shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -32,7 +32,7 @@ public:
public:
void updateDefaultShape();
void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
protected:
void updateShape(int data);
@@ -47,7 +47,7 @@ private:
bool checkCanSurvive(Level *level, int x, int y, int z);
public:
void playerDestroy(Level *level, shared_ptr<Player> player, int x, int y, int z, int data);
void playerDestroy(Level *level, std::shared_ptr<Player> player, int x, int y, int z, int data);
public:
int getResource(int data, Random *random, int playerBonusLevel);
@@ -60,7 +60,7 @@ public:
public:
bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
// 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing
virtual bool shouldTileTick(Level *level, int x,int y,int z);
};