shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -55,7 +55,7 @@ AABB *TrapDoorTile::getAABB(Level *level, int x, int y, int z)
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}
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void TrapDoorTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
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void TrapDoorTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, std::shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
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{
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setShape(level->getData(x, y, z));
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}
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@@ -83,7 +83,7 @@ void TrapDoorTile::setShape(int data)
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}
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void TrapDoorTile::attack(Level *level, int x, int y, int z, shared_ptr<Player> player)
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void TrapDoorTile::attack(Level *level, int x, int y, int z, std::shared_ptr<Player> player)
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{
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use(level, x, y, z, player, 0, 0, 0, 0);
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}
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@@ -94,7 +94,7 @@ bool TrapDoorTile::TestUse()
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return true;
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}
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bool TrapDoorTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
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bool TrapDoorTile::use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
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{
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if (material == Material::metal) return true;
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