shared_ptr -> std::shared_ptr

This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
This commit is contained in:
void_17
2026-03-02 15:58:20 +07:00
parent d63f79325f
commit 7074f35e4b
1373 changed files with 12054 additions and 12054 deletions

View File

@@ -545,7 +545,7 @@ public:
virtual Icon *getTexture(int face, int data);
virtual Icon *getTexture(int face);
virtual AABB *getTileAABB(Level *level, int x, int y, int z);
virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, std::shared_ptr<Entity> source);
virtual AABB *getAABB(Level *level, int x, int y, int z);
virtual bool isSolidRender(bool isServerLevel = false); // 4J - Added isServerLevel param
virtual bool mayPick(int data, bool liquid);
@@ -560,16 +560,16 @@ public:
virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
virtual int getResourceCount(Random *random);
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual float getDestroyProgress(shared_ptr<Player> player, Level *level, int x, int y, int z);
virtual float getDestroyProgress(std::shared_ptr<Player> player, Level *level, int x, int y, int z);
virtual void spawnResources(Level *level, int x, int y, int z, int data, int playerBonusLevel);
virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel);
protected:
virtual void popResource(Level *level, int x, int y, int z, shared_ptr<ItemInstance> itemInstance);
virtual void popResource(Level *level, int x, int y, int z, std::shared_ptr<ItemInstance> itemInstance);
virtual void popExperience(Level *level, int x, int y, int z, int amount);
public:
virtual int getSpawnResourcesAuxValue(int data);
virtual float getExplosionResistance(shared_ptr<Entity> source);
virtual float getExplosionResistance(std::shared_ptr<Entity> source);
virtual HitResult *clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b);
private:
virtual bool containsX(Vec3 *v);
@@ -581,14 +581,14 @@ public:
virtual bool mayPlace(Level *level, int x, int y, int z, int face);
virtual bool mayPlace(Level *level, int x, int y, int z);
virtual bool TestUse();
virtual bool TestUse(Level *level, int x, int y, int z, shared_ptr<Player> player);
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
virtual void stepOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
virtual bool TestUse(Level *level, int x, int y, int z, std::shared_ptr<Player> player);
virtual bool use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
virtual void stepOn(Level *level, int x, int y, int z, std::shared_ptr<Entity> entity);
virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
virtual void prepareRender(Level *level, int x, int y, int z);
virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player);
virtual void handleEntityInside(Level *level, int x, int y, int z, shared_ptr<Entity> e, Vec3 *current);
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
virtual void attack(Level *level, int x, int y, int z, std::shared_ptr<Player> player);
virtual void handleEntityInside(Level *level, int x, int y, int z, std::shared_ptr<Entity> e, Vec3 *current);
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
virtual double getShapeX0();
virtual double getShapeX1();
virtual double getShapeY0();
@@ -602,17 +602,17 @@ public:
virtual bool getSignal(LevelSource *level, int x, int y, int z);
virtual bool getSignal(LevelSource *level, int x, int y, int z, int dir);
virtual bool isSignalSource();
virtual void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
virtual void entityInside(Level *level, int x, int y, int z, std::shared_ptr<Entity> entity);
virtual bool getDirectSignal(Level *level, int x, int y, int z, int dir);
virtual void updateDefaultShape();
virtual void playerDestroy(Level *level, shared_ptr<Player> player, int x, int y, int z, int data);
virtual void playerDestroy(Level *level, std::shared_ptr<Player> player, int x, int y, int z, int data);
virtual bool canSurvive(Level *level, int x, int y, int z);
protected:
virtual bool isSilkTouchable();
virtual shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
virtual std::shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
public:
virtual int getResourceCountForLootBonus(int bonusLevel, Random *random);
virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by);
virtual void setPlacedBy(Level *level, int x, int y, int z, std::shared_ptr<Mob> by);
virtual void finalizePlacement(Level *level, int x, int y, int z, int data);
virtual Tile *setDescriptionId(unsigned int id);
virtual wstring getName();
@@ -630,10 +630,10 @@ protected:
public:
virtual int getPistonPushReaction();
virtual float getShadeBrightness(LevelSource *level, int x, int y, int z); // 4J - brought forward from 1.8.2
virtual void fallOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity, float fallDistance);
virtual void fallOn(Level *level, int x, int y, int z, std::shared_ptr<Entity> entity, float fallDistance);
virtual int cloneTileId(Level *level, int x, int y, int z);
virtual int cloneTileData(Level *level, int x, int y, int z);
virtual void playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr<Player> player);
virtual void playerWillDestroy(Level *level, int x, int y, int z, int data, std::shared_ptr<Player> player);
virtual void onRemoving(Level *level, int x, int y, int z, int data);
virtual void handleRain(Level *level, int x, int y, int z);
virtual void levelTimeChanged(Level *level, int64_t delta, int64_t newTime);