level->villages->getVillages();
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vector<std::shared_ptr<Village> > *villages = level->villages->getVillages();
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//for (Village v : level.villages.getVillages())
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for(AUTO_VAR(itV, villages->begin()); itV != villages->end(); ++itV)
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{
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shared_ptr<Village>v = *itV;
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std::shared_ptr<Village>v = *itV;
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if (v == _village) continue;
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if (v->isInside(spawnX, spawnY, spawnZ))
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{
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@@ -131,10 +131,10 @@ bool VillageSiege::trySpawn()
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{
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Vec3 *spawnPos = findRandomSpawnPos(spawnX, spawnY, spawnZ);
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if (spawnPos == NULL) return false;
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shared_ptr<Zombie> mob;
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std::shared_ptr<Zombie> mob;
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//try
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{
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mob = shared_ptr<Zombie>( new Zombie(level) );
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mob = std::shared_ptr<Zombie>( new Zombie(level) );
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mob->finalizeMobSpawn();
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mob->setVillager(false);
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}
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@@ -144,7 +144,7 @@ bool VillageSiege::trySpawn()
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//}
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mob->moveTo(spawnPos->x, spawnPos->y, spawnPos->z, level->random->nextFloat() * 360, 0);
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level->addEntity(mob);
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shared_ptr<Village> _village = village.lock();
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std::shared_ptr<Village> _village = village.lock();
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if( _village == NULL ) return false;
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Pos *center = _village->getCenter();
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@@ -154,7 +154,7 @@ bool VillageSiege::trySpawn()
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Vec3 *VillageSiege::findRandomSpawnPos(int x, int y, int z)
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{
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shared_ptr<Village> _village = village.lock();
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std::shared_ptr<Village> _village = village.lock();
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if( _village == NULL ) return NULL;
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for (int i = 0; i < 10; ++i)
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