shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -23,9 +23,9 @@ public:
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void destroy(Level *level, int x, int y, int z, int data);
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bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
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bool use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
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void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
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virtual shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
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void entityInside(Level *level, int x, int y, int z, std::shared_ptr<Entity> entity);
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virtual std::shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
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void registerIcons(IconRegister *iconRegister);
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};
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